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Aggregation Capo

The Aggregation Capo is a level 51–59 hostile from the Aggregation, the criminal syndicate that prowls Star Trek Fleet Command’s deep-space systems. It spawns as three combat hulls: Interceptor, Explorer, and Battleship. You will find it from Hoo’Ka and Treva out to Ena-36, sitting behind warp 205 to 500, and it drops Reclaimed Loot in common and uncommon grades. To beat it, bring the ship class that counters whichever hull you are hunting.

How to beat the Aggregation Capo

Combat in STFC runs on a counter triangle. Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors. Survey ships barely fight, so leave them docked. When you bring the hull that counters the target, your ship lands more of its damage and shrugs off more of the hostile’s, which turns a slow, costly fight into a fast one.

The Aggregation Capo appears as all three combat hulls, so look at the target’s ship type before you undock and match it:

  • Against the Interceptor Capo, bring an Explorer.
  • Against the Battleship Capo, bring an Interceptor.
  • Against the Explorer Capo, bring a Battleship.

For crew, the principle is steady even as names change: put a captain in the chair that boosts your weapon damage against hostiles, then fill the other seats with officers that add more damage or cut the damage you take. At level 51 and above you are well past the cadet-crew stage, so build around the officers you actually own and the ship you are flying. For current top picks, check the Officer Tier List. Crews shift with the meta, so treat any single recommendation as a starting point rather than a fixed answer.

Where to find the Aggregation Capo

The Capo clusters by level, and its warp requirement climbs with it. The level 51 spawn sits closest in at warp 205, while the level 59 version is parked all the way out at warp 500. Set your warp range to the level you want before you scan, and you can skip the systems that only hold tougher or weaker spawns. The lowest band appears in two systems, so if one is crowded with other players you have a backup.

Level Warp Systems
51 205 Hoo’Ka, Treva
53 255 Eleeana
56 355 Salasi
59 500 Ena-36

Rewards and what it drops

The Aggregation Capo pays out Reclaimed Loot, a resource you collect from these criminal hostiles. It comes in two grades. The common grade drops in a tight band, while the uncommon grade swings across a much wider range, so the value of a grind session depends on how often the uncommon rolls land high. Ship XP also climbs steeply with level, which makes the higher-level Capo a useful way to rank up a ship you want to level.

Drop What it is
Common Reclaimed Loot The common grade of loot from these hostiles, dropped in a steady amount per kill.
Uncommon Reclaimed Loot The uncommon grade, worth more per unit and dropping in a wide, variable amount.

Aggregation Capo stats

Stats vary by hull variant and climb steeply with level, so treat these as anchors rather than exact figures for every spawn.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
51 44,959,012 35,135,667 38,649,237 4,447,845 3,618,715 3,300
56 223,621,651 173,498,358 190,848,212 19,766,941 21,681,425 8,131
59 346,495,145 258,567,057 284,423,792 39,278,595 35,721,125 10,822

Tips for farming the Aggregation Capo

Lock your warp range to a single level before you start so your ship keeps hitting the same spawn instead of wandering into a stronger one. Bring the counter hull for the variant you are after and the repairs stay cheap, which is what makes a long session pay off. If you are chasing ship XP, run the level 59 spawn at warp 500, since the XP per kill is more than triple the level 51 rate. If you only need the loot, the level 51 systems at warp 205 are faster to clear and easier on your fleet.

Is the Aggregation Capo worth grinding?

Yes, if you need Reclaimed Loot or ship XP in the level 51 to 59 band. The Capo banks loot in common and uncommon grades, and the higher-level spawns hand out strong XP per kill. Match your warp to the level you want, pick the hull that counters the variant in the system, and the grind stays quick and light on repairs.