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Aggregation Extractor

For an Aggregation crew, build around hull survival and mitigation: every Aggregation Extractor carries Hyperthermic Decay, which strips a share of your maximum hull at the start of each round, plus large weapon and critical damage buffs. Seat a captain that boosts weapon damage against hostiles and officers that add damage, mitigation or hull health. The Extractor is a Survey-hull Aggregation hostile at levels 47 to 70, one system per level from Na’No (warp 150) to LE-20 (warp 1700), and it drops Common to Epic Reclaimed Loot.

Aggregation crew for the Extractor

Its Survey hull hides how hard it hits. At every level it runs an attack buff and a defense buff that grow by band, and the numbers are large: from +5000% Weapon Damage at levels 47 and 49 up to +12500% at levels 69 and 70, with critical chance and damage piling on from level 56. Its Aggregation Boons add Hyperthermic Decay, which lowers your ship’s hull by a percentage of its maximum at the start of each round, and up to +5250% to all of its mitigation stats.

So the crew needs to do two things. It must survive the decay and the crits, which means officers that add mitigation, hull health or repair; and it must push enough damage through the Extractor’s heavy mitigation to end the fight in a few rounds, which means a captain that boosts weapon damage against hostiles and damage officers. At this warp range you are well past cadet crews, so lean on your current roster and check the Officer Tier List for current picks. Crew choices shift with the meta, so treat any recommendation as a starting point.

Levels Attack buff Defense buff
47, 49 Bloodthirsty Ambition: +5000% Weapon Damage, +150% Critical Damage Floor Aggregation Boons: +25% Hyperthermic Decay, +2400% all Mitigation stats
56, 59 Power in Aggregation: +6000% Weapon Damage, +150% Critical Damage Floor, +500% Isolytic Damage, +300% Critical Damage Aggregation Boons: +50% Hyperthermic Decay, +3200% all Mitigation stats
65, 66 Remorseless Strife: +6600% Weapon Damage, +150% Critical Damage Floor, +700% Isolytic Damage, +480% Critical Damage, +100% Critical Chance Aggregation Boons: +150% Hyperthermic Decay, +4000% all Mitigation stats
69, 70 Golden Share: +12500% Weapon Damage, +150% Critical Damage Floor, +3000% Isolytic Damage, +2700% Critical Damage, +600% Critical Chance The Core’s Benediction: +250% Hyperthermic Decay, +5250% all Mitigation stats, +300,000 Apex Barrier

How to beat the Aggregation Extractor

Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors. Survey ships sit outside that triangle, so there is no hull to out-match here: any capable warship of the right tier can take it on. The catch is the raw numbers. Its health and mitigation climb hard past level 60, so a ship that clears a level 47 Extractor quickly can stall against a level 70 one. Bring tier-appropriate firepower and enough hull to ride out the decay.

Aggregation Extractor locations

The Extractor spawns at eight levels in steps (47, 49, 56, 59, 65, 66, 69 and 70), one system each, so you will not find it at the levels in between. Warp climbs from 150 at level 47 to 1700 at level 70. The low spawns sit within reach of a mid-game ship; levels 65 and up need serious range.

Level Warp Systems
47 150 Na’No
49 160 Dunt
56 355 Salasi
59 500 Ena-36
65 1250 Too’Ko
66 1300 Howing
69 1600 Iono’Ka
70 1700 LE-20

All Aggregation hostile locations

The Extractor is one of five Aggregation hostiles, and it shares every one of its systems with another of them. The Pawn, Capo, Exploiter and Underboss each cover a level band and spawn as Battleship, Explorer or Interceptor, so a single trip to a system like Salasi or Too’Ko can offer two different Aggregation targets. The table lists every Aggregation system by level.

Level Warp Systems Aggregation hostiles there
45 100 112-A, 112-B, Finnikus, IK-25 Aggregation Pawn
47 150 Na’No Aggregation Pawn, Aggregation Extractor
49 160 Dunt Aggregation Pawn, Aggregation Extractor
51 205 Hoo’Ka, Treva Aggregation Capo
53 255 Eleeana Aggregation Capo
56 355 Salasi Aggregation Extractor, Aggregation Capo
59 500 Ena-36 Aggregation Extractor, Aggregation Capo
61 900 Cay’Nas, Redeno Aggregation Exploiter
63 1100 Eritrevo Aggregation Exploiter
65 1250 Too’Ko Aggregation Extractor, Aggregation Exploiter
66 1300 Howing Aggregation Extractor, Aggregation Exploiter
67 1400 Olesa, SAT-04 Aggregation Underboss
68 1500 Turrant Aggregation Underboss
69 1600 Iono’Ka Aggregation Extractor, Aggregation Underboss
70 1700 LE-20 Aggregation Extractor, Aggregation Underboss

Rewards and what it drops

Every kill drops Reclaimed Loot, the Aggregation’s faction material, in four grades that unlock as the level rises. Common Loot drops across the whole range, while Epic Loot only appears on the level 69 and 70 spawns. Ship XP scales from 2,375 at level 47 to 25,700 at level 65 and 51,800 at level 70. For the research tree tied to this faction, see the Aggregation research guide.

Drop Amount per kill Levels What it is
Common Reclaimed Loot 3,000–10,000 47–70 Base-grade Aggregation faction material
Uncommon Reclaimed Loot 7,200–26,000 56–70 Second-grade Aggregation material
Rare Reclaimed Loot 5,400–18,000 65–70 Third-grade Aggregation material
Epic Reclaimed Loot 3,600–12,000 69–70 Top-grade Aggregation material

Aggregation Extractor stats

Stats climb steeply with level, so treat these anchor points as a sense of scale rather than exact figures for every spawn. Total strength grows more than 300-fold from level 47 to level 70.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
47 27,991,774 15,889,116 17,478,027 9,301,533 2,006,670 2,375
65 5,992,942,530 5,570,315,205 5,570,315,205 171,395,045 251,232,280 25,700
70 8,923,835,625 8,014,506,147 8,014,506,147 654,426,783 254,902,695 51,800

Aggregation Extractor firing pattern

It fires two Energy weapons every round and four Kinetic weapons every other round, all with the same base damage band. The Kinetic volley is the one to plan repairs around, since it adds four shots on the rounds it fires. The Energy pair has no base crit chance. These are lowest-level figures, and its ability buffs multiply them heavily.

Weapon type Count Damage per shot Fires Crit
Energy 2 1,575,663–1,925,817 Every round 0% (2x)
Kinetic 4 1,575,663–1,925,817 Every other round 10% (1.5x)

Is the Aggregation Extractor worth grinding?

Yes, if you are working the Aggregation track. The Reclaimed Loot feeds that faction’s rewards, the higher grades only drop at the top levels, and the rising ship XP helps level new hulls. Plan around warp and hull: the best drops sit on the level 65 to 70 spawns at warp 1250 or more, and the Hyperthermic Decay there is the steepest. Farm the highest level you clear comfortably, and pick up the other Aggregation target in the same system while you are there.