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The I.K.S. Ak’Voh is a Grade 7 Rare Klingon Explorer built to hunt hostiles for loot. Its ship abilities raise the resources you pull from hostiles and give it heavy Isolytic defense against non-armada targets, so it works as a farming hull rather than a pure PvP ship. You can build it once your Shipyard reaches level 76. For endgame Klingonisch players grinding hostiles, it earns its slot.

How to get the I.K.S. Ak’Voh

Building the Ak’Voh needs 350 blueprints and a Shipyard at level 76. The build cost is 46,000 Σ-Dilithium, 700 7★ Common Refined Ore, 3,000 7★ Common Refined Gas, and 4,500,000 Σ-Tritanium, and the build timer runs 250 days. The game Daten lists the blueprint count and build requirement but not where the blueprints come from, so plan the build around your refined-material stockpile before you commit to it.

I.K.S. Ak’Voh ability

The Ak’Voh carries two always-active ship abilities. Angebot und Nachfrage increases the resources you gain from hostiles, starting at +20% at ship level 1 and climbing to +175% at level 75. Isolytic Ward raises the ship’s Isolytic Defense against non-armada hostiles, from +2,000% at level 1 up to +3,500% at level 75. Together they point the ship at one job: farming hostiles that hit with Isolytic damage, where the defense keeps it alive and the loot bonus makes each kill pay more. Ship abilities are always on, so both apply the moment the ship is on the field.

I.K.S. Ak’Voh active ability

The Ak’Voh also has player-triggered abilities you fire manually. Schiff Tarnung hides the ship; the cloak drops when its duration ends or when you enter combat, start mining, or dock at a station. Field Repairs instantly restores 25% of the ship’s hull health out of combat while undocked. Both run on cooldowns that shorten as the ship tiers up. Use the cloak to cross contested space unseen, and use Field Repairs to top off between hostile fights without sending the ship home to repair.

Stats and tiers

Base values from the current game data; research, buffs and Offiziere raise them in play.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 11.5 / 3,130 100 82,900 (4,145) 2,608,895,289 2,371,722,990 2,490,309,140
8 12.2 / 4,280 104 115,500 (5,755) 4,596,541,276 4,178,673,887 4,387,607,582
15 12.9 / 4,820 110 162,900 (8,125) 8,890,005,006 8,081,822,733 8,485,913,870

Weapons and firing pattern

Warm-up is the combat round a weapon first fires; cool-down is the number of rounds between shots after that. The values below are at the ship’s max tier.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
1 Energie 2 1 3 154,074,716–192,593,395 10% 150%
2 Kinetic 2 2 3 308,149,432–385,186,790 10% 150%
3 Energie 2 3 3 308,149,432–385,186,790 10% 150%
4 Energie 2 1 3 154,074,716–192,593,395 10% 150%

The two heavy hitters are the kinetic weapon in row 2 and the energy weapon in row 3, both firing for the same top-end damage but warming up on different rounds.

Crew slots and officer bonus

Ship level Officer slots
5 1
10 2
20 3
35 4
45 5
55 6
70 7

The ship also boosts your officers’ stats as it levels, stepping up a ladder as those stats grow. Attack, defense and health all take the same bonus on this hull, so one column covers all three.

Amount Bonus
640,000 1,900%
1,280,000 3,800%
2,080,000 5,700%
2,880,000 7,600%
3,840,000 9,500%
5,120,000 11,400%
7,040,000 13,300%
9,600,000 15,200%
12,800,000 17,100%
19,200,000 19,000%

I.K.S. Ak’Voh refits

The Ak’Voh has three refits, each unlocked with shards.

Nachrüstung What it does
Field Repairs Unlocks the Field Repairs active ability, which instantly repairs 25% of the ship’s hull health out of combat while undocked. Costs 120 shards to unlock.
Ak’Voh Gold Increases the ship’s Open Armada Fragment rewards by 100% when you defeat an Open Armada.
Ak’Voh Cloaking Unlocks the Cloaking ability. Cloaking increases weapon damage by 900%, grants invisibility, and has a 66% base chance to hide your name and alliance data from enemy Battle Reports.

Crew for the I.K.S. Ak’Voh

This is a hostile-farming Explorer, so build the bridge around clearing hostiles faster and pulling more from each kill: a captain that raises weapon damage against hostiles, backed by officers that add damage, protect your loot, or cut the hits you take. Because Supply and Demand already boosts hostile loot, anything that speeds up kills compounds the ship’s value.

Crews shift with the meta, so check the Officer Tier List for current picks.

The I.K.S. Ak’Voh in Star Trek

The Ak’Voh is a design original to Star Trek Fleet Befehl, tied to the game’s House Sov storyline rather than anything from screen canon. Its name comes from real Klingon lore, though: the ak’voh is a Klingon death custom in which warriors keep watch over a fallen comrade’s body to guard it from predators and let the spirit leave for Sto-vo-kor, a rite Worf describes in Deep Space Nine. In the game’s fiction the ship scouts and collects scientific data for House Sov as the house studies the anomalies troubling the Margins and the Veil.

Is the I.K.S. Ak’Voh worth it?

For a Grade 7 Seltene hull, the Ak’Voh is a specialist. Its heavy Isolytic defense and hostile-loot bonus make it a strong pick for players farming Isolytic hostiles at Shipyard 76 and above, where staying alive and better drops matter more than raw PvP power. If you are grinding hostiles in the endgame Klingon lanes, it is worth the blueprints. Players focused purely on armadas or open-world PvP will get more from a dedicated combat hull.