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Texas-class Supply Ship

Texas-class hostiles in Star Trek Fleet Command spawn in 14 systems: Abriluni, Maelruan, Nonsuch and Tunicci at the low end, then Brawowe, Hornebolte, Quiparas, Stetson, Biscotti, Elt-97 and Mazai, and finally Corvinus, Medici and Regiocomo at the top. The Texas-class Supply Ship is the Survey-hull member of the group, at levels 45, 50, 55 and 60, starting at warp 60. It barely fights back, drops Neural Net Chips, and loses 30% of its Isolytic Defense when you attack it with a Battleship.

Texas-class systems

Three Texas-class hostiles share the same 14 systems: the Supply Ship on this page, the Texas-class and the Texas-class Sentry. The Texas-class and the Sentry spawn at identical levels in each system; the Supply Ship sits in four level bands of its own. Use this table to pick a system and see every Texas-class target you will find there.

System Supply Ship level Texas-class and Sentry level
Maelruan 45 40
Nonsuch 45 40
Tunicci 45 42
Abriluni 45 44
Brawowe 50 46
Hornebolte 50 46
Stetson 50 48
Quiparas 50 50
Elt-97 55 51
Mazai 55 53
Biscotti 55 55
Corvinus 60 56
Regiocomo 60 58
Medici 60 60

The Texas-class and the Sentry are both Explorers, so they want a Battleship. The Supply Ship is a Survey hull, so any combat ship works, and a Battleship still gets the bonus described below. That makes a Battleship the one ship that suits every Texas-class target in these systems.

Where to find the Texas-class Supply Ship

The Supply Ship clusters in four level bands, three or four systems each. The level 45 spawns sit at warp 60 in the closest systems, and the level climbs as you push deeper, reaching warp 355 for the level 60 version. Match your warp range to the level you want before you set out.

Level Warp Systems
45 60 Abriluni (warp 110), Maelruan, Nonsuch, Tunicci (warp 75)
50 120 Brawowe, Hornebolte, Quiparas (warp 185), Stetson (warp 160)
55 205 Biscotti (warp 320), Elt-97, Mazai (warp 320)
60 355 Corvinus, Medici (warp 500), Regiocomo

How to beat the Texas-class Supply Ship

This hostile only ever appears as a Survey hull. Survey ships sit outside the counter triangle that pits Interceptors, Battleships and Explorers against each other, so there is no class you are forced to bring and nothing to swap between levels. Any well-crewed combat ship will clear it.

It carries one always-active ability, Mutually Assured Destruction. When it enters combat with a player it lowers your peace shield, and if your ship is a Battleship its own Isolytic Defense is reduced by 30%. The first clause matters if you rely on a peace shield: attacking a Supply Ship drops it, so do not start a fight while you are hiding from other players. The second clause works in your favor, so a well-crewed Battleship is the strongest pick here even though the Survey hull means class matchups otherwise do not apply.

Its guns split across two damage types, one Energy weapon and two Kinetic weapons, so you take both kinds of fire. Balanced mitigation, or simply out-tanking the ship with hull, holds up better than min-maxing against a single damage type.

For crew, lead with a captain that boosts weapon damage against hostiles and fill the seats with officers that add damage or mitigation. At levels 45 to 60 you are past the early cadet crews, so check the current picks on the Officer Tier List and build around whatever is strong this season. Crews shift with the meta, so treat any fixed recommendation as a starting point.

Rewards and what it drops

Every kill drops Neural Net Chips, from 580 at the low end to as many as 158,886 per kill at level 60. That top-end stack is much larger than the Texas-class pays at its own top level, which makes the Supply Ship the better chip farm once you can reach warp 355. The Sentry is the one to hunt if you also need Active Net Chips. Ship XP climbs steeply with level, from 2,125 at level 45 to 11,904 at level 60, so the higher spawns are the better use of your time once your ship can handle them.

Drop What it is
Neural Net Chip Earned from Texas-class hostiles and exchanged for bundles in the Monaveen refinery; 580 to 158,886 per kill, rising with level.

Texas-class Supply Ship stats

Stats climb steeply with level. Total strength runs from about 165 million at level 45 to more than 3.3 billion at level 60, a roughly twentyfold jump across fifteen levels, and defense climbs even faster. If your ship is near the edge of what it can clear, scout a spawn before you commit rather than jumping straight to the level 60 version.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
45 165,395,143 186,947,764 46,736,941 14,465,441 34,087,350 2,125
55 1,144,024,818 1,066,087,093 266,521,773 89,444,110 388,276,275 7,070
60 3,366,260,343 2,912,060,016 728,015,004 235,790,383 1,310,432,450 11,904

Texas-class Supply Ship firing pattern

The Supply Ship fires three guns: one Energy weapon and two Kinetic weapons, all every round. The Energy gun and the heavier Kinetic gun are online from the first round, while the lighter Kinetic gun joins from round four. The opening rounds, when the Energy and heavy Kinetic shots land together, are when your shields take the biggest hit. The figures are from the level 45 record and scale up with level.

Weapon type Count Damage per shot Fires Crit
Energy 1 1,028,850–1,207,780 Every round (from round 1) 10% (1.5x)
Kinetic 1 1,543,274–1,811,670 Every round (from round 1) 10% (1.5x)
Kinetic 1 514,425–603,890 Every round (from round 4) 10% (1.5x)

The Texas-class in Star Trek

The Texas-class is a line of automated, crewless starships from Star Trek: Lower Decks. Starfleet built the class to run without a crew, flown entirely by an onboard artificial intelligence, so that no lives would be at risk on dangerous assignments. The experiment went wrong: the lead ship turned on Starfleet and had to be stopped. In Star Trek Fleet Command the Texas-class name is attached to these self-driving hostiles, which keeps the crewless idea from the show intact.

Is the Texas-class Supply Ship worth grinding?

Yes, if you need Neural Net Chips or steady ship XP. The Survey hull barely fights back, so kills are quick and cheap on repairs compared with a combat hostile of the same power, and the level 60 chip stacks are the largest any Texas-class target pays. Match your warp to the level you can clear, bring a Battleship to knock 30% off its Isolytic Defense, and pick off the Explorer-hull Texas-class ships in the same systems on the way. For other targets by level, see the hostile guide.