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Forced Out is a short combat mission in Star Trek Fleet Command. Rigellian traders need help chasing Pakled haulers out of the sector, and your job is to defeat ten hostiles of level 15 or higher. The mission is picked up in Cita Laga and needs warp 11 to start and finish. The reward is 5,000 Parsteel and 1,200 Tritanium. It is a single objective, so it fits neatly into a session of hostile grinding.

Forced Out objectives

There is one objective and no choice split:

  • Defeat 10 Hostiles of Level 15 or higher.

No system is attached to the objective, so any ten hostiles of level 15 or higher count toward it. No named boss, donation or return step is listed. The mission completes when the tenth kill lands.

Where and what warp

You accept Forced Out in Cita Laga. Warp 11 is listed to start and to complete.

The game lists a recommended level of 1. In practice the mission asks for a ship that can clear level 15 or higher hostiles, and warp 11 to reach the pickup. Cita Laga is itself a level 15 system, which lines up with the level floor on the kill objective.

Forced Out rewards

Reward Amount
Parsteel 5,000
Tritanium 1,200

The mission does not unlock a follow-up. For ten routine kills, 5,000 Parsteel and 1,200 Tritanium is a fair top-up for early station upgrades.

Other missions from Cita Laga

Cita Laga is a busy pickup point. Two other missions start or end there, and both avoid combat entirely.

Mission Warp to complete Objective Rewards
Forced Out 11 Defeat 10 hostiles of level 15+ 5,000 Parsteel, 1,200 Tritanium
Hos 11 Scan anomalies in Deneva, Rigel and Cita Laga 80 Premium Recruit Tokens
Fugitive 11 Carry a Yridian from Orion to Cita Laga 20 Recruit Tokens, 1 Orion Manifest

All three share warp 11. A combat ship can handle Forced Out while a second ship runs Hos, so you can clear two Cita Laga missions at once.

Tips

Accept Forced Out before you start hunting hostiles. Because the objective has no location, kills you were going to make anyway count toward it, which makes it an easy bonus during a normal grinding session.

Target hostiles at level 15 or just above. Anything below level 15 will not count, and there is no benefit to picking fights far above your ship’s comfort level.

For more missions around this range, see the STFC mission guide.