Zum Hauptinhalt springen

The Admonition is a Grade 7 Epic Romulan Battleship in Star Trek Fleet Command, an endgame warbird that unlocks once your Shipyard reaches level 80. It is built for late-game combat: two always-on defensive abilities, one aimed at player fights and one at hostiles, backed by heavy energy and kinetic weapons and a cloak. If you are deep into G7 territory and want a battleship that survives PvP, it earns its slot. It is not an early or mid-game pickup.

How to get the Admonition

The Admonition needs 650 blueprints and a Shipyard at level 80 before you can start the build. The build cost is 96,000 Dilithium, 3,100 7★ Common Refined Ore, 9,400,000 Tritanium, and 800 7★ Common Refined Kristall, with a build time of 360 days. Those figures are steep even by G7 standards, so plan the refined-ore and crystal stockpile well ahead of the blueprint grind.

Admonition abilities

The Admonition carries two ship abilities, and both are always active. Apex Aegis increases your Apex Barrier by +10,000 at the start of combat against players, and it does not apply at stations. That value scales with ship level, from +10,000 at level 1 to +20,000 at level 75. Isolytic Ward increases Isolytic Defense by +3,500% against non-armada hostiles, scaling from 3,500% at level 1 to 5,000% at level 75. In play, Apex Aegis is a PvP survivability tool that pads your barrier before the first shot, while Isolytic Ward keeps the ship durable when you grind hostiles that deal isolytic damage.

Admonition active abilities

Beyond the always-on abilities, the Admonition has two abilities you trigger yourself, each unlocked through a refit. Ship Tarnung hides the ship until the cloak expires, you enter combat, you begin mining, or you dock at a station. Field Repairs, used out of combat, instantly repairs 25% of the ship’s hull health while undocked. Cloaking is the classic Romulanisch play for slipping past enemies or setting up an approach, and Field Repairs saves repair-dock time when you are ranging far from your station.

Stats and tiers

These are base values from the current game Daten. Research, buffs, and Offiziere raise them in play. The table shows three anchor tiers.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 11.5 / 4,670 110 140,600 (7,030) 8,157,842,378 9,251,161,459 8,704,501,919
8 12.2 / 4,940 114 196,400 (9,790) 14,373,079,428 16,299,368,424 15,336,223,926
15 12.9 / 5,210 120 277,000 (13,820) 27,798,455,491 31,524,021,691 29,661,238,591

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. Values below are at max tier 15.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
1 Energie 2 1 3 690,401,811–863,002,265 10% 150%
2 Energie 2 2 3 690,401,811–863,002,265 10% 150%
3 Kinetic 2 3 3 690,401,811–863,002,265 10% 150%
4 Energie 2 3 4 163,516,220–204,395,273 10% 150%
5 Energie 2 4 4 54,505,406–68,131,758 10% 150%

The ship leans on energy weapons, with weapon 3 the lone kinetic barrel. Weapons 1 through 3 hit the hardest and share the top damage band, so the early rounds are where the Admonition does most of its work.

Crew slots and officer bonus

The Admonition opens officer slots as it levels, reaching a full seven-officer bridge at level 70.

Ship level Officer slots
5 1
10 2
20 3
35 4
45 5
55 6
70 7

The ship also boosts your officers’ attack, defense, and health stats, and the three bonuses are identical at every step. The bonus climbs the ladder below as the ship progresses.

Amount Bonus
1,200,000 2,500%
2,400,000 5,000%
3,900,000 7,500%
5,400,000 10,000%
7,200,000 12,500%
9,600,000 15,000%
13,200,000 17,500%
18,000,000 20,000%
24,000,000 22,500%
36,000,000 25,000%

Admonition refits

Refits unlock the ship’s extra abilities and add combat tweaks. Each is bought with the ship’s own refit shards.

Nachrüstung What it does
Field Repairs Unlocks the Field Repairs active ability: repair 25% of the ship’s hull health out of combat while undocked. Costs 120 shards.
Admonition Gold Decreases a player opponent’s Critical Chance by 10% against the Admonition at the start of each round, for 1 round.
Admonition Cloaking Unlocks the Cloaking ability. Cloaking increases weapon damage by 1000%, grants invisibility, and has a 66% base chance to hide your name and alliance data from enemy Battle Reports.

Crew for the Admonition

As a battleship, the Admonition wants a bridge that raises weapon damage and shield mitigation, since its own kit already leans defensive. A captain who boosts weapon damage or critical hits pairs well with the front-loaded energy weapons, and officers that add shield or hull mitigation stretch the durability Apex Aegis and Isolytic Ward already give you. Because the best picks shift with the game’s meta and your target, check the Officer Tier List for current recommendations before you settle a crew.

The Admonition in Star Trek

The Admonition is a game-original design created for Star Trek Fleet Befehl, so it has no screen appearance of its own. Its name and story lean on Star Trek: Picard. In the game’s telling, the warbird grew from cutting-edge designs that would later shape General Oh’s flagship, and the Order of Ganmadan sought a heavy hitter of their own. The name points to the Admonition, the dire warning that drives the Romulan storyline in Picard. The ship treats that prophecy as a threat it delivers rather than one it fears.

Is the Admonition worth it?

The Admonition sits firmly in the endgame. Its Apex Barrier boost makes it a PvP-minded battleship, and Isolytic Ward keeps it useful against hostiles that deal isolytic damage, so it stays relevant once you are building a G7 combat fleet. The cost and the level 80 Shipyard gate put it out of reach for anyone still climbing. Chase it if you are a late-game player who wants a durable Romulan battleship with a cloak; skip it otherwise.