Nari is a Star Trek Fleet Command mission where you hunt down a Takret escapee named Nari. It has a recommended level of 15 and needs warp 13 to finish. The trail runs through Labac and Azha, costs you 1,000 Tritanium to pay off an informant, and ends with a fight against Nari in Cita Laga at roughly 6,745 strength. The reward is 25,000 Parsteel, 50 Premium Recruit Tokens and a Relocation Token.
Nari objectives
There are four objectives and no choice split:
- Trace the last known location of Nari. Location: Labac.
- Find the informant on Segrib. Location: Azha.
- Compensate the Yridian Captain 1,000 Tritanium.
- Defeat Nari in the Cita Laga system. Location: Cita Laga. Enemy strength is roughly 6,745.
The hunt starts in Labac, where Nari was last seen. The lead takes you to the informant on Segrib, a planet in the Azha system, and a Yridian captain wants 1,000 Tritanium for his trouble. Once he is paid, the trail points to Cita Laga, where the fight happens. No return trip is listed, so the mission ends when Nari is beaten.
Where and what warp
There is no pickup system, and the mission becomes available at warp 1. Completing it needs warp 13. Warp 13 covers all three systems, so a ship that can reach the finish can make every jump along the way.
The recommended level is 15. Nari’s strength of about 6,745 is in line with that, and the 1,000 Tritanium payment is small at this point in the game.
Nari rewards
| Reward | Amount |
|---|---|
| Parsteel | 25,000 |
| Premium Recruit Token | 50 |
| Relocation Token | 1 |
Completing the mission also unlocks the next mission in the chain.
What each reward is good for
The Parsteel is the everyday part. Twenty-five thousand covers a few early building upgrades, and at level 15 most of your station is still built with Parsteel.
Fifty Premium Recruit Tokens go toward officer recruiting, which is how you pick up new officers and shards for the ones you already have.
The Relocation Token is the reward to think about before you use it. It lets you move your station. If your station sits in a busy area or far from the systems you mine, it is worth saving the token until you know where you want to be.
Tips
Bring a combat ship for the last step. The first three objectives are travel and a small payment, so a survey ship could handle them, but Nari is a real fight. At about 6,745 strength, a level 15 combat ship with its upgrades done should manage it.
Keep 1,000 Tritanium spare. It is not much, but the mission stalls at the Yridian captain until you pay, so check your stock before you leave Azha.
Run the chain in order. Nari follows Sentinels and leads into Higher Plain. Every mission by level is on the mission guide.


