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Everything, Now continues the Maia storyline straight on from Fragments of the Whole, and the setup is short: go look at the memories pulled out of Maia. The whole mission sits in LSP-539, a level 47 system in neutral space, 135 warp from your station. Two ships have to go down before you fly home. Finishing it pays 110 4★ Uncommon Explorer Parts and 110 4★ Uncommon Battleship Parts, and it opens The Price We Pay.

Everything, Now objectives

Four objectives, run in order, with no branch or choice split anywhere in the mission:

  • Visit Ignatz in LSP-539. This is a travel step, so nothing shoots at you on arrival.
  • Disable the Starfleet ship in LSP-539. Enemy strength is roughly 10,802,528.
  • Stop the hostile ship in LSP-539. The objective list labels this one the Strange Ship, and it hits harder than the first target at roughly 12,200,451.
  • Return to your station to close the mission out.

Three of the four objectives share the same system, so the only real travel is the trip out and the trip back.

Where and what warp

Warp 1 to start, warp 135 to complete. That opening number is low because Everything, Now is a continuation mission: it links on from the mission before it and lands in your log on its own instead of waiting for you at a character somewhere. The 135 is the figure to plan around, and it applies to every field objective, since all of them are in LSP-539.

LSP-539 is neutral territory at level 47, so faction standing is not a factor in getting there or fighting in it. Both targets are mission spawns rather than roaming hostiles, which means they wait for you rather than wandering off.

Everything, Now rewards

  • 110 x 4★ Uncommon Explorer Parts
  • 110 x 4★ Uncommon Battleship Parts

Both stacks are 4★ uncommon hull parts, so the payout lands best if you are in the middle of building or repairing Explorers and Battleships at that tier. There is no officer shard, resource, or credit component here, and no choice-gated reward variant, so what you see is what every player gets.

Tips

Warp range decides whether you can run this at all. If your ship tops out under 135, the mission parks at the first objective until you fit more range or swap hulls, so check before you undock rather than after.

The two combat steps are single targets, not groups, at roughly 10.8 million and 12.2 million strength. Bring something that clears both without a close finish. A narrow win on the second ship costs repair time you will notice, and there is no way to skip the fights or complete the mission around them.

Since all three field objectives are in one system, do them in a single visit. Fly out once, take Ignatz and both kills back to back, then run the return step. Recalling between the two fights only adds travel for no benefit.

Everything, Now runs mid-arc, so the pacing question is usually the next one rather than this one. The mission after it, The Price We Pay, follows immediately once you dock.