The Alliance Ω-Warbird is a Mirror Universe hostile in Star Trek Fleet Command, patrolling mirror systems at levels 48 to 70 across a warp range of 120 to 700. It is the Omega variant of the Alliance Warbird, a separate and much stronger hostile than the regular version, and it only spawns as a Battleship. Every kill pays Raw Omega-Trellium. Bring an Interceptor, and expect its Deadlock ability to hull breach your ship the moment combat starts.
How to beat the Alliance Ω-Warbird
Counter picking is simple here: the Ω-Warbird only appears as a Battleship, and Interceptors beat Battleships. Send your strongest Interceptor and keep Survey ships well clear. There is no second hull variant to check for and nothing to swap between levels, so a single well-built ship can work the entire 48–70 band as its warp range grows.
The ability kit is built to punish long fights. Deadlock hull breaches your ship at combat start and holds the breach for the whole engagement. That breach then feeds Dismantlement and Photophobia: at the start of any round in which your ship is hull breached, the Ω-Warbird gains 20% weapon damage and 10% Isolytic Damage for that round. Deadlock makes the breach permanent, so in practice both boosts run all fight. You cannot play around the combo, which leaves pace as the answer: hit hard, end fights in a few rounds, and budget for hull repairs between kills instead of counting on shield mitigation to carry a slow exchange.
Crew by principle rather than by recipe: a captain whose ability raises weapon damage against hostiles, backed by officers that add more damage or keep your hull alive. The cadet crews that carry early-game grinding are long past their prime by level 48, so skip them and check the officer tier list for current picks. Crews shift with the meta, so treat any named combination as a starting point rather than a fixed answer.
Where to find the Alliance Ω-Warbird
The Ω-Warbird holds one Mirror Universe system per level, the same patrol map its Ω-Galor-class cousin flies. Levels 48 through 58 sit between warp 120 and 230, then the requirement jumps to warp 700 for everything from level 60 up, with the top spawns stacked in Mirror Klatu Nebula. That warp cliff between levels 58 and 60 is the real gate: Mirror Breen at level 58 is reachable long before the deep systems come into range. Match the table against your ship’s warp capability before you commit to a farming route.
| Level | Warp | Systems |
|---|---|---|
| 48 | 120 | Mirror Yridia |
| 50 | 200 | Mirror Dhi’Ban |
| 58 | 230 | Mirror Breen |
| 60 | 700 | Mirror Xindus |
| 68–70 | 700 | Mirror Klatu Nebula [Extract] |
Rewards and what it drops
Raw Omega-Trellium is the only drop, and level decides the payout: about 30 per kill at level 48, climbing to 18,300 at level 70. Ship XP follows the same curve, from 2,501 per kill at the bottom of the band to 51,800 at the top, with a level 60 kill already worth 16,000. The scaling is steep enough that once a warp 700 Interceptor sits on your dock, the low-level spawns mostly stop being worth the travel time.
| Drop | What it is |
|---|---|
| Raw Omega-Trellium | The Mirror Universe arc’s grind resource, paying 30 to 18,300 per kill depending on level |
Alliance Ω-Warbird stats
Every spawn is a Battleship, so there is no variant spread to account for; the numbers simply climb steeply with level, and the level 70 version is over 200 times stronger than the level 48 one.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 48 | 162,049,936 | 187,444,876 | 124,963,251 | 3,954,343 | 1,891,530 | 2,501 |
| 60 | 3,514,648,059 | 4,085,694,062 | 2,723,796,041 | 70,111,768 | 39,791,240 | 16,000 |
| 70 | 35,751,877,652 | 38,882,209,074 | 25,921,472,716 | 2,308,102,692 | 1,041,934,065 | 51,800 |
Alliance Ω-Warbird firing pattern
Four weapons fire every round once the one-round warm-up passes: two energy and two kinetic. The energy pair is the real threat, with a per-shot ceiling around five times the kinetic maximum. Added together, a full level 48 volley lands between roughly 836,000 and 1.8 million damage before crits, and each shot carries a 10% chance to crit for 1.5x damage. The cadence never varies, so there is no light round to repair through; higher levels multiply the damage while the pattern stays the same.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 2 | 278,823–757,672 | Every round | 10% (1.5x) |
| Kinetic | 2 | 139,411–151,534 | Every round | 10% (1.5x) |
The Klingon-Cardassian Alliance in Star Trek
The Alliance hostiles take their name from the Klingon-Cardassian Alliance, the power that rules the mirror universe in Deep Space Nine. After the Terran Empire collapsed, the Alliance conquered its territory and enslaved Terrans and Vulcans, with mirror Terok Nor run first by Intendant Kira Nerys and later under Regent Worf’s authority. The mirror episodes of Deep Space Nine follow the Terran rebellion against Alliance rule. Star Trek Fleet Command borrows that setting for its Mirror Universe systems, where Alliance patrol ships like the Ω-Warbird enforce the regime’s grip on occupied space.
Is the Alliance Ω-Warbird worth grinding?
Yes, whenever Raw Omega-Trellium is what your Mirror Universe progress needs. The single Battleship hull makes it the least fussy Omega hostile to farm: one Interceptor covers every spawn, with no variant checking between kills. Rewards scale so sharply that pushing one system deeper usually beats a faster clear at a lower level. Start every fight fully repaired, because the breach lands before your first volley.