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The U.S.S. Titan-A is a grade 4 Epic Independent Explorer in Star Trek Fleet Command, a Neo-Constitution support ship built to buff your alliance rather than grind alone. Its active Fortification and Maximum Fortification abilities hand all of your ships, plus 2 to 13 alliance ships in the same system, +25% critical hit damage, and up to +250% base damage at Max Fortification. You build it at Shipyard level 37 from 100 blueprints. Think of it as an alliance support ship, not a solo workhorse, and not to be confused with Riker’s U.S.S. Titan, a separate grade 6 battleship.

U.S.S. Titan or Titan-A?

STFC has two Titans, and they do very different jobs. The Titan-A on this page is the grade 4 Epic Explorer from Star Trek: Picard, unlocked at Shipyard 37, and its whole kit is about buffing other ships. The U.S.S. Titan is Riker’s ship from the years after Nemesis: a grade 6 Rare Federation Battleship that unlocks at Shipyard 66 and is built for fighting hostiles. If you searched for the USS Titan as a combat ship, that is the page you want.

How to get the U.S.S. Titan-A

Building the Titan-A takes 100 blueprints and a Shipyard at level 37. The build costs 42,625,000 Tritanium, 2,363,000 Dilithium, 750 3★ Common Refined Ore and 3,160 3★ Common Refined Gas, and the base build time is 34 days and 12 hours. The Dilithium cost is the part most commanders need to plan for, so stock it before the blueprints are complete.

U.S.S. Titan-A ability

The Titan-A’s always-active ability is Under Titan’s Aegis. It sets how many alliance ships benefit when you trigger Fortification or Maximum Fortification, and it prioritizes the strongest ships and alliance members who do not have the ability themselves. At ship level 1 it reaches 2 alliance ships; by level 60 that grows to 13.

Ship level Alliance ships fortified
1 2
10 3
25 6
30 7
40 9
60 13

Leveling the hull directly widens how much of your alliance you can cover in a single activation. Your own ships are always included.

U.S.S. Titan-A active abilities: Fortification and Max Fortification

Two player-triggered abilities sit on top of that.

Ability Who it affects Buffs
Anreicherung All of your ships plus 2 to 13 alliance ships in the system +25% Critical Hit Damage, plus bonuses from the receiving player’s own Titan-A research
Maximum Fortification All of your ships plus 2 to 13 alliance ships in the system Every Fortified buff, +250% base Damage, plus further bonuses from the receiving player’s Titan-A research

A few rules decide how you use them. The Titan-A has to be undocked to use its active ability, and activating it spends Radioactive Titanite, the resource the game ties to the Titan-A’s ability. The fortified state lasts for a set time, so the Titan-A is at its best parked with an alliance group just before a fight, so allies enter combat already buffed.

The extra bonuses come from each recipient’s Titan-A research in the Starships tree, not from yours. That means an alliance gets the most out of the ship when several members build and research it together. The Starships research guide covers that tree.

Unlocking Max Fortification

Maximum Fortification is locked until you acquire its refit, the U.S.S. Titan-A Max Fortification Shards. The refit costs 120 shards. The shards are available from the Titan-A Raffinerie in the Support tab once the ship reaches Tier 3, and the game awards a full unlock when the Titan-A reaches Tier 3. In practice, push the ship to Tier 3 early, because that is where it becomes a real alliance damage buff.

Titan-A upgrade materials and research

The Titan-A uses its own materials rather than generic ship parts:

Material Was es bewirkt
U.S.S. Titan-A Parts Upgrade components on the Titan-A
Ungewöhnlich U.S.S. Titan-A Parts Upgrade the Titan-A to Tier 4
Seltene U.S.S. Titan-A Parts Upgrade the Titan-A to Tier 10
Radioactive Titanite Activate the Titan-A’s ability
Veridium Isotope Unlock research nodes related to the Titan-A
Enhanced Veridium Isotope Unlock the Titan Wrecker and Titan’s Wane research nodes; claimed in the Support refinery when the Titan-A reaches Tier 6 and Tier 12
Beryllium Redeem Titan-A Parts and Veridium Isotope
Christalline Beryllium Redeem Fleet Commander skill points in the Titan-A Refinery in the Support tab

Tier 3, Tier 6 and Tier 12 are the milestones to plan around: Max Fortification at Tier 3, then the Enhanced Veridium Isotope claims at Tier 6 and Tier 12.

Werte und Stufen

Basiswerte; Forschung, Buffs und Offiziere erhöhen sie im Spiel.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
Stufe 1 4.3 / 50 110 30,000 (500) 118,624 48,808 83,716
Stufe 6 4.8 / 95 110 30,000 (500) 156,829 64,528 110,678.5
Stufe 12 5.4 / 150 110 30,000 (500) 408,199 167,955 288,077

Waffen und Feuermuster

Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. Values are at max tier 12.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
Waffe 1 Energie 1 1 1 28,780–34,542 10% 150%
Waffe 2 Energie 2 1 1 28,780–34,542 10% 150%
Waffe 3 Kinetic 2 3 3 42,203–50,645 10% 150%

Weapon 3 is the hardest hitter, a slow kinetic gun that first fires in round three. The two energy weapons fire every round for steadier damage.

Crew-Slots und Offiziersbonus

Slots open up as the ship gains levels, and the Titan-A goes all the way to seven.

Ship level Officer slots
5 1
10 2
20 3
30 4
40 5
45 6
55 7

The ship also boosts your officers’ stats, stepping up a ladder as it progresses. On the Titan-A the attack, defense and health bonuses are identical at every step, so one column covers all three.

Amount Bonus (attack / defense / health)
1,500 50%
3,000 100%
4,875 150%
6,750 200%
9,000 250%
12,000 300%
16,500 350%
22,500 400%
30,000 450%
45,000 500%

Crew for the U.S.S. Titan-A

The Titan-A’s job is to fortify allies and stay alive long enough to keep doing it, so crew it for survivability rather than raw damage. Its buffs come from the ship itself, not from an officer trigger, so a fixed best crew matters less here than on a dedicated combat hull; pick officers that keep it in the fight. For current recommendations, check the Officer Tier List, and keep in mind that the best bridge shifts as the meta moves.

The U.S.S. Titan-A in Star Trek

The Titan-A, registry NCC-80102-A, is the Neo-Constitution-class starship from the third season of Star Trek: Picard. It launched in 2396 under Captain Liam Shaw, and its retro styling nods to the original Constitution-class ships. Admiral Picard and Captain Riker board it under cover of a routine inspection, and Riker later takes command as the crew is drawn into the season’s hidden threat. At the end of the season the ship is renamed the U.S.S. Enterprise-G. The game keeps its best-known design note: cutting-edge propulsion and oversized impulse engines that, per the in-game description, give it the largest sub-light power-to-geometry ratio in Starfleet.

Is the U.S.S. Titan-A worth it?

As a grade 4 Epic, the Titan-A sits in the mid-game band, but its value is unusual: it is a team tool, not a personal power spike. If you play in an active alliance that fights or defends together, a leveled Titan-A at Tier 3 or higher hands out critical and base damage buffs before a battle even starts, and the reach grows to 13 alliance ships at level 60. Solo players get far less from it. Chase it if your alliance coordinates; skip it if you mostly play alone.

U.S.S. Titan-A FAQ

What does the Titan-A do in STFC?

It fortifies ships. Fortification gives all of your ships and 2 to 13 alliance ships +25% critical hit damage, and Maximum Fortification adds +250% base damage on top.

How many alliance ships can the Titan-A buff?

From 2 at ship level 1 up to 13 at ship level 60, set by its Under Titan’s Aegis ability. Your own ships are always included.

How do I unlock Max Fortification?

Get the Titan-A to Tier 3. Its Max Fortification shards come from the Titan-A Refinery in the Support tab from Tier 3, and the refit costs 120 shards.

What Shipyard level do I need for the Titan-A?

Shipyard level 37, plus 100 blueprints.