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The Selkie is a grade 6 Uncommon Survey ship from the Independent faction, built for mining. Its Universal Mining Laser speeds up gas, crystal, and ore collection all at once, and a modular refit system lets one crew re-tune the ship for whichever resource matters most that week. It unlocks at Shipyard level 61, which places it as a mid-to-late-game miner. If you want a single hull that pulls all three raw materials well, the Selkie earns its slot.

How to get the Selkie

The Selkie needs 150 blueprints and a Shipyard at level 61 before you can build it. The build cost is 250 Σ-Dilithium, 29,760 Σ-Tritanium, 500 6★ Common Refined Gas, and 2,000 6★ Common Refined Crystal, and construction takes 5 days. The game data lists the requirement and cost but not where the blueprints drop, so check the current in-game store and event listings for the blueprint source.

Selkie ability

The Selkie’s ship ability is Universal Mining Laser. When mining gas, crystal, and ore of resource grade 6 and below, it raises mining speed by 200% at ship level 1, climbing to 650% at level 60. Ship abilities are always active, so the bonus applies the moment the ship reaches a node. The effect text also points to the Adapting Skin research in the Combat tree, which improves the Selkie’s survivability in Hazard systems. This is what makes the Selkie an all-purpose miner: one hull that gathers all three raw materials faster, instead of keeping a separate ship for each. Because the bonus scales with ship level rather than tier alone, leveling the Selkie up pays off directly in faster hauls, and pairing it with the right refit and crew compounds the gain.

Stats and tiers

These are base values from the current game data; research, buffs, and officers raise them in play. Health (displayed) is the shield and hull average the game shows on the ship card.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
Stufe 1 5.5 / 840 100 84,000 (9,000) 2,209,398 3,018,675 2,614,036.5
Stufe 6 6 / 980 100 118,750 (12,800) 3,141,796 4,292,599 3,717,197.5
Stufe 12 6.6 / 1,155 100 162,500 (27,275) 5,890,099 8,047,575 6,968,837

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. The Selkie is a miner, not a warship, so it carries a single light energy weapon rather than a combat loadout. These are the max-tier (Tier 12) values.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
Waffe 1 Energie 1 1 1 583,053–712,617 10% 150%

Crew slots and officer bonus

The Selkie opens officer slots as it levels up:

Ship level Officer slots
5 1
10 2
20 3
30 4
45 5

The ship also boosts your officers’ stats, stepping up a ladder as it progresses. On the Selkie the attack, defense, and health bonuses are identical, so one column covers all three.

Amount Bonus (attack, defense, and health)
9,000 100%
18,000 200%
29,250 300%
40,500 400%
54,000 500%
72,000 600%
99,000 700%
135,000 800%
180,000 900%
270,000 1,000%

Selkie refits

The Selkie’s modular frame is the reason it works as a universal miner. Each refit unlocks a large bonus to one resource type, so you can lean the ship toward whatever you are farming. Every refit below costs 60 shards to unlock. You can unlock all three and switch between them as your resource needs change, which is the point of the Selkie’s modular frame.

Nachrüstung What it does
Myrmidon Refit Increases the Selkie’s base gas mining rate by 350%.
D’akturak Refit Increases the Selkie’s base crystal mining rate by 350%.
Vitae Refit Increases the Selkie’s base ore mining rate by 350%.

Crew for the Selkie

The Selkie is a mining ship, so the bridge should push mining speed and protected cargo rather than weapon damage. The strongest picks are officers whose captain maneuver or ability raises mining rate for the resource you are collecting, backed by officers that increase how much cargo survives if you are jumped mid-mine. Because these picks shift with the meta and with which officers you have ranked up, check the Officer Tier List for current mining crews rather than locking into one setup. A common starting point is a captain that boosts mining speed with two officers that raise protected cargo, then adjust as you unlock stronger mining officers.

The Selkie in Star Trek

The Selkie is a game-original design rather than a ship from the shows or films, so it has no screen canon to draw on. Its name comes from the selkie of folklore, a creature said to shed its skin and take other forms. The in-game story leans on that idea: the Selkie was fitted with a universal interface and a modular component framework so its crew can re-fit the vessel quickly, going from gathering gas in one system to mining crystal in another with about an hour’s work. The design fiction matches the gameplay, where the ship’s whole identity is fast adaptation between mining jobs.

Is the Selkie worth it?

For a grade 6 Uncommon, the Selkie is a strong utility pickup if you mine a mix of gas, crystal, and ore and would rather run one hull than three. The Universal Mining Laser and the three refits let it specialize on demand, and the Adapting Skin research keeps it working in Hazard space. It is a miner, not a combat ship, so treat the single energy weapon as self-defense only. Chase it if efficient multi-resource mining is a priority for your base, and skip it if you already run dedicated single-resource miners that cover your needs. As a utility hull it keeps earning its slot long after you build it, since mining demand never really stops.