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Pay Your Debts 5

Pay Your Debts 5 is the final part of the Pay Your Debts chain in Star Trek Fleet Command, recommended for level 28. You finish off the debt collectors for good: a trip to Skarrl, 10 hostile kills and a fight with the Decoy. It starts at warp 1 and completes at warp 20. The reward is 10 Latinum and 33 1 Hour Speed Ups. It is a short combat wrap-up with no donation, so it goes quickly once the chain reaches it.

Pay Your Debts 5 objectives

There are four objectives and no choice split:

  • Go to the decoy’s location. Location: Skarrl.
  • Defeat 10 hostiles of level 27 or higher.
  • Defeat the Decoy. Location: Skarrl (enemy strength ~296,419).
  • Return to your Station.

Skarrl is the only system in this part. The 10 hostiles have no system attached, so any hostile at level 27 or above counts toward them. Once they are done, the Decoy is the one named fight, and the trip home closes the chain.

Where and what warp

Warp 1 to start and warp 20 to complete. The warp 20 figure comes from the trip to Skarrl, where both the opening step and the Decoy fight take place.

The recommended level is 28, and the Decoy at about 296,419 strength is close to the Klingon ship from the previous part, so a ship that cleared Pay Your Debts 4 is ready for this one.

Pay Your Debts 5 rewards

Reward Amount
Latinum 10
1 Hour Speed Up 33

This is the last part of the chain, so there is no further Pay Your Debts mission to unlock.

How Pay Your Debts 5 compares with the rest of the chain

All the parts share a recommended level of 28, and the warp stays in a tight 19 to 22 range.

Mission Warp to complete Latinum Other rewards
Pay Your Debts 2 22 7 25,000 Dilithium, 500 Premium Recruit Tokens
Pay Your Debts 3 19 11 1,397,000 Parsteel, 500 Premium Recruit Tokens
Pay Your Debts 4 20 0 15 3★ Uncommon Refined Crystal, 800 Ultra Recruit Tokens
Pay Your Debts 5 20 10 33 1 Hour Speed Ups

Across Parts 2 to 5 the chain pays 28 Latinum. Part 5 brings back the Latinum that Part 4 skipped, and its 33 speed ups are the only time savers in this stretch of the chain.

Tips

You can clear the 10 hostiles anywhere once the mission is active, as long as they are level 27 or higher. Farming them near Skarrl keeps the whole part in one area, since the Decoy fight is there too.

Go into the Decoy at full health. It is the strongest listed enemy in the last two parts, only a little above the Klingon ship from Part 4, and the hostile kills before it can wear your ship down.

The 1 Hour Speed Ups are the practical reward here. At level 28 they cut real time off building and research queues, so they are worth saving for a long upgrade.

Previous mission: Pay Your Debts 4. Other missions in this level range are listed on the mission guide.