Strongarm Tactics is a Harry Mudd story mission in Star Trek Fleet Command where you chase down Mudd before he can finish his plan. The game lists a recommended level of 40. It opens at warp 1 but needs warp 56 to complete, because the trail runs through Nikola and Haakona. The main workload is 13 kills against hostiles of level 41 or higher. The reward is 100 3★ Ungewöhnlich Refined Gas and 200 Premium Recruit Tokens, a fair payout for a mission that is mostly hostile grinding.
Strongarm Tactics objectives
There are four objectives and no choice split:
- Find Mudd’s old base. Location: Nikola.
- Track the energy signature. Location: Haakona.
- Defeat 13 hostiles of level 41 or higher.
- Return to your Station with the Daten.
The first two steps are travel. You find Mudd’s old base in Nikola, then follow an energy signature to Haakona. Neither has a scripted fight.
The third objective is the long one. No system is named for it, so any hostile of level 41 or higher counts, wherever you find it. Once all 13 are down, you take the data back to your station and the mission completes.
Wo und welcher Warp
No pickup system is listed. The mission is available from warp 1, but warp 56 is needed to complete it, which covers the trips to Nikola and Haakona.
The recommended level is 40. The hostile objective asks for level 41 or higher targets, one step above that recommendation, so a ship that farms level 41 hostiles comfortably is the practical requirement.
Strongarm Tactics rewards
| Belohnung | Amount |
|---|---|
| 3★ Uncommon Refined Gas | 100 |
| Premium Recruit Token | 200 |
Completing it unlocks the next mission in the Mudd story, Made You Look.
Strongarm Tactics at other levels
Strongarm Tactics is offered in 4 versions, at recommended levels 3, 12, 27 and 40. The story is the same in each, but the objectives, systems, warp and rewards change with the version. The walkthrough above covers the level 40 version.
| Recommended level | Systeme | Warp to complete | Belohnungen |
|---|---|---|---|
| 3 | No set system | 1 | 100 Officer XP, 20 Ship XP |
| 12 | Zaurak, Nelve | 11 | 180 Dilithium, 900 Tritanium |
| 27 | Francihk, Lykien | 13 | 500 3★ Interceptor Parts, 21,000 Dilithium, 16 15 Minute Repair Speed Up |
| 40 (this page) | Nikola, Haakona | 56 | 100 3★ Uncommon Refined Gas, 200 Premium Recruit Token |
Breaking down the work
Most of the time in this mission goes into the 13 kills. The two travel objectives are one-way trips, and the return to your station is a recall. That makes the hostile count the part worth planning around.
Because the hostiles only need to be level 41 or higher, you can farm them near Nikola or Haakona while you are already out there, or anywhere else in range. Level 41 targets cost less repair time than higher ones and count the same.
The travel route is where the warp 56 requirement comes in. If Nikola or Haakona is out of range, the mission stalls at the first or second step, even if your ship could handle the hostiles.
Tips
Kill hostiles on the way. Do the two travel objectives first, then take the 13 kills in the same area before heading home, so you are not flying back out again.
Bring a ship that can repeat fights without long repairs. Thirteen battles add up, and a ship that barely wins each one will spend more time docked than fighting.
The 200 Premium Recruit Tokens are the more useful reward for most players, since they go toward officer recruitment. The refined gas feeds building and research costs that need 3★ materials.
Previous mission: Ein leidvolles Spiel. Next mission: Made You Look. More on the man himself is on the Harry Mudd page, and other missions sorted by level are on the mission guide.


