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Combat Training 32: Veteran is a one-objective combat mission in Star Trek Fleet Command: kill a single hostile captain sitting at roughly 418,676 strength. Pickup and completion are both warp 1, so there is no travel to plan. The payout is 2,600,000 Dilithium, 900 Ultra Recruit Tokens, 14 five hour speed ups, and 2 Nero shards, and finishing it moves you along the Combat Training ladder.

Combat Training 32: Veteran objectives

There is one objective, and it is the entire mission:

  • Defeat the hostile captain (about 418,676 strength).

No fixed system is attached to it. The live wiki entry for this mission notes that the destination is assigned at the time you pick the mission up, which is why you will not find a named location to fly to in advance. Nothing branches either, so there is no choice split and no dialogue decision that changes the objective or the reward.

The framing behind the mission is a difficulty test. You are being sent against escalating grades of hostile enemies, and the Veteran tier at 32 is one step on that ladder. It measures whether your ship and crew can win a fight at that grade rather than telling a story.

Wo und welcher Warp

Warp 1 covers both the pickup and the completion. That is the lowest number the game asks for, so no warp research and no range upgrade stands between you and this one. It runs in neutral space, which keeps faction reputation out of the picture.

Roughly 418,000 strength on the captain is the real gate. A ship that can handle that target clears the mission in one engagement; a ship that cannot will not be helped by anything on the navigation side. Judge your readiness by combat power, not by how far you can fly.

This mission is an auto-link continuation, meaning it picks up from the part before it rather than needing you to go find it. Combat Training 32: Soldier comes immediately before, and Combat Training 33: Rookie follows.

Combat Training 32: Veteran rewards

Belohnung Amount
Dilithium 2,600,000
Ultra Recruit Token 900
5 Hour Speed Up 14
Nero shards 2

Dilithium is the headline here. It funds officer promotion and a long list of upgrades, and 2.6 million from one kill beats the rate you get farming it directly by a wide margin.

The 900 Ultra Recruit Tokens go toward pulls in the recruiting screen, so treat them as crew depth rather than something you spend the same day. Fourteen five hour speed ups are small individually but stack usefully against a research or build timer you are trying to finish before an event window closes.

Two Nero shards will not do much on their own. Shards accumulate toward unlocking or ranking up that officer, so the value depends entirely on how many you already have banked from other sources.

Clearing the mission also opens the next part of the Combat Training chain, which is the main reason to work through these rather than leave them sitting in your log.

Tips

Bring a ship that beats the captain comfortably rather than one that merely survives. A clean kill is a two minute detour; a close fight means a repair timer that costs more than the speed ups you just won. If your combat power is anywhere near 418,000 rather than well past it, wait.

Crew matters more than hull at this size of target. Beamte that push damage in the opening rounds usually swing the fight further than swapping to a slightly better ship, especially against a single enemy where there is no attrition to manage.

Nothing else needs preparing. No donations, no resource stockpile, no warp upgrade, no system to reach. The mission does not expire and the rewards do not shrink, so if the fight is out of reach today, come back after your next round of ship upgrades and take it in one pass.