For an Aggregation crew, build around hull survival and mitigation: every Aggregation Extractor carries Hyperthermic Decay, which strips a share of your maximum hull at the start of each round, plus large weapon and critical damage buffs. Seat a captain that boosts weapon damage against hostiles and officers that add damage, mitigation or hull health. The Extractor is a Survey-hull Aggregation hostile at levels 47 to 70, one system per level from Na’No (warp 150) to LE-20 (warp 1700), and it drops Common to Epic Reclaimed Loot.
Aggregation crew for the Extractor
Its Survey hull hides how hard it hits. At every level it runs an attack buff and a defense buff that grow by band, and the numbers are large: from +5000% Weapon Damage at levels 47 and 49 up to +12500% at levels 69 and 70, with critical chance and damage piling on from level 56. Its Aggregation Boons add Hyperthermic Decay, which lowers your ship’s hull by a percentage of its maximum at the start of each round, and up to +5250% to all of its mitigation stats.
So the crew needs to do two things. It must survive the decay and the crits, which means officers that add mitigation, hull health or repair; and it must push enough damage through the Extractor’s heavy mitigation to end the fight in a few rounds, which means a captain that boosts weapon damage against hostiles and damage officers. At this warp range you are well past cadet crews, so lean on your current roster and check the Officer Tier List for current picks. Crew choices shift with the meta, so treat any recommendation as a starting point.
| Levels | Attack buff | Defense buff |
|---|---|---|
| 47, 49 | Bloodthirsty Ambition: +5000% Weapon Damage, +150% Critical Damage Floor | Aggregation Boons: +25% Hyperthermic Decay, +2400% all Mitigation stats |
| 56, 59 | Power in Aggregation: +6000% Weapon Damage, +150% Critical Damage Floor, +500% Isolytic Damage, +300% Critical Damage | Aggregation Boons: +50% Hyperthermic Decay, +3200% all Mitigation stats |
| 65, 66 | Remorseless Strife: +6600% Weapon Damage, +150% Critical Damage Floor, +700% Isolytic Damage, +480% Critical Damage, +100% Critical Chance | Aggregation Boons: +150% Hyperthermic Decay, +4000% all Mitigation stats |
| 69, 70 | Golden Share: +12500% Weapon Damage, +150% Critical Damage Floor, +3000% Isolytic Damage, +2700% Critical Damage, +600% Critical Chance | The Core’s Benediction: +250% Hyperthermic Decay, +5250% all Mitigation stats, +300,000 Apex Barrier |
How to beat the Aggregation Extractor
Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors. Survey ships sit outside that triangle, so there is no hull to out-match here: any capable warship of the right tier can take it on. The catch is the raw numbers. Its health and mitigation climb hard past level 60, so a ship that clears a level 47 Extractor quickly can stall against a level 70 one. Bring tier-appropriate firepower and enough hull to ride out the decay.
Aggregation Extractor locations
The Extractor spawns at eight levels in steps (47, 49, 56, 59, 65, 66, 69 and 70), one system each, so you will not find it at the levels in between. Warp climbs from 150 at level 47 to 1700 at level 70. The low spawns sit within reach of a mid-game ship; levels 65 and up need serious range.
| Level | Warp | Systems |
|---|---|---|
| 47 | 150 | Na’No |
| 49 | 160 | Dunt |
| 56 | 355 | Salasi |
| 59 | 500 | Ena-36 |
| 65 | 1250 | Too’Ko |
| 66 | 1300 | Howing |
| 69 | 1600 | Iono’Ka |
| 70 | 1700 | LE-20 |
All Aggregation hostile locations
The Extractor is one of five Aggregation hostiles, and it shares every one of its systems with another of them. The Pawn, Capo, Exploiter and Underboss each cover a level band and spawn as Battleship, Explorer or Interceptor, so a single trip to a system like Salasi or Too’Ko can offer two different Aggregation targets. The table lists every Aggregation system by level.
| Level | Warp | Systems | Aggregation hostiles there |
|---|---|---|---|
| 45 | 100 | 112-A, 112-B, Finnikus, IK-25 | Aggregation Pawn |
| 47 | 150 | Na’No | Aggregation Pawn, Aggregation Extractor |
| 49 | 160 | Dunt | Aggregation Pawn, Aggregation Extractor |
| 51 | 205 | Hoo’Ka, Treva | Aggregation Capo |
| 53 | 255 | Eleeana | Aggregation Capo |
| 56 | 355 | Salasi | Aggregation Extractor, Aggregation Capo |
| 59 | 500 | Ena-36 | Aggregation Extractor, Aggregation Capo |
| 61 | 900 | Cay’Nas, Redeno | Aggregation Exploiter |
| 63 | 1100 | Eritrevo | Aggregation Exploiter |
| 65 | 1250 | Too’Ko | Aggregation Extractor, Aggregation Exploiter |
| 66 | 1300 | Howing | Aggregation Extractor, Aggregation Exploiter |
| 67 | 1400 | Olesa, SAT-04 | Aggregation Underboss |
| 68 | 1500 | Turrant | Aggregation Underboss |
| 69 | 1600 | Iono’Ka | Aggregation Extractor, Aggregation Underboss |
| 70 | 1700 | LE-20 | Aggregation Extractor, Aggregation Underboss |
Rewards and what it drops
Every kill drops Reclaimed Loot, the Aggregation’s faction material, in four grades that unlock as the level rises. Common Loot drops across the whole range, while Epic Loot only appears on the level 69 and 70 spawns. Ship XP scales from 2,375 at level 47 to 25,700 at level 65 and 51,800 at level 70. For the research tree tied to this faction, see the Aggregation research guide.
| Drop | Amount per kill | Levels | What it is |
|---|---|---|---|
| Common Reclaimed Loot | 3,000–10,000 | 47–70 | Base-grade Aggregation faction material |
| Uncommon Reclaimed Loot | 7,200–26,000 | 56–70 | Second-grade Aggregation material |
| Rare Reclaimed Loot | 5,400–18,000 | 65–70 | Third-grade Aggregation material |
| Epic Reclaimed Loot | 3,600–12,000 | 69–70 | Top-grade Aggregation material |
Aggregation Extractor stats
Stats climb steeply with level, so treat these anchor points as a sense of scale rather than exact figures for every spawn. Total strength grows more than 300-fold from level 47 to level 70.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 47 | 27,991,774 | 15,889,116 | 17,478,027 | 9,301,533 | 2,006,670 | 2,375 |
| 65 | 5,992,942,530 | 5,570,315,205 | 5,570,315,205 | 171,395,045 | 251,232,280 | 25,700 |
| 70 | 8,923,835,625 | 8,014,506,147 | 8,014,506,147 | 654,426,783 | 254,902,695 | 51,800 |
Aggregation Extractor firing pattern
It fires two Energy weapons every round and four Kinetic weapons every other round, all with the same base damage band. The Kinetic volley is the one to plan repairs around, since it adds four shots on the rounds it fires. The Energy pair has no base crit chance. These are lowest-level figures, and its ability buffs multiply them heavily.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 2 | 1,575,663–1,925,817 | Every round | 0% (2x) |
| Kinetic | 4 | 1,575,663–1,925,817 | Every other round | 10% (1.5x) |
Is the Aggregation Extractor worth grinding?
Yes, if you are working the Aggregation track. The Reclaimed Loot feeds that faction’s rewards, the higher grades only drop at the top levels, and the rising ship XP helps level new hulls. Plan around warp and hull: the best drops sit on the level 65 to 70 spawns at warp 1250 or more, and the Hyperthermic Decay there is the steepest. Farm the highest level you clear comfortably, and pick up the other Aggregation target in the same system while you are there.


