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The Fate of the Broken is a Star Trek Fleet Command story mission where you try to save Dalen’s life. It can be accepted at warp 1, needs warp 18 to complete, and has a recommended level of 1. After a stop at your station and a trip to Shiio’s base in Sufiday, you choose whether to let Dalen die or try to unassimilate him. Both choices pay the same reward, 2 One of Eleven shards, but only one of them has a fight.

The Fate of the Broken objectives

The mission starts with two shared steps and then a choice:

  • Return to your Station.
  • Go to Shiio’s base. Location: Sufiday.
  • Let Dalen die or unassimilate him? (choice)

Let Dalen die

  • Return to your Station.

Reward for this path: 2 One of Eleven shards.

Unassimilate Dalen

  • Return to your Station.
  • Defeat Dalen. Location: Willenia. Enemy strength is roughly 293,839.

Reward for this path: 2 One of Eleven shards.

The two branches differ only in effort. Letting Dalen die ends the mission with a trip home. Trying to unassimilate him adds a fight in Willenia at around 293,839 strength.

Where and what warp

No pickup system is listed, and warp 1 is enough to accept the mission. Warp 18 is needed to complete it. The named systems are Sufiday, where Shiio’s base is, and Willenia, which you only visit on the unassimilate path. The recommended level is 1, but the Dalen fight at nearly 294,000 strength is far above what that suggests.

The Fate of the Broken rewards

Both paths pay 2 One of Eleven shards. Either choice also unlocks the next mission in the storyline.

Tips

If you only care about the reward, letting Dalen die is the easier route. The shards are identical on both sides, and that path skips the fight entirely.

If you want the story ending where you try to save him, bring your strongest combat ship to Willenia. Dalen sits at roughly 293,839 strength, and the mission cannot finish on that path until he is defeated.

Plan for two returns to your station. The first objective sends you home before you go to Sufiday, and both branches send you home again after the choice. On the unassimilate path, the fight comes after that second return, so you can repair before heading out to Willenia.

Two shards is a small payout for either path, so the main value of this mission is moving the storyline on. Pick the branch that fits how much time you have rather than chasing a better reward, because there is none.

Dalen also appears in Over the Line, where you decide whether to help him break into a Starfleet base.

The mission before this one is To Forgive is Divine, and the next is Unflinching. Every other mission by level is on the mission guide.