Over the Line is a Star Trek Fleet Command story mission where you try to steal a drone back from Starfleet. It can be accepted at warp 1, needs warp 18 to complete, and has a recommended level of 1. After slipping into Federation space at Hann, you decide whether to help Dalen break into the Starfleet base. Helping him means a fight and pays 400 Ultra Recruit Tokens; refusing sends you straight home with 20 15 Minute Repair Speed Ups.
Over the Line objectives
One shared step comes before the choice:
- Infiltrate Federation space. Location: Hann.
- Help Dalen break into the Starfleet base? (choice)
Help Dalen
- Enter the Starfleet Base. Location: Hann.
- Defeat the Starfleet guard. Location: Hann. Enemy strength is roughly 204,300.
- Return to your Station.
Reward for this path: 400 Ultra Recruit Tokens.
Refuse (the Federation path)
- Return to your Station.
Reward for this path: 20 15 Minute Repair Speed Ups.
The two sides are very different in effort. Helping Dalen adds a break-in and a fight against a Starfleet guard at around 204,300 strength. Refusing ends the mission with a trip home.
Where and what warp
No pickup system is listed, and warp 1 is enough to accept the mission. Warp 18 is needed to complete it, because Hann is where the infiltration and the break-in happen. The recommended level is 1, but the Starfleet guard at over 200,000 strength is far above that, and it is the only real obstacle on the Dalen path.
Over the Line rewards
| Choice | Extra objectives | Reward |
|---|---|---|
| Help Dalen | Enter the base, defeat the guard, return home | 400 Ultra Recruit Token |
| Federation path | Return home | 20 15 Minute Repair Speed Up |
Either choice unlocks the next mission in the storyline.
Tips
Decide on the reward you want before you reach Hann. The 400 Ultra Recruit Tokens are the bigger prize, but they cost you a fight at around 204,300 strength. The 20 15 Minute Repair Speed Ups, 5 hours of repair time in total, come for no fight at all.
If your ship cannot beat a 204,300-strength guard yet, the Federation path still moves the story on. Both choices unlock the next mission, so refusing is not a dead end.
If you do help Dalen, bring your strongest combat ship. The base entry and the guard fight are both in Hann, so you can go straight from one to the other before heading home. That final return to your station also puts you in dock, ready to repair whatever damage the guard left behind.
Dalen also appears in The Fate of the Broken, where you decide whether to let him die or try to unassimilate him. Every other mission by level is on the mission guide.


