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Mission Keine Ruhe für die Bösen

No Rest for the Wicked is the sixteenth mission in Star Trek Fleet Command’s Augments arc, the Khan storyline that plays out in the Vaara Expanse. The task is simple: collect 500 Augment Credits. It sits at warp 1, so any Augment-aligned base can reach it, and it pays refined 3-star materials plus 300 Augment Points. A quick, low-cost clear that keeps the chain moving.

The story picks up where the earlier Augment parts leave off. You are pulling more Daten out of the Vaara Expanse and using it to push Khan’s plans forward, so this part reads as a bridge between the bigger set-piece missions of the arc rather than a standalone battle. If you have followed the Augments storyline this far, it slots in as a light, resource-focused beat before the arc raises the stakes again.

No Rest for the Wicked objectives

There is one objective, and no branching choice:

  • Collect 500 Augment Credits

This is a collection goal rather than a trip to a named system. The mission tracks your Augment Credit total and completes the moment you bank 500. Two similarly named currencies turn up around this mission, and it helps to keep them straight: Augment Credits are what the objective asks for, while Augment Points come back as part of the reward. The mission does not point you at one specific target to destroy; it simply watches your credit count climb to 500.

Wo und welcher Warp

The warp to start and the warp to complete are both 1. That low number reflects the mission’s shape. Because the objective is a credit tally rather than a journey to a distant system, it keeps you close to home while you bank the 500, and any commander already active in Augment space can pick it up without a long haul. There is nothing to plan around here in terms of fuel or travel time.

No Rest for the Wicked rewards

Finishing the mission grants:

  • One 3-star Rare Refined Kristall
  • One 3-star Rare Refined Gas
  • One 3-star Rare Refined Erze
  • 300 Augment Points

The three refined resources are a handy top-up for mid-tier building and research, since refined materials skip the extra processing step that raw ore, gas, and crystal need. The 300 Augment Points feed the pool you spend inside the arc on Augment rewards. Completing this part also unlocks the next mission in the Augments chain, so it works as a progression step toward the later, richer parts.

Tips

The objective is a running Augment Credit total, so the fastest clear comes from stacking this mission with whatever Augment activity you already run. Keep it active while you earn credits normally and the 500 tick over on their own, with no separate grind. No combat leg is written into the objective, so you do not need a special crew or battle loadout to finish it. It is worth clearing promptly for two reasons: the 300 Augment Points add to your spendable balance, and finishing keeps the chain unlocking so you are not left with a gap before the next part opens.