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Combat Training 6: Soldier

Combat Training 6: Soldier is an early combat training mission in Star Trek Fleet Command. It asks you to defeat 3 hostiles of level 6 or higher, needs only warp 1, and the game lists a recommended level of 1. The reward is 55 Dilithium, 1,000 Officer XP and 2 Shev Akria shards, and finishing it unlocks Combat Training 6: Veteran. It is quick to clear and the Officer XP is a solid boost this early.

Combat Training 6: Soldier objectives

The story line is shared by every combat training mission: test your skills in battle against escalating difficulties of hostile enemies. There is one objective and no choice split:

  • Defeat 3 hostiles of Level 6 or higher.

No system is named. Any three hostiles of level 6 or above count, so the mission can finish while you work on other objectives.

Where and what warp

Warp 1 to start and warp 1 to complete, with no pickup system. Level 6 hostiles are close to home for most players, so the travel is short.

The recommended level is listed as 1. Any combat ship that has been through the first few story missions can handle level 6 hostiles.

Combat Training 6: Soldier rewards

Reward Amount
Dilithium 55
Officer XP 1,000
Shev Akria shards 2

Completing the mission also unlocks Combat Training 6: Veteran.

How it compares with nearby combat training steps

Combat training moves through Rookie, Soldier and Veteran steps at each hostile level. Current game data for levels 5 to 7:

Mission Objective Rewards
Combat Training 5: Rookie 1 hostile, level 5+ 24 Dilithium, 1 Next Gen Riker shard
Combat Training 5: Soldier 3 hostiles, level 5+ 35 Dilithium, 600 Officer XP, 1 Next Gen Riker shard
Combat Training 6: Soldier 3 hostiles, level 6+ 55 Dilithium, 1,000 Officer XP, 2 Shev Akria shards
Combat Training 6: Veteran Hostile captain, about 669 90 Dilithium, 8 5 Minute Speed Ups, 2 Shev Akria shards
Combat Training 7: Rookie 1 hostile, level 7+ 60 Dilithium, 1 Vel K’Bentayr shard
Combat Training 7: Veteran Hostile captain, about 971 150 Dilithium, 6 10 Minute Speed Ups, 2 Vel K’Bentayr shards

Level 6 is where the shard reward per step doubles. The level 5 missions pay one Next Gen Riker shard each, while both level 6 steps pay two Shev Akria shards. The Officer XP also jumps from 600 at level 5 to 1,000 here.

Together, the Soldier and Veteran steps at level 6 give 4 Shev Akria shards, 145 Dilithium and 1,000 Officer XP. The Veteran step swaps the hostile count for a single captain fight at around 669 power, which is still an easy target at this stage.

Tips

Let it complete in the background. Three level 6 hostiles will fall during normal play, so there is no need to make a separate trip.

Head straight into the Veteran step afterwards. It uses the same hostile level, pays two more Shev Akria shards and adds eight 5 Minute Speed Ups.

Use the Officer XP on the officers crewing your main combat ship, since that is the ship doing the combat training fights. Next mission: Combat Training 6: Veteran. Other missions sorted by level are on the mission guide.