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To Thieve A Catch is a level 60 mission in Star Trek Fleet Command where a boastful space angler hires you to recover his prize-winning dobymick, a space pike the size of an orca, after it is stolen. Everything happens in the Shaz system, which needs warp 700 to start and to complete. There is one fight and a 750,000 Dilithium bribe along the way. The rewards are 1,080,000,000 Dilithium, 18,000 Latinum, twenty 1B Parsteel Tokens and three 2 Hr Peace Shields, which more than cover the bribe.

To Thieve A Catch objectives

Angler Ravik broadcasts that his winning fish from the annual dobymick competition has been stolen, and offers half the prize money to whoever gets it back. Maia thinks it will make a diverting job, so you fly to Shaz to meet him.

  • Fly to the annual dobymick competition in Shaz. Location: Shaz.
  • Pay a visit to Ravik’s main rival. Location: Shaz.
  • Defeat Snapper Joh’s vessel. Location: Shaz. Enemy strength is roughly 1,898,556,138.
  • Check in with an underground contact. Location: Shaz.
  • Pay the contact for his information.
  • Travel to the gravel slums of Gratz. Location: Shaz.
  • Dump Angler Ravik on the moon of Gratz. Location: Shaz.

Ravik blames his rival, Snapper Joh, and the visit turns into a shouting match that ends with Joh opening fire. Once he is beaten, Maia doubts a rival would be that obvious and suggests the black market instead. Your contact, Tozah, knows where the fish is but will only talk for 750,000 Dilithium, after haggling up from Maia’s 500,000 offer. The trail ends at a scavenger shanty on Gratz, where a young scavenger named Fizu admits the whole village has already eaten the fish. Ravik demands that you destroy the village, so Maia leaves him on a nearby moon instead, with a warning about what happens if the village comes to harm.

There is no choice split. Every player pays the contact, and every player leaves Ravik behind.

Wo und welcher Warp

The pickup system is Shaz, and every objective with a location is in Shaz too, including the Gratz slums and its moon. Warp 700 is needed both to start and to complete, so once you can reach Shaz you have the range for the whole mission. The recommended level is 60.

To Thieve A Catch rewards

Belohnung Amount
Dilithium 1,080,000,000
Latinum 18,000
1B Parsteel Token 20
2 Hr Peace Shield 3

To Thieve A Catch does not list a follow-up mission.

Tips

Keep 750,000 Dilithium on hand before you start. The payment to Tozah is its own objective, and the trip to Gratz only opens up after it. The mission pays back 1,080,000,000 Dilithium, so the bribe is a tiny share of what you get back.

The only fight is Snapper Joh’s ship, at about 1.9 billion strength. After that, every remaining step is travel, a payment or story, so a ship that can win that one fight can finish the mission.

The twenty 1B Parsteel Tokens add up to 20 billion Parsteel on top of the Dilithium. The three 2 Hr Peace Shields are small, but they are handy to hold for a short break.

More missions at this level are on the mission guide.