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R&D Department Level 50

R&D Department Level 50 is a base milestone mission in Star Trek Fleet Command that completes on its own the moment the building finishes its upgrade to level 50. Nothing about it involves flying anywhere. It sits at warp 1 to start and warp 1 to complete, and the payout is 230 100K Dilithium Tokens plus 60 8 Hour Speed Ups.

R&D Department Level 50 objectives

There is one objective, and the upgrade itself is the whole mission.

  • Upgrade to R&D Department Level 50. No system is attached to this step; the work happens in your base.

No choice split, no enemy, no second step. The mission tracks the building and closes when the level 50 upgrade completes, so there is nothing to accept, nothing to travel to, and nothing to turn in.

Where and what warp

Warp 1 to start and warp 1 to complete. Those are the lowest numbers a mission can carry, and they are there because there is no destination. This mission has no pickup system and no target system on its objective, so warp range never gates it at any point.

What gates it is the upgrade itself. You cannot fly ahead of this one or clear it early with a better ship. It moves when your base moves.

R&D Department Level 50 rewards

Reward Amount
100K Dilithium Token 230
8 Hour Speed Up 60

The tokens are the headline. Each one opens 100,000 Dilithium from the Resources tab of your inventory, so 230 of them is 23 million Dilithium waiting in a stack you release whenever you want it. They arrive as tokens rather than as raw Dilithium, which means you decide when the balance actually lands.

The 60 8 Hour Speed Ups are 480 hours of job time if you burn them back to back. Speed ups cut the time it takes to finish jobs, and twenty days of them is a real block to be holding right as your build queue gets expensive. Finishing this mission also opens the next part of the chain.

Tips

Hold the tokens instead of opening all 230 at once. They convert on demand from the Resources tab, so there is no reason to turn the whole block into raw Dilithium the minute it lands. Open what a purchase or an upgrade actually calls for and leave the rest stacked.

Save the speed ups for the longest timers you have. An 8 hour speed up does its most useful work on an upgrade measured in days, not on a job that was going to finish overnight anyway.

Because the mission auto-completes, the only thing between you and the reward is the upgrade timer and the resources that upgrade needs. There is no turn-in step to forget and no window to miss.

Use it as a tiebreaker when you are deciding what to build next. The mission adds no requirement of its own, but it attaches a large one-time payout to an upgrade you were going to run eventually, and 60 speed ups go a long way toward whatever you queue after it.