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Pressing Matters is a late-game Star Trek Fleet Command mission where you investigate a suspicious dilithium mine for Captain Omak. It has a recommended level of 48 and needs warp 160 to start and finish, with Unarri as the pickup system. After paying 4 million Tritanium for information and finding the mine, you choose whether to destroy it or let it keep operating. Both choices pay the same: 30,250,000 Dilithium and 413,000 Officer XP.

Pressing Matters objectives

Both paths share the opening steps:

  • Investigate the dilithium Raffinerie. Standort: Toen.
  • Pay 4M Tritanium for information.
  • Find the dilithium mine. Location: Genflint.
  • Choose: how should we deal with the mine?

Path 1: destroy the mine

  • Defeat 12 hostiles of Level 47 or higher.
  • Destroy the facility. Location: Genflint.
  • Return to Captain Omak. Location: Unarri.

Rewards for this path: 30,250,000 Dilithium and 413,000 Officer XP.

Path 2: allow the mine to continue operating

  • Return to Captain Omak. Location: Unarri.

Rewards for this path: 30,250,000 Dilithium and 413,000 Officer XP.

The difference between the paths is effort, not reward. Destroying the mine adds twelve kills of level 47 or higher hostiles and a trip to destroy the facility. Letting it run sends you straight back to Captain Omak.

Wo und welcher Warp

The pickup system is Unarri, and both the start and the finish need warp 160. The route runs Unarri to Toen to Genflint, then back to Unarri. All three are neutral systems.

The recommended level is 48. On the shorter path there is no fight at all, so warp 160 and the 4 million Tritanium payment are the only real requirements.

Pressing Matters rewards

Path Extra work Belohnungen
Destroy the mine 12 kills of level 47 or higher, destroy the facility 30,250,000 Dilithium, 413,000 Officer XP
Allow it to continue Keine 30,250,000 Dilithium, 413,000 Officer XP

Which path to choose

If you only care about the rewards, let the mine keep operating. It pays exactly the same and skips the kill count and the facility step.

If you want the story ending where the mine is shut down, the destroy path is there, but it costs you time and repairs for no extra payout. Neither choice changes the Dilithium or Officer XP you receive.

Tips

Budget the Tritanium. Four million is the one fixed cost on both paths, and the mine cannot be found until it is paid.

Any ship with warp 160 can finish the short path. With no fight on that side, you can leave your main combat ship on other work.

Spend the Officer XP on your core crew. At 413,000, it is a solid boost, and the 30.25 million Dilithium covers a good share of research at level 48. Every mission by level is on the mission guide.