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Alliance Galor-class

The Alliance Galor-class is a Mirror Universe hostile in Star Trek Fleet Command. It spawns in two separate bands: a lone level 35 version in Mirror Cardassia, then levels 45 to 70 across mirror space at warp 50 to 800. It appears as a Battleship, an Explorer, or an Interceptor, so your counter changes with the spawn. Kills in the main band pay Raw Trellium-A and Raw Trellium-D, and its Deadlock ability hull breaches you the moment combat starts.

How to beat the Alliance Galor-class

The Galor shows up as all three combat hulls, so the counter triangle decides your pick: Interceptors beat Schlachtschiffe, Battleships beat Explorers, and Explorers beat Interceptors, while Survey ships barely fight at all. Check the variant before you commit. Send an Interceptor against the Battleship version, a Battleship against the Explorer version, and an Explorer against the Interceptor version. Attacking into the wrong side of the triangle at these power levels is a repair bill, not a fight.

Its two built-in abilities feed each other. Deadlock hull breaches your ship at combat start and holds the breach for the entire fight. Dismantlement and Photophobia then collect on it: at the start of any round in which your ship is hull breached, the Galor gains 20% weapon damage and 10% Isolytic Damage for that round. With Deadlock keeping the breach permanent, both bonuses are effectively always on. There is no way to play around the combo, so favor a fast kill and cheap repairs between fights over any plan that depends on outlasting it.

For crew, the principle matters more than any fixed list: a captain whose ability raises weapon damage against hostiles, backed by Offiziere that add damage or mitigation. The cadet trio of Cadet Kirk as captain with Cadet Spock and Cadet Uhura can still handle the level 35 spawn, but the 45-plus band wants stronger combinations, so check the officer tier list for current picks. Crews shift with the meta, so treat any named combination as a starting point.

Where to find the Alliance Galor-class

The level 35 version sits alone in Mirror Cardassia at warp 50, and nothing spawns between 35 and 45, so don’t hunt for the missing middle levels. The real grind starts at level 45, where seven systems at warp 75 give you room to farm, then the spawns thin out as they climb. Warp requirements jump from 230 at level 60 to 800 at level 68, which splits the band in practice: most players will live between 45 and 60 for a long stretch before the top systems open up.

Ebene Warp Systeme
35 50 Mirror Cardassia
45 75 Mirror Aletara, Mirror Archanis [Extract], Mirror Ganalda, Mirror Khitomer, Mirror K’amia, Mirror Urthak, Mirror Yadow
48 120 Mirror Hoeven [Extract], Mirror Kronos, Mirror Ty’Gokor
50 125 Mirror Morska
58 230 Mirror Beta Penthe
60 230 Mirror Velata
68 800 Mirror Carraya [Extract]
70 800 Mirror Gya’han

Rewards and what it drops

From level 45 up, every kill pays Raw Trellium-A, and Raw Trellium-D joins from level 48. Both scale hard with level: Trellium-A runs from about 5 per kill at the bottom of the band to 3,500 at level 70, and Trellium-D from 8 to 4,400. The level 35 spawn is the odd one out, dropping 5,000 to 10,000 Parsteel instead of Trellium, so treat it as a mission target rather than a farming stop. Ship XP climbs from 703 at level 35 to 51,800 at level 70, which makes the higher spawns worth the extra warp range twice over.

Ablegen What it is
Raw Trellium-A A Mirror Universe arc grind material; 5 to 3,500 per kill from levels 45 to 70
Raw Trellium-D A second mirror-space grind material, dropping from level 48 up at 8 to 4,400 per kill
Parsteel Basic construction resource; only the level 35 spawn drops it, at 5,000 to 10,000 per kill

Alliance Galor-class stats

Stats vary by hull variant and climb steeply with level; the anchor rows below come from Explorer records.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
35 939,438 107,140 154,760 398,758 409,730 703
58 1,861,351,736 2,163,038,556 1,442,025,704 38,890,331 19,929,275 9,838
70 47,415,820,869 52,878,940,935 35,252,627,290 2,308,102,692 1,041,934,065 51,800

Alliance Galor-class firing pattern

The Galor deals its damage in a steady stream rather than spikes. It mounts three energy weapons that all fire every round after a one-round warm-up, so from round two onward you take roughly 181,500 to 221,900 total damage per round at level 35 before crits. Each shot has a 10% chance to crit at 1.5x. There is no off-round to recover in, which reinforces the fast-kill plan: mitigation that works every round beats anything you’d try to time. The figures below come from the level 35 record; higher levels hit far harder, but the pattern stays the same.

Weapon type Count Damage per shot Fires Crit
Energie 3 60,521–73,970 Every round 10% (1.5x)

The Cardassians in Star Trek

The Galor-class is the Cardassian Union’s mainline warship, a constant presence in The Next Generation and Deep Space Nine from the occupation of Bajor through the Dominion War. Its ridged, scarab-shaped amber hull made it the recognizable face of Cardassian military power. In the mirror universe, introduced in “Mirror, Mirror” and revisited in Deep Space Nine’s “Crossover,” the Cardassians share control of the Klingon-Cardassian Alliance, the power that toppled the reformed Terranisches Reich and enslaved its people. Star Trek Fleet Command’s Mirror Universe arc puts Alliance colors on the classic hull and sets it patrolling mirror space.

Is the Alliance Galor-class worth grinding?

Yes, once the Mirror Universe arc has you chasing Trellium. The 45 to 60 band carries the grind: seven farmable systems at level 45 alone, with drops that grow fast as you climb. Skip the level 35 spawn unless a mission sends you there, since it only pays Parsteel. One habit matters more here than on single-hull hostiles: scan the variant before you attack and bring the hull that counters it, then match your warp range to the table and repair between kills.