The Corvallen Rebel is a Neutral Battleship hostile in Star Trek Fleet Command, roaming levels 34 to 41 across a band of warp 38 to 48 systems. It only spawns as a Battleship, so an Interceptor is the ship you want against it. The lower levels drop Dilithium, while levels 40 and 41 hand over 4-star Broken Battleship Parts. It carries no special combat ability, which makes it one of the more predictable grinds in this level range.
How to beat the Corvallen Rebel
Because the Corvallen Rebel only appears as a Battleship, the counter is simple: bring an Interceptor. Interceptors hold the hull-type advantage over Battleships, so a level-appropriate Interceptor takes reduced incoming damage and deals bonus damage across the whole 34 to 41 range. The hull never changes between levels, so there is nothing to swap out as you climb.
One thing to watch is the power curve. A level 34 Rebel sits at about 422,000 total strength, and a level 38 is a little over 918,000, so the low and middle of the band are gentle. The level 41 version jumps to roughly 4.36 million strength with hull and shield hit points in the millions. If your Interceptor clears level 40 comfortably, do not assume level 41 goes the same way. Test it once before you commit to a long farming session there.
For crew, lead with a captain that boosts weapon damage against hostiles and fill the other seats with officers that add damage or mitigation. A cadet crew (Cadet Kirk as captain with Cadet Spock and Cadet Uhura) is the budget option that carries most players through this band on a burst of opening damage. For current best-in-slot picks, check the Officer Tier List. Crews move with the meta, so treat any named lineup as a starting point rather than a permanent answer.
Where to find the Corvallen Rebel
The Corvallen Rebel sits in a stretch of neutral space you reach at warp 38, with only the level 41 spawns pushed out to warp 48. The lowest level clusters in a short list of systems like Lanaj and Piuioab, the mid-range fills out to about a dozen systems including Benzar and Burke, then the pool narrows again at the top level. Match your warp to the level you want and you can farm the whole band from one corner of the map.
A few systems carry several levels at once, which is handy if you want a steady stream of targets without hopping around. Benzar and Burke both hold levels 37 through 41, and Kiyu, No’Mat, and Roxeoun span most of the range as well. Park in one of those and you will see a mix of levels spawn as you clear them.
| Level | Warp | Systems |
|---|---|---|
| 34 | 38 | Lanaj, Piuioab, Yutuq, Zizeyab |
| 35–36 | 38 | Eayou, Kiyu, Lanaj, No’Mat, Piuioab, Roxeoun, Yutuq, Zizeyab |
| 37–39 | 38 | Benzar, Burke, Eayou, Kiyu, Lanaj, Nekosa, No’Mat, Piuioab, Roxeoun, Yutuq, Zizeyab |
| 40 | 38 | Benzar, Burke, Eayou, Kiyu, Lanaj, No’Mat, Piuioab, Roxeoun, Yutuq, Zizeyab |
| 41 | 48 | Benzar, Burke, Eayou, Kiyu, No’Mat, Roxeoun |
Rewards and what it drops
What the Corvallen Rebel drops depends on the level you fight. Levels 34 through 39 pay out Dilithium, and levels 40 and 41 switch to 4-star Broken Battleship Parts. That split matters when you pick a farming level: if you are chasing Dilithium, stay at 34 to 39, and only move up to 40 and 41 when you actually need the Battleship Parts. Ship XP also climbs steadily with level, from 664 at level 34 to 1,625 at level 41, so higher spawns move your ship tiers along faster per kill.
| Drop | What it is |
|---|---|
| Dilithium (101–180) | Core currency for ship tier-ups and research; drops on levels 34–39. |
| 4★ Broken Battleship Parts (108–170) | Repair material used to fix damaged 4-star Battleships; drops on levels 40–41. |
Corvallen Rebel stats
Stats climb steeply with level, with a sharp jump at the top of the range. Use these low, mid, and high anchor rows to gauge whether your ship is ready.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 34 | 422,432 | 69,000 | 51,750 | 185,807 | 176,250 | 664 |
| 38 | 918,281 | 153,970 | 115,480 | 402,136 | 381,420 | 825 |
| 41 | 4,363,425 | 2,887,783 | 2,165,837 | 1,315,385 | 521,230 | 1,625 |
Corvallen Rebel firing pattern
The Corvallen Rebel fires two Energy shots every round for steady pressure, plus a single Kinetic shot every other round that hits about twice as hard as one Energy shot. Time your repairs and mitigation around that Kinetic round, since it is where most of your damage comes in.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 2 | 28,200–34,467 | Every round | 10% (1.5x) |
| Kinetic | 1 | 67,680–82,720 | Every other round | 10% (1.5x) |
The Corvallen in Star Trek
The Corvallen are an independent species of traders and hired hauliers who turn up on the fringes of Star Trek without ever answering to a major power. Their best-known appearance is in the Next Generation episode “Face of the Enemy,” where a Corvallen freighter was arranged as the rendezvous for smuggling Romulan dissidents out of Imperial space. That reputation, dependable crews who will run a job for whoever pays, fits the game’s Neutral framing: a Corvallen Rebel is a mercenary warship operating outside faction lines rather than a soldier of the Federation, Klingons, or Romulans.
Is the Corvallen Rebel worth grinding?
It is a solid mid-game target if you need what it drops. The lower levels are a reliable Dilithium source, and levels 40 and 41 are a clean place to farm 4-star Broken Battleship Parts if you are repairing that hull tier, all while the rising ship XP moves your tiers along. With no combat ability to plan around, the fight stays predictable. Match your warp to the level you want and bring an Interceptor to keep the hull advantage.