Skip to main content

Catching a Killer II

Catching a Killer II is a level 54 Immortal mission in Star Trek Fleet Command where Detective Olgak asks you to name the killer from the first mission and arrest them. It starts at warp 1 and needs warp 320 to complete. After a new crime scene in Cortázar you choose between Naroth, Amalia and Azot, and each suspect sends you to a different system with its own rewards. The Azot path pays the most raw resources: 3 billion Parsteel and about 158 million Tritanium.

Catching a Killer II objectives

The killer strikes again, this time a wealthy trader in Cortázar. Olgak now thinks he is dealing with a serial killer who kills for the thrill of it, and points out that the killer had to get past an advanced security system to reach the victim. He wants someone locked up before there is another death.

  • Investigate the new crime scene. Location: Cortázar.
  • What should we do? Olgak asks who the killer is.

Path 1: Naroth, the former Senator

Maia makes the case from the robes Prytha saw and the victims’ politics. Naroth says he is innocent but refuses to come quietly, and Olgak asks you to disable his ship.

  • Confront Naroth. Location: Kiyratari.
  • Arrest Naroth. Location: Kiyratari.
  • Escort Olgak and Naroth to the station. Location: Necrocormeum.

Path 2: Amalia, the merchant

Maia points to the business rivalries and to the cargo ship the attacker used. Amalia also claims innocence and tries to run.

  • Confront Amalia. Location: Mons Mortis.
  • Arrest Amalia. Location: Mons Mortis.
  • Escort Olgak and Amalia back to the station. Location: Necrocormeum.

Path 3: Azot, the engineer

Maia argues the robes and the cargo ship were red herrings, and that only an engineer could have bypassed the security system. Azot all but admits it.

  • Confront Azot. Location: Hauge.
  • Arrest Azot. Location: Hauge.
  • Escort Olgak back to the station. Location: Necrocormeum.

The story ends with the killer still free on every path. If you arrest Naroth or Amalia, questioning turns up an alibi and Olgak realises Azot was the culprit. If you go after Azot, his ship turns out to be an empty decoy and he escapes on another.

Where and what warp

No pickup system is listed, and the mission starts at warp 1. It needs warp 320 to complete. Every path starts in Cortázar and ends at the station in Necrocormeum, with Kiyratari, Mons Mortis or Hauge in between. The recommended level is 54. No enemy strength is listed for the arrest objectives.

Catching a Killer II rewards

Reward Path 1: Naroth Path 2: Amalia Path 3: Azot
Officer XP 35,000 None None
3 Hour Speed Up 800 None None
Latinum None 2,000 None
Parsteel None None 3,000,000,000
Tritanium None 157,950,000 157,950,000
Romulan Credits 800 800 800
Romulan Points 2,000,000 2,000,000 2,000,000
Federation Points -2,592,000 -2,592,000 -2,592,000

Completing any path unlocks Catching a Killer III. The mission before this one is Catching a Killer I.

Tips

You do not need to guess right to finish. The mission completes on all three paths and leads to the same next mission, so pick the suspect whose rewards you want.

Paths 2 and 3 both pay 157,950,000 Tritanium. The difference is 2,000 Latinum on the Amalia path against 3 billion Parsteel on the Azot path. Path 1 is the one for Officer XP and speed ups, and its 800 3 Hour Speed Ups add up to 2,400 hours.

Faction points are the same on every path: 2,000,000 Romulan Points gained and 2,592,000 Federation Points lost. More missions around this level are on the mission guide.