Maclyyn is a level 22 system that needs warp 16 to reach. It holds 2 armada targets (Klingonisch Arsenal, Klingon Sentrypost). Its 12 roaming hostiles run from level 19 to 25. You can mine Raw Latinum, Raw Latinum here.
Maclyyn at a glance
| Detail | Value |
|---|---|
| System level | 22 |
| Warp required | 16 |
| Armada targets | 2 |
| Roaming hostiles | 12 |
| Hostile levels | 19 to 25 |
| Bergbau | Rohes Latinum |
| Missionen | Keine |
| Planeten | Rubiq, Nepeqis, Jetap, Rosuqid |
| System number | S:1244441919 |
Armada targets in Maclyyn
These are the armada-class targets that spawn here. See the armada locations guide for where every other type spawns.
| Target | Ebene | Warp | Strength |
|---|---|---|---|
| Klingon Sentrypost | 23 | 16 | 536,199 |
| Klingon Arsenal | 23 | 16 | 1,966,948 |
Mining in Maclyyn
| Ressource | Nodes | Rate per hour | Node size |
|---|---|---|---|
| Rohes Latinum | 7 | 32 | 82,000 |
| Rohes Latinum | 1 | 64 | 82,000 |
Up to 10 nodes can be active at once.
Hostiles in Maclyyn
Every roaming hostile that spawns here, by hull type.
| Feindliche | Ebene | Hull | Strength |
|---|---|---|---|
| Suliban Cabal | 19 | Abfangjäger | 16,487 |
| Suliban Cabal | 20 | Abfangjäger | 18,107 |
| Klingon Fighter | 20 | Abfangjäger | 46,545 |
| Suliban Cabal | 21 | Abfangjäger | 23,224 |
| Klingon Fighter | 21 | Abfangjäger | 50,084 |
| Suliban Cabal | 22 | Abfangjäger | 30,480 |
| Klingon Fighter | 22 | Abfangjäger | 55,396 |
| Suliban Cabal | 23 | Abfangjäger | 37,204 |
| Klingon Fighter | 23 | Abfangjäger | 68,130 |
| Suliban Cabal | 24 | Abfangjäger | 40,034 |
| Klingon Fighter | 24 | Abfangjäger | 92,379 |
| Suliban Cabal | 25 | Abfangjäger | 44,356 |
Planets in Maclyyn
Maclyyn has 4 named planets: Rubiq, Nepeqis, Jetap, Rosuqid.
Is Maclyyn worth visiting?
Worth a trip if you are running armadas in this level band, since the targets sit in one place and respawn. It is a viable mining stop for Raw Latinum. For solo grinding, the level 19 to 25 spread suits players around Operations 15 and up. Warp 16 is the practical gate rather than the combat.


