The Aggregation Pawn is the entry-level Aggregation hostile in Star Trek Fleet Command: a level 45 to 49 ship that spawns as a Battleship, an Explorer or an Interceptor in six systems between warp 100 and warp 160 (112-A, 112-B, Finnikus and IK-25 at level 45, Na’No at 47, Dunt at 49). The best ship is whichever hull counters the variant you target: an Interceptor for the Battleship Pawn, a Battleship for the Explorer Pawn, an Explorer for the Interceptor Pawn. Every kill drops Common Reclaimed Loot. The Aggregation is an STFC faction rather than a species from the shows, so this page sticks to the numbers.
Best ship and crew for Aggregation hostiles
Combat in STFC runs on a counter triangle. Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors. Survey ships are built for mining and barely hold up in a fight, so leave them docked for this target. Flying the class that counters your enemy means your ship deals more damage and takes less in return, which is the gap between a clean kill and a long repair.
The Aggregation Pawn shows up as all three combat hulls, so there is no single best ship for it. Tap the hostile before you attack, check its ship type, then send the hull that beats it:
| Pawn variant | Bringen Sie |
|---|---|
| Schlachtschiff | Abfangjäger |
| Entdecker | Schlachtschiff |
| Abfangjäger | Entdecker |
If you would rather not swap ships every time, pick one variant to farm and ignore the others. The same rule holds for the rest of the Aggregation roster (Capo, Exploiter and Underboss also spawn as all three combat hulls), so one ship per hull type covers the whole faction as you level.
These are ordinary roaming hostiles, not armada targets, so a single well-crewed ship handles them. For crew, the principle stays the same across the level band: a captain that boosts weapon damage against hostiles, backed by officers that add damage or cut the hit you take. Weapon and defense research on your account matters as much as the seats you fill. The strongest officer picks change with each update, so check the Officer Tier List for current crews at your level and treat any single recommendation as a starting point.
Aggregation Pawn ship abilities
The Pawn runs two always-on buffs, and they shape how you should crew for it. Bloodthirsty Ambition increases its weapon damage by 5000% and its critical damage floor by 150%. Aggregation Boons increases its Hyperthermic Decay by 25% and all of its mitigation stats by 2400%. Hyperthermic Decay removes a percentage of your ship’s maximum hull health at the start of every round, whether your shields are up or not.
The practical takeaway: long fights hurt. Every extra round costs you hull through Hyperthermic Decay, so a crew and ship that finish the Pawn quickly beat one that tries to outlast it. Bring the counter hull, keep your weapon research current, and do not send a ship that only barely clears the stat line below.
Aggregation Pawn locations and systems
Aggregation Pawns spawn in six systems across a short warp band. The level 45 spawns sit at warp 100 and are the easiest to reach, with four systems to rotate through. The level 47 and level 49 versions each live in a single system at warp 150 and warp 160. Set your warp range to match the level you want before you head out.
| Ebene | Warp | Systeme |
|---|---|---|
| 45 | 100 | 112-A, 112-B, Finnikus, IK-25 |
| 47 | 150 | Na’No |
| 49 | 160 | Dunt |
If your warp research does not yet reach 160, start on the level 45 systems and work up as you unlock range. Four systems at the same level usually means a shorter wait between kills than the single-system level 47 and 49 spawns, because you can hop to the next system while the last one respawns.
Aggregation hostiles by level
The Pawn is the first rung of the Aggregation ladder. Once it gets easy, the next hostile up pays out more Reclaimed Loot in higher grades. The table lists every Aggregation hostile with a guide on this wiki.
| Feindliche | Ebenen | Warp | Hulls | Reclaimed Loot grades |
|---|---|---|---|---|
| Aggregation Pawn | 45–49 | 100–160 | Battleship, Explorer, Interceptor | Gemeinsame |
| Aggregation Capo | 51–59 | 205–500 | Battleship, Explorer, Interceptor | Common, Ungewöhnlich |
| Aggregation Exploiter | 61–66 | 900–1300 | Battleship, Explorer, Interceptor | Common, Uncommon, Seltene |
| Aggregation Underboss | 67–70 | 1400–1700 | Battleship, Explorer, Interceptor | Common, Uncommon, Rare |
| Aggregation Extractor | 47–70 | 150–1700 | Umfrage | Common, Uncommon, Rare |
The Extractor is the odd one out: it only spawns as a Survey hull, so it is the softest Aggregation target at any level where it appears.
Belohnungen und Drops
Every Aggregation Pawn drops Common Reclaimed Loot, in stacks of 500 to 5,000 per kill. It is the only resource on this target, so the farming loop is simple: you always know what you are getting. Ship XP also climbs with level, from 2,125 at level 45 to 2,643 at level 49, so the higher Pawns give more experience to the ship you fly against them. If you are leveling a specific hull, farm the highest Pawn you can clear comfortably.
| Ablegen | Was es ist |
|---|---|
| Common Reclaimed Loot | Used to create the Common Aggregation Banner in the Aggregation Raffinerie; 500 to 5,000 per kill. |
Aggregation Pawn stats
Stats vary by hull variant and climb steeply with level. The rows below use the Interceptor variant as a reference at the bottom, middle and top of the level band. Use them to gauge how much damage you need to push through and how hard the Pawn hits back before you commit a ship.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 45 | 36,431,137 | 23,047,365 | 25,352,102 | 9,036,349 | 3,195,055 | 2,125 |
| 47 | 44,583,330 | 26,481,860 | 29,130,045 | 12,961,198 | 3,816,180 | 2,375 |
| 49 | 47,930,654 | 30,123,873 | 33,136,259 | 11,726,593 | 4,573,995 | 2,643 |
Total strength is a rough summary of the ship, not a promise that any given hull will fall in one salvo. Trust the hull and shield numbers when you decide whether your ship can win, and remember that a counter-class ship swings the exchange in your favor even when the raw strength looks close.
Aggregation Pawn firing pattern
The Pawn carries two weapon groups. The pair of Energy weapons fire every round for modest damage, while the four Kinetic weapons hit more than twice as hard per shot but only fire every other round. Those Kinetic rounds are the spikes to plan around: if your ship is close to breaking, the rounds when the Kinetic battery fires are when it breaks. The figures come from the lowest-level record and scale up with level.
| Weapon type | Count | Schaden pro Schuss | Fires | Crit |
|---|---|---|---|---|
| Energie | 2 | 433,503–529,839 | Jede Runde | 0% (2x) |
| Kinetic | 4 | 1,040,414–1,271,624 | Jede zweite Runde | 10% (1.5x) |
Is the Aggregation Pawn worth grinding?
Yes, if you need Common Reclaimed Loot or want to level a mid-game warship. The level 45 spawns at warp 100 are quick to reach, spread across four systems, and give a single clean drop. The higher levels pay a little more ship XP. Match your warp to the level you want, bring the hull that counters the variant you are hitting, and end fights fast so Hyperthermic Decay does not eat your hull. When the Pawn stops being a challenge, move up to the Capo for Uncommon loot. For every other faction and hostile type, the Feind-Guide has the full list.


