The Belakan Tyrant is a neutral Battleship that roams at levels 40 and 41 across five systems out past warp 39. It only ever appears as a Battleship, so an Interceptor is the ship you want to bring. Beat it and it drops 4-star Broken Battleship Parts, the material you need to upgrade four-star Battleship hulls. It fires a mix of energy and kinetic weapons, so pack a crew that adds damage and some mitigation before you engage.
How to beat the Belakan Tyrant
The Belakan Tyrant spawns only as a Battleship, which keeps the fight simple: you never have to juggle ship classes between its two levels. In STFC the combat triangle runs Interceptors beating Schlachtschiffe, Battleships beating Explorers, and Explorers beating Interceptors, with Survey ships poorly suited to any straight fight. Because the Tyrant is always a Battleship, an Interceptor is your answer at both level 40 and level 41. Bring one and you land the class bonus on your damage while taking less in return. Fight it in a Battleship or an Explorer and you give that edge away, which stretches the battle out and hands its heavy kinetic gun more chances to land. A level 40 to 41 Battleship is a mid-game target, so you do not need your newest or strongest ship to clear it; a well-crewed Interceptor from the four-star tier handles it comfortably, and the class bonus does a lot of the work for you.
Crew choice matters more than raw power on a target like this. Put a captain in the chair whose ability boosts weapon damage against hostiles, then fill the officer seats with a mix of damage and mitigation. Mitigation earns its place here because the Tyrant’s kinetic shot hits hard on its firing rounds, and cutting that incoming damage keeps your hull healthy through a longer fight. Officer lineups change every time the game adds new crews, so rather than lock to a fixed list, check the current Officer Tier List for the strongest picks at your level and adjust as the meta moves. The through-line stays the same: aim to kill the Tyrant fast rather than trade blows with it.
Where to find the Belakan Tyrant
The Belakan Tyrant appears in five systems, and both of its levels share the same spawn locations, so you will not need to hop around to find the level you want. Every one sits at warp 39, which puts the Tyrant a fair way out from the core systems, so make sure your ship can make the jump before you set out. As a neutral hostile it gives no faction reputation for kills, so treat it purely as a resource and ship XP target.
| Ebene | Warp | Systeme |
|---|---|---|
| 40–41 | 39 | Dessica, Olorun, Ophiuchi, YoDSutlj NaQ, Yoruba |
Rewards and what it drops
Every Belakan Tyrant kill can drop 4-star Broken Battleship Parts, the refined material used to upgrade four-star Battleship hulls toward their next tier. If you are working a four-star Battleship up its levels, this is exactly the material you are after, and the Tyrant hands it out in batches of roughly 108 to 170 per drop. Ship XP scales with the hostile’s level, rising from 1,502 at level 40 to 1,625 at level 41, so if you are also leveling the ship you fight in, the level 41 spawns pay a little more per kill. Broken Battleship Parts of this tier feed the upgrade track for your four-star Battleships, and having a reliable spawn to farm makes that grind far less painful than waiting on chest pulls or event rewards.
| Ablegen | What it is |
|---|---|
| 4-star Broken Battleship Parts (108–170) | Upgrade material for four-star Battleship hulls |
Belakan Tyrant stats
Stats vary only by level here, since the Tyrant has a single hull, and they climb steeply between its two levels. Use the numbers below to gauge whether your Interceptor can out-damage its hull and shields before your own repairs run thin.
| Ebene | Total strength | Hull HP | Shield HP | Angriff | Verteidigung | Ship XP |
|---|---|---|---|---|---|---|
| 40 | 3,542,106 | 2,344,219 | 1,758,165 | 1,067,799 | 423,115 | 1,502 |
| 41 | 4,363,425 | 2,887,783 | 2,165,837 | 1,315,385 | 521,230 | 1,625 |
Belakan Tyrant firing pattern
The Tyrant runs two energy weapons that fire every round and a single kinetic weapon that fires every other round. The energy guns give steady, predictable pressure, but the kinetic gun is the real threat: its per-shot damage dwarfs the energy hits, so the rounds it fires are the ones that spike your hull. Time any mitigation cooldowns or repair abilities to land on those kinetic rounds and you blunt the worst of what the Tyrant can do. Both weapon types crit at 10 percent for 1.8 times damage.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energie | 2 | 64,990–79,434 | Every round | 10% (1.8x) |
| Kinetic | 1 | 155,472–190,022 | Every other round | 10% (1.8x) |
Is the Belakan Tyrant worth grinding?
If you are pushing four-star Battleships up their upgrade track, the Belakan Tyrant earns a spot on your route: it is a steady source of 4-star Broken Battleship Parts, and the ship XP is a fair bonus on top. If you have no four-star Battleship in progress, there is little reason to make the warp 39 trip when closer hostiles drop what you need. When you do go, match warp 39, bring an Interceptor, and time your repairs around its kinetic gun. Set up a repeatable route through its five systems and you can clear spawns back to back with almost no downtime between kills.