[CLASSIFIED] at a glance
| Teil | Recommended level | Warp zum Abschließen | Key reward |
|---|---|---|---|
| [CLASSIFIED] Teil 1 | 30 | 10 | 3,788,000 Parsteel, 160 3★ Explorer Parts |
| [CLASSIFIED] Part 2 | 30 | 24 | 115 Section 31 Transmitter, 500 3★ Interceptor Parts |
| [CLASSIFIED] Part 3 | 30 | 24 | 2,800 Section 31 Credits, 300 3★ Battleship Parts |
[CLASSIFIED] Teil 1
A mysterious organization wants reconnaissance done in the Sunray system. Every objective happens there: you scout, talk to a colonist, answer a hail and deal with a pirate ship before heading home.
- Set a course for the Sunray system (Sunray).
- Conduct reconnaissance (Sunray).
- Speak with a colonist (Sunray).
- Answer the hail (Sunray).
- Defeat the pirate ship (Sunray, enemy strength around 296,419).
- Kehren Sie zu Ihrem Bahnhof zurück.
The whole part is a single outing. Once you arrive in Sunray, the reconnaissance, the colonist and the hail follow one another in the same system, and the pirate ship is the only combat before you head back.
Warp to complete: 10. Recommended level 30.
Rewards: 3,788,000 Parsteel, 59,000 Dilithium, 160 3★ Explorer Parts.
[CLASSIFIED] Part 2
Your next job is to gather intel on another Independent. Bristow’s contact, Khalar, is waiting in Exchange Central, and you decide whether to bribe him or intimidate him. Both options pay the same.
- Set a course for Exchange Central (Exchange Central).
- Speak with Bristow’s contact (Exchange Central).
- Choose: bribe Bristow’s contact or intimidate him for the intel.
Warp to complete: 24. Recommended level 30.
The bribe is the quicker route because it skips combat entirely. Intimidation costs nothing but a short fight near 293,839 strength.
Path: Intimidate Khalar
- Disable Khalar’s engines (Exchange Central, enemy strength around 293,839).
- Kehren Sie zu Ihrem Bahnhof zurück.
Rewards: 115 Section 31 Transmitter, 766,000 Tritanium, 500 3★ Interceptor Parts.
Path: Bribe Khalar
- Pay Khalar 125,000 Dilithium.
- Kehren Sie zu Ihrem Bahnhof zurück.
Rewards: 115 Section 31 Transmitter, 766,000 Tritanium, 500 3★ Interceptor Parts.
[CLASSIFIED] Part 3
The final part sends you undercover to find Lithia. You put on a disguise, travel to Idola and make contact. Lithia then asks who gave you the intel about her, and your answer decides whether the part ends in a fight or lets you go home quietly. The rewards are identical for every answer.
- Assume your disguise.
- Proceed to Idola (Idola).
- Make contact with Lithia (Idola).
- Answer: who gave you intel about Lithia?
Warp to complete: 24. Recommended level 30.
Answers that lead to a fight
Two of the three answers end in combat.
- Defeat Lithia (Idola, enemy strength around 305,058).
- Kehren Sie zu Ihrem Bahnhof zurück.
Rewards: 2,800 Section 31 Credits, 300 3★ Battleship Parts.
Answer that avoids the fight
The remaining answer skips the fight entirely.
- Kehren Sie zu Ihrem Bahnhof zurück.
Rewards: 2,800 Section 31 Credits, 300 3★ Battleship Parts.
Tips for completing [CLASSIFIED]
[CLASSIFIED] cannot be picked up from a system marker. It is a continuation chain, so each part appears in your mission log automatically once the previous one is done. If Part 2 or Part 3 is missing, finish the earlier part first and then check your log again.In Part 2, intimidation is the better deal if your ship can beat Khalar. The fight is about 293,839 strength, and because the rewards do not change, winning it saves you the 125,000 Dilithium bribe. Pay the bribe only if you want to skip the fight or your available ship is a miner or a weak survey ship. Keep in mind that Part 1 pays only 59,000 Dilithium, less than half the 125,000 bribe, so paying Khalar still dips into your own stock.
Part 3 works the same way. Every answer pays 2,800 Section 31 Credits and 300 3★ Battleship Parts, so the only question is whether you want the Lithia fight (about 305,058 strength). If you would rather not fight, pick the answer that sends you straight home. Lithia is the strongest enemy in the chain, but only slightly tougher than the Part 1 pirate, so a ship that handled Sunray can take her on.
Warp is low throughout. Part 1 needs only warp 10, and Parts 2 and 3 top out at 24, so any ship with warp 24 range can finish the chain. The pirate in Part 1 (about 296,419) is the only fight you cannot avoid.
The 115 Section 31 Transmitters from Part 2 are a building material. The Facade, for example, costs Section 31 Transmitters from its very first level, so bank them if you plan to build it. For more short chains at this level, see the Missionsleitfaden.
Are the [CLASSIFIED] rewards worth it?
Yes. For three short parts at level 30 you collect 115 Section 31 Transmitters, 2,800 Section 31 Credits, 960 3★ ship parts across three hull types, 3.79 million Parsteel, 766,000 Tritanium and 59,000 Dilithium. The one unavoidable fight is under 300,000 strength, and both choices can be taken without spending a resource.


