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The U.S.S. Titan is a Grade 6 Rare Federation Battleship in Star Trek Fleet Command, built at Shipyard level 66 with 350 blueprints. It is a hostile-hunting combat ship: its Inventive Strategy ability drives a large Shield Piercing boost the moment a fight against Hostiles begins, so more of every shot lands as real damage. For players in the 6★ band who grind hostiles for resources, it is a focused pick.

How to get the U.S.S. Titan

Building the Titan takes 350 blueprints and a Shipyard at level 66. The build costs 620 Σ-Dilithium, 74,400 Σ-Tritanium, 520 6★ Common Refined Crystal and 2,400 6★ Common Refined Ore, with a base build time of 22 days before speedups. That places it in mid-to-late 6★ territory, since the bill runs on Sigma materials and 6★ refined crystal and ore that only steady late-game refining produces in volume. The 350 blueprints are the real gate on top of the resource cost.

U.S.S. Titan ability

The ship’s ability is Inventive Strategy. At the start of combat against Hostiles, it raises the Titan’s base Shield Piercing by 1,000%, scaling with ship level up to 1,500% at level 90. Ship abilities are always active, and this one is built for PvE: shield piercing pushes damage through a hostile’s shields instead of bleeding off against them, so the Titan gets more out of every hit on the targets you farm for resources. The ability keys specifically off Hostiles, which keeps the ship in the grinding lane rather than PvP.

U.S.S. Titan active abilities

The Titan also carries player-triggered abilities that you unlock through its refits and then activate in play. Ship Cloaking hides the ship until the cloak’s duration ends or you enter combat, begin mining, or dock at a station. Attack Pattern Alpha-1 raises base Damage against Hostiles and Armadas, running from 2,000% at Tier 9 to 3,000% at Tier 18. Field Repairs instantly restores 25% of the ship’s hull health out of combat while undocked. Each one is enabled by a refit in the table further down, so the Titan’s active toolkit grows as you spend shards on it.

Stats and tiers

Base values from the current game data; research, buffs and officers raise them in play. Health is the shield/hull average the game shows on the ship screen.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 7.4 / 1,275 90 25,000 (1,250) 13,958,380 19,839,078 16,898,729
9 8.2 / 1,435 90 40,000 (1,920) 28,191,840 40,072,382 34,132,111
18 9.1 / 1,640 90 68,000 (3,230) 62,997,277 89,537,361 76,267,319

Weapons and firing pattern

The Titan runs three weapons: two Energy and one Kinetic. Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. The kinetic gun is the hardest single hitter, and it fits the ship’s job of forcing damage through hostile shields. Values below are at max tier 18.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
1 Energie 2 1 1 767,083–938,369 10% 150%
2 Energie 1 1 2 3,451,826–4,222,629 10% 150%
3 Kinetic 2 2 3 4,496,178–4,945,755 10% 150%

Crew slots and officer bonus

Officer slots open steadily as the ship levels, reaching the full seven at level 85.

Ship level 5 10 20 35 45 55 85
Officer slots 1 2 3 4 5 6 7

The ship also carries an officer bonus that raises the attack, defense and health stats of the officers aboard, and on the Titan all three stats share the same ladder. The bonus steps up as the ship progresses.

Amount Bonus
32,000 450%
64,000 900%
104,000 1,350%
144,000 1,800%
192,000 2,250%
256,000 2,700%
352,000 3,150%
480,000 3,600%
640,000 4,050%
960,000 4,500%

U.S.S. Titan refits

The Titan has five refits. Most cost 80 or 120 shards, and several add whole abilities rather than cosmetic changes, so they form part of the ship’s power budget rather than an afterthought.

Nachrüstung What it does
Gold Refit Increases the Titan’s base Shield Piercing against Hostiles by 250%; costs 80 shards
Attack Pattern Alpha-1 Unlocks the Attack Pattern Alpha-1 active ability; requires a Tier 9 Titan and 80 shards
Tarnung Enables cloaking and increases base weapon damage by 600%; costs 80 shards
Field Repairs Unlocks the Field Repairs active ability, which repairs 25% of hull health out of combat; costs 120 shards
Hijacked TOS Titan Unlocks the Hijacked appearance refit and increases base Weapon Damage by 1,600% and Cost Efficiency of Titan parts, materials and resources by 300%; costs 120 shards

Crew for the U.S.S. Titan

Inventive Strategy decides the crew: the ability is all about pushing damage through hostile shields, so the bridge should lean into weapon damage and shield piercing against Hostiles, then add survivability for long grinding sessions. A Battleship captain who boosts weapon damage or piercing anchors the bridge well, with two officers that either add more damage or harden the ship for repeated fights. Because the best officers shift as the game updates, check the Officer Tier List for current hostile-grinding picks rather than locking in one fixed loadout. Crew choices move with the meta, so treat any set as a starting point.

The U.S.S. Titan in Star Trek

The U.S.S. Titan is a Luna-class explorer that William T. Riker took command of after his promotion to captain at the end of Star Trek: Nemesis, with Deanna Troi aboard as a senior officer. Its mission was deep exploration of space beyond charted Federation territory in the years after the Shinzon crisis. The ship had little screen time, appearing mainly by reference and later in animated form in Star Trek: Lower Decks, with most of its adventures told in the Titan novels. The game’s version leans on that reputation, casting the Titan as a heavily armed Federation warship helmed by Riker and a seasoned crew.

Is the U.S.S. Titan worth it?

For players deep into the 6★ grade, the Titan is a solid hostile grinder rather than a PvP ship. The 350-blueprint build at Shipyard 66 and a 22-day base timer make it a real project, and the payoff is a battleship that carves through hostile shields from the first round of combat. Its refits push that further, adding Attack Pattern Alpha-1 for a large damage boost against Hostiles and Armadas from Tier 9, plus cloaking and out-of-combat repairs. If you farm hostiles for resources at that stage, it earns its slot; if you mainly fight other players, spend elsewhere.