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Protocol Origin: Archer

Protocol Origin: Archer is a five-part mission chain that uses Protocol Origin to send you back to the era of Captain Jonathan Archer, where cloaked Vulcan saboteurs with technology from the wrong century are interfering with history. You follow the trail from the Forge on Vulcan to the Babel conference and then to an ambush meant for Shran at Sirius. Every part is recommended for level 61, starts at warp 1 and finishes at warp 47 or less. Rewards include 1,400 Ultra Recruit Token, 100,000 Commander XP, 58,000 Latinum and Archer’s Polo Ball. It is a short-range chain with five light fights and three small donations.

Protocol Origin: Archer at a glance

Part Recommended level Warp to complete Key reward
Protocol Origin: Archer Part 1 61 17 9,000 Σ-Parsteel and 1,500 Trait XP
Protocol Origin: Archer Part 2 61 47 1,100 Σ-Tritanium and 3 3 Hour Σ-Speed Up
Protocol Origin: Archer Part 3 61 47 600 Ultra Recruit Token
Protocol Origin: Archer Part 4 61 38 800 Ultra Recruit Token and 58,000 Latinum
Protocol Origin: Archer Part 5 61 38 100,000 Commander XP and 1 Archer’s Polo Ball

All five parts start at warp 1, and each one unlocks the next.

Protocol Origin: Archer Part 1

Find out what is going wrong in the past. A distress call from a familiar ship comes first, and the Vulcan vessel attacking it is your first sign of trouble. Protocol Origin then opens a path to Vulcan’s past, where the lead runs through the Forge.

  • Answer the distress call.
  • Defeat the Vulcan vessel (enemy strength ~2,632,999,787).
  • Engage Protocol Origin.
  • Open a temporal path to Vulcan.
  • Investigate the Forge on Vulcan.
  • Donate 3,500 Σ-Parsteel to reinforce the tunnels.
  • Follow the lead on Vulcan.

Warp to complete: 17.

Rewards: 9,000 Σ-Parsteel, 330 6★ Common Refined Ore and 1,500 Trait XP.

Protocol Origin: Archer Part 2

Deal with the saboteurs. A Vulcan ship decloaks, which should be impossible in this era, and after the fight you recover Toryn and the Commander, check on Archer and T’Pol, and follow the trail to the Babel conference.

  • Defend yourself at Vulcan (enemy strength ~2,618,077,029).
  • Retrieve Toryn and the Commander on Vulcan.
  • Check on Archer and T’Pol on Vulcan.
  • Return to the present.
  • Engage Protocol Origin.
  • Open a temporal path to Babel.
  • Listen in to the conference at Babel.

Warp to complete: 47.

Rewards: 1,100 Σ-Tritanium, 150 6★ Common Refined Gas and 3 3 Hour Σ-Speed Up.

Protocol Origin: Archer Part 3

Shed light on the Vulcan plot. Your scans pick up technology that should not exist yet on a ship near the conference, so you tail its spy, track the group to Sirius and take the evidence back to Babel.

  • Tail the Vulcan spy to Arcturus.
  • Decode the message at Arcturus.
  • Find the base of operations in Sirius.
  • Donate 400 Σ-Dilithium to set up the EMP.
  • Defeat the Vulcan extremists in Sirius (enemy strength ~2,643,533,500).
  • Return to the conference at Babel.
  • Reveal the evidence at Babel.
  • Return to the present.

Warp to complete: 47.

Rewards: 1,000 Σ-Dilithium, 340 6★ Common Refined Crystal and 600 Ultra Recruit Token.

Protocol Origin: Archer Part 4

Get to the root of the problem. After reviewing the evidence, you go back again, this time to Andoria to reach Shran, then head for Sirius.

  • Review the evidence.
  • Engage Protocol Origin.
  • Open a temporal path to Andoria.
  • Hail Shran’s vessel at Andoria.
  • Proceed to Sirius.

Warp to complete: 38.

Rewards: 2,100 Σ-Parsteel, 800 Ultra Recruit Token and 58,000 Latinum.

Protocol Origin: Archer Part 5

Foil the ambush. The saboteurs are waiting for Shran at Sirius, and you have to get through them to save him before patching up his ship.

  • Defend yourself at Sirius (enemy strength ~2,643,533,500).
  • Save Shran at Sirius (enemy strength ~2,632,999,787).
  • Answer Shran’s hail at Sirius.
  • Donate 1,000 Σ-Tritanium for repairs.
  • Return to the present.

Warp to complete: 38.

Rewards: 2,500 Σ-Tritanium, 100,000 Commander XP and 1 Archer’s Polo Ball.

Tips for completing Protocol Origin: Archer

Range is not a problem here. No part goes past warp 47, so any ship you use at level 61 can handle the travel.

The three donations are small but come in different Σ-resources: 3,500 Σ-Parsteel in Part 1, 400 Σ-Dilithium in Part 3 and 1,000 Σ-Tritanium in Part 5. Part 2 pays 1,100 Σ-Tritanium, which covers the Part 5 repair donation if you run the parts in order.

Every fight sits between 2.6 and 2.7 billion strength. Part 5 has two in a row at Sirius, so arrive at full health. There are no hostile grinds, which makes this one of the faster chains at level 61. The companion chain Protocol Origin: Sisko uses the same device to fix a timeline around Deep Space Nine.

Are the Protocol Origin: Archer rewards worth it?

Yes. The 1,400 Ultra Recruit Token across Parts 3 and 4 are the main draw, and the chain adds 100,000 Commander XP, 58,000 Latinum, Archer’s Polo Ball and small Σ-resource payouts. The cost is five light fights, three small donations and short travel. For other level 61 missions, see the STFC mission guide.