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Vi’dar Interceptor Ship

The Vi’Dar is a grade 3 Uncommon Interceptor from the game’s Independent faction, and it exists for one job: destroying Borg. Its ship ability multiplies weapon damage against Borg targets by a huge amount, which turns it into the standard tool for farming Borg Probes and the Nanoprobes they drop. You unlock the build at Shipyard level 25. If you are heading into Borg content, this is the ship to build first.

How to get the Vi’Dar

Building the Vi’Dar takes 100 blueprints and a Shipyard at level 25. Once you have both, the build costs 700,000 Tritanium and 20,000 Dilithium, and it finishes in 10 days and 5 hours. The game data does not tie the blueprints to a specific store or event, and those sources rotate over time, so check the current in-game offers, faction stores, and events for where Vi’Dar blueprints are showing up when you are ready to build.

Vi’Dar ability

The Vi’Dar’s ship ability is Cybernetic Augmentation, and it is always active. It raises the ship’s damage against Borg hostiles by 24,000% at ship level 1, scaling up to 35,000% by level 45. Against anything that is not Borg the bonus does nothing, so the Vi’Dar is a specialist, not a general combat ship. That multiplier is what lets a modest grade 3 hull tear through Borg Probes far above its raw stats, which is the whole reason to fly it. The bonus grows as you level the ship, so keeping the Vi’Dar leveled pays off directly in how fast it clears Probes.

Stats and tiers

Base values from the current game data; research, buffs and officers raise them in play. The table shows the three anchor tiers.

Tier Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 2.4 / 25 120 14,000 (2,000) 2,260 2,260 2,260
5 2.8 / 33 120 72,000 (10,500) 2,260 2,260 2,260
9 3.2 / 41 120 274,000 (41,500) 2,260 2,260 2,260

Cargo and protected cargo climb sharply from tier to tier, while the displayed Health stays flat. The Vi’Dar gets its punch from the weapons and the Borg multiplier, not from a rising Health number.

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. These are the values at max tier 9.

Weapon Type Shots Warm-up Cool-down Damage Crit chance Crit damage
Weapon 1 Energy 1 1 2 11,647–14,235 10% 150%
Weapon 2 Kinetic 1 2 1 10,191–12,455 10% 150%
Weapon 3 Kinetic 1 3 3 39,307–48,042 10% 150%

Weapon 3, a kinetic gun, is the heavy hitter but comes online later in the fight. Against Borg, the Cybernetic Augmentation multiplier applies on top of every one of these numbers, which is where the ship’s real damage comes from.

Crew slots and officer bonus

The Vi’Dar opens more officer seats as it levels up.

Ship level Officer slots
5 1
10 2
20 3
30 4
35 5
40 6
45 7

The ship also boosts the officers you put on it, stepping up a ladder as it progresses. On the Vi’Dar the attack, defense and health bonuses are the same value at each step, so one figure covers all three.

Amount Bonus
400 35%
800 70%
1,300 105%
1,800 140%
2,400 175%
3,200 210%
4,400 245%
6,000 280%
8,000 315%
12,000 350%

Vi’Dar Infinitus skin

The Vi’Dar has a ship skin called the Vi’Dar Infinitus. Beyond the cosmetic change, the Infinitus adds 50% more Nanoprobes from every Borg Probe you kill with the Vi’Dar. Since Nanoprobes are the main reason to grind Borg Probes at all, the skin earns its keep quickly if you spend real time in Borg space.

Crew for the Vi’Dar

Because Cybernetic Augmentation already handles the damage bonus against Borg, your crew’s job is to raise the Vi’Dar’s base damage and keep it standing through the Probe’s return fire. A captain who lifts weapon damage or critical hits, backed by officers that add to attack or cut incoming damage, gets the most out of each run. The best specific picks change as new officers arrive, so check the current officer tier list for who to slot today. Treat any single crew recommendation as a starting point, since the meta shifts.

The Vi’Dar in Star Trek

The Vi’Dar has no screen appearance in Star Trek. It is an original design built for the game. Its in-game story frames it as a secret Romulan project fitted with captured Borg technology, its disruptors modified to shift frequencies so the Borg cannot adapt their shields against it. The result is a weapon meant to answer a coming Borg invasion, a ship born of Borg technology and aimed back at its makers. That fiction is why the ship plays so lopsided: close to useless against normal enemies and brutal against Borg.

Is the Vi’Dar worth it?

For a grade 3 ship the Vi’Dar has an unusually long shelf life, because Borg content stays relevant well past the point where most early ships get retired. If you plan to farm Borg Probes for Nanoprobes, or you are working toward the Vi’Dar Talios that grows out of that grind, building the Vi’Dar is close to mandatory. If you never touch Borg content you can skip it, but for most players the call is to build it and keep it, since it earns its dock slot every time a Borg arc comes around. It is also one of the few early ships worth leveling well past its build level, because a higher-level Vi’Dar farms Nanoprobes faster and stays useful for a long time.