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Speaking Out is a level 48 mission that puts you on cleanup duty for a whistleblower named Masin. It picks up in Klos at warp 160 and finishes at that same range, so nothing about it stretches your warp beyond where you already are. Five objectives, two of them fights near 10.8 million strength, and the payout is 12,100,000 Dilithium plus 165,000 Officer XP.

Speaking Out objectives

Five objectives, run in this order:

  • Follow Masin to Unarri.
  • Defeat the security guard, in Unarri. Enemy strength is around 10,802,528.
  • Wipe the logs at the laboratory, in Maumo.
  • Disable the investigator’s vessel, in Maumo. Enemy strength is around 10,793,014.
  • Bring Masin to safety, back in Klos.

There is no choice split, so every commander runs the same five steps for the same reward. The shape of it is a loop: out from Klos to Unarri, over to Maumo for the laboratory work, then back to Klos to finish. Two of those five steps are combat, and they sit at almost identical strength, which means one crew setup carries you through both.

Where and what warp

Warp 160 to start, warp 160 to complete. That is unusual and it works in your favor: the mission never sends you further out than the system you accept it in, so if you can reach Klos you can finish the whole thing. Unarri and Maumo both sit inside that same range.

Recommended level is 48. Level is a guideline rather than a gate, but here it lines up with the two combat objectives more than with the travel. At 48 the security guard and the investigator’s vessel are a fair fight. Well below it, they are the reason the mission stalls.

Speaking Out rewards

Reward Amount
Dilithium 12,100,000
Officer XP 165,000

Dilithium is the reason to run this one. At 12.1 million it is a real deposit rather than a top-up, and Dilithium is the currency that tends to bottleneck research and officer work at this stage. The 165,000 Officer XP is a useful second line, particularly if you have officers sitting a level or two short of a tier you want.

Neither reward is a random pull, so what you see is what you get. For a mission with two fights and a short travel loop, that ratio is good.

Tips

Bring a combat ship, not a survey one. Two of the five objectives are fights at roughly 10.8 million strength, and they are close enough to each other that you can crew once and clear both without swapping. If your best combat ship is parked mid-repair, wait for it rather than sending something thinner.

Plan the route before you fly it. The objectives bounce Klos to Unarri to Maumo and back to Klos, and each of those legs is a real trip at this level. Knowing the order in advance saves you from crossing the same space twice because you picked up the laboratory step before the one in Unarri.

Have a use lined up for the Dilithium. Twelve million lands all at once, and it does more sitting inside a research node you actually wanted than sitting in your reserve waiting for a decision.

Watch your hull between the two fights. There is no repair step written into the mission, so if the security guard leaves you scratched, the investigator’s vessel is going to find that out. Repairing between the Unarri and Maumo objectives costs you time and nothing else.