All the Devils are Here is an early-game mission in Star Trek Fleet Command that sends you into the Briar Patch to the system of Jinnia. It’s tuned for around level 6, so most players reach it not long after they leave the starting systems. You pick it up one warp out and finish it at warp 5, and the payoff is 2,000 Parsteel and 200 Officer XP. It also opens the next mission in the line, so it’s worth clearing as soon as it appears.
All the Devils are Here objectives
The mission runs three objectives in order:
- Run a test with the ancient technology at the new coordinates in Jinnia.
- Collect 1 Cargo Crate by completing Missionen in Jinnia, Eral, or Dyrr.
- Hand the Cargo Crate over to Captain Avarr.
The middle step is the one to plan around. The Cargo Crate comes from finishing other missions in Jinnia, Eral, or Dyrr rather than from a single node, so you may need to work through the local mission board before it drops. The first objective, the test with the ancient technology, is a short travel-and-interact step, and the final hand-off to Captain Avarr closes the mission out once you have the crate in hand.
Wo und welcher Warp
Everything centers on Jinnia, a system inside the Briar Patch. You can reach the pickup at warp 1, but completing the mission takes you out to warp 5. That warp-5 reach is the number to prepare for: make sure the ship you bring can actually jump that far before you start. The recommended level is 6, which places this early in the game, when your first ships and Offiziere are still coming together. If your warp range tops out below 5, upgrade your warp research or swap to a ship with more range before you commit to the final objective.
All the Devils are Here rewards
Completing the mission gives you 2,000 Parsteel and 200 Officer XP. The Parsteel feeds early base and ship upgrades, and the Officer XP helps level the officers you are building your first crews around. Finishing the mission also unlocks the next step in the chain, so the progress itself is part of what you get out of it.
Tips
A few things make this one smoother:
- This is a Neutral/Auto mission, so it sits on the automatic story track rather than a Fraktionsruf line. You won’t gain or lose standing with the Federation, Klingonen, or Romulans for running it.
- If the mission hasn’t shown up yet, check that you have finished Takret Incursion first, since that is the step that leads into it. Ambitions is the mission that follows.
- Because the Cargo Crate drops from other Jinnia, Eral, and Dyrr missions, treat this as a reason to clear those systems’ smaller quests rather than a single fetch task.
- At level 6 the fighting here is light, so a basic survey or early combat ship is enough. The real constraint is warp range, not firepower.

