The Independent Solo Outpost is a level 51 solo outpost target in Star Trek Fleet Command, a stationary Neutral structure rather than a roaming ship. It sits at warp 185 in the Lychnis, R’omer, and Vythos systems, and you attack it with one strong ship or a formed group instead of countering a hull class. Clear it and it pays out Solo Outpost Credits. There is only one level, so nothing changes as you grind it.
How to beat the Independent Solo Outpost
Because this is a solo outpost and not a hull-class ship, the counter triangle does not apply. There is no Interceptor, Battleship, or Explorer version to match against. You bring your single strongest ship, or form up with others, the same way you approach other solo armada targets, and focus on raw damage and survivability against a target with a very large hull pool.
Whether you solo it or form up depends on your fleet. A single high-grade battleship built for hostile damage can take it down alone if your hull and mitigation hold, while a smaller or lower-grade ship will want the extra firepower of a formed group. Either way the fight is a slug match against a huge hull pool, so the ships that do best keep firing while soaking damage, not glass-cannon builds that fold under return fire.
The outpost runs an always-active ability called Diverted Power: its critical hit damage cannot fall below 150%, and its outpost abilities stay on for the whole fight. You cannot grind that crit damage down, so expect its critical hits to keep landing hard. Favor a hull-tanking setup with strong mitigation, or enough burst to end the fight quickly, rather than counting on wearing its output down over a long exchange. Time your repairs and mitigation around its heaviest salvos rather than spreading them thin.
For the crew, put a captain that boosts weapon damage against hostiles in the captain seat and fill the other seats with Offiziere that add damage or mitigation. This outpost sits at level 51, well beyond anything an early cadet crew can handle, so bring your current best. Check the Officer Tier List for up-to-date picks, and treat any single crew as a starting point since the meta shifts.
Where to find the Independent Solo Outpost
The Independent Solo Outpost appears only at level 51, so there is no low-to-high spread to plan around. It sits at warp 185, which puts it deep in the map, and it spawns across three systems. Warp 185 marks this as a late-game target, so newer players will not reach it until their research and ship warp are well along. All three systems carry the same level 51 outpost, so pick whichever is closest to your base or your group, and match your warp range before you set out.
| Ebene | Warp | Systeme |
|---|---|---|
| 51 | 185 | Lychnis, R’omer, Vythos |
Rewards and what it drops
Clearing the outpost awards Solo Outpost Credits, a currency you bank for defeating it. Because the target sits at a single level, the payout does not scale up through higher tiers here, and the outpost gives no ship XP. That makes it a resource stop rather than a leveling grind.
| Ablegen | What it is |
|---|---|
| Solo Outpost Credits | A credit currency you earn for clearing the outpost |
Independent Solo Outpost stats
Stats are fixed for the single level-51 outpost and sit high across the board, hull most of all. Come in with plenty of firepower and a plan to survive a long fight.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 51 | 1,439,794,282 | 2,258,831,742 | 506,834,141 | 46,500,251 | 10,461,090 | 0 |
Independent Solo Outpost firing pattern
The outpost fires two weapon groups every round. Its kinetic guns hit close to twice as hard as its energy guns, so time your mitigation and repairs around the kinetic salvo. Both groups can land a critical hit for half again the damage, which stacks with the outpost’s own crit-damage floor.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 2 | 3,516,587–3,822,377 | Every round | 10% (1.5x) |
| Kinetic | 2 | 7,033,174–7,644,754 | Every round | 10% (1.5x) |
Is the Independent Solo Outpost worth grinding?
If you are after Solo Outpost Credits, this level 51 target is a clean source once your ship can handle its hull pool and steady kinetic hits. It is a single-level target, so it will not carry you through a level range the way a roaming hostile does. Bring your strongest ship or form up, match warp 185, and lean on hull tanking against its always-on critical damage.