The Hegh’ta is a grade 4 Epic Klingon Interceptor that unlocks at Shipyard level 50. It is a combat ship built for aggression: its Open the Wound ability stacks critical hit chance against a breached enemy, and it can equip a cloak plus a player-versus-player damage refit. If you run Klingon interceptors, it slots in as a hard-hitting pack fighter that stays useful until you move past grade 4.
How to get the Hegh’ta
Building the Hegh’ta takes 650 blueprints and a Shipyard at level 50, plus the grade 4 ship research. Klingon players collect the blueprints through Klingon faction progression, so reputation grinding and the faction store are the usual channels.
Once you have the blueprints, the first build costs 275,000,000 Tritanium, 12,000,000 Dilithium, 3,150 4-star Common Refined Gas, and 9,000 4-star Common Refined Crystal. The build timer runs 250 days at base, before any construction-speed research or boosts. The ship scraps from Operations level 57, so it can feed a scrapyard once it has served its purpose.
Hegh’ta ability
The Hegh’ta’s ship ability is Open the Wound. While the target has a Hull Breach, every weapon hit from the Hegh’ta raises its Critical Hit Chance. That bonus is 2% per hit at ship level 1 and climbs to 20% per hit at level 60. Like all ship abilities, it stays active with no button to press.
In practice this rewards sustained fire: once something applies a Hull Breach, each round of kinetic shots pushes your crit chance higher, so the longer the fight runs the harder the Hegh’ta lands. It works best when your crew or a fleetmate can open a breach early.
Hegh’ta active ability
The Hegh’ta can also equip Ship Cloaking, a player-triggered ability rather than an always-on one. When cloaked, the ship hides until the cloak’s duration runs out, you enter combat, you begin mining, or you dock at a station. Klingon captains use it to reposition, avoid a fight they cannot win, or line up a first strike before decloaking. Cloaking is unlocked through a refit, covered below.
Stats and tiers
These are base values from the current game data. Research, buffs, and officers raise them in play. The Hegh’ta reaches tier 12 and level 60.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 3.9 / 180 | 98 | 100,000 (2,500) | 526,654 | 644,107 | 585,381 |
| 6 | 4.4 / 215 | 98 | 100,000 (2,500) | 873,408 | 1,067,319 | 970,364 |
| 12 | 5.0 / 295 | 98 | 100,000 (2,500) | 1,420,370 | 1,734,440 | 1,577,405 |
Health (displayed) is the shield and hull average the game shows on the ship card.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. All four of the Hegh’ta’s weapons are kinetic cannons, which is what Open the Wound feeds off. Values below are at max tier 12.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Weapon 1 | Kinetic | 3 | 1 | 2 | 59,176–71,009 | 10% | 175% |
| Weapon 2 | Kinetic | 3 | 2 | 2 | 59,176–71,009 | 10% | 175% |
| Weapon 3 | Kinetic | 5 | 2 | 3 | 79,885–87,876 | 10% | 200% |
| Weapon 4 | Kinetic | 5 | 3 | 3 | 79,885–87,876 | 10% | 200% |
Weapons 3 and 4 are the heavy hitters, firing five shots at 200% critical damage, so they benefit most as Open the Wound raises your crit chance across a long fight.
Crew slots and officer bonus
The Hegh’ta opens officer slots as it levels up, reaching a full seven-officer bridge at ship level 55.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 40 | 5 |
| 45 | 6 |
| 55 | 7 |
The ship also boosts your officers’ stats as it progresses. On the Hegh’ta the attack, defense, and health bonuses are identical, stepping up the ladder below as you invest more into the ship.
| Amount | Bonus (attack / defense / health) |
|---|---|
| 1,500 | 50% |
| 3,000 | 100% |
| 4,875 | 150% |
| 6,750 | 200% |
| 9,000 | 250% |
| 12,000 | 300% |
| 16,500 | 350% |
| 22,500 | 400% |
| 30,000 | 450% |
| 45,000 | 500% |
Hegh’ta refits
The Hegh’ta has three refits, each unlocked with ship shards. Two of them turn on abilities the base ship does not have, and the third applies a classic skin with its own combat bonus.
| Refit | What it does |
|---|---|
| Hegh’ta Cloaking | Enables the ship’s cloak. Costs 120 shards to unlock. |
| Hegh’ta Lethal Force | Unlocks Lethal Force, which increases critical hit damage against players by 125%. Requires a level 50 Armory and 120 shards. |
| Hijacked TOS Hegh’ta (TOS D7 skin) | Applies the hijacked TOS D7 skin, which adds 100% weapon damage against hostiles. Costs 80 shards to unlock. |
The Lethal Force refit is what makes the Hegh’ta a player-versus-player threat, while the TOS D7 skin points it at hostiles instead. Which one you chase depends on whether you fight players or grind PvE targets.
Crew for the Hegh’ta
Because Open the Wound only pays off once the enemy has a Hull Breach, the Hegh’ta wants a bridge that applies a breach and then leans into kinetic weapon damage and critical hits. A captain who boosts critical hit chance or damage, paired with officers that trigger or extend a Hull Breach, lets the ability ramp faster. For PvP with the Lethal Force refit, weight the crew toward critical hit damage.
Specific picks shift with the meta, so check the Officer Tier List for current recommendations before you commit officer XP.
Best crews for Hegh’ta
Captain: Gorkon
Officer: Kerla
Officer: Khan Noonien Singh
Hegh’ta crew that focuses on getting large critical hits. Below deck keep your crew balanced.
Captain: Azetbur
Officer: Gorkon
Officer: Khan Noonien Singh
Hegh’ta crew that focuses on getting hull breaches. Below deck keep your crew balanced.
Captain: Yuki Sulu
Officer: Alexander Marcus
Officer: Kang
Good all-around Hegh’ta crew that’s a good counter versus moral crewed ships. Below deck focus your crew on large attack stats.
The Hegh’ta in Star Trek
The Hegh’ta is a Klingon Bird-of-Prey. In Star Trek: The Next Generation, the IKS Hegh’ta was commanded by Kurn, Worf’s brother, during the Klingon civil war in the two-part story “Redemption.” In the game its design leans into intimidation: the aggressively angled wing pylons echo Klingon battle armor, and the ship is written as a pack fighter that forms the core of a strong Klingon fleet. That pack identity carries into how it plays, where several Hegh’ta hulls hitting the same target let their crit-stacking abilities compound.
Hegh’ta build cost by tier
Build and repair costs for every tier, carried over from the previous version of this page.
| Tier | Build cost | Repair cost | Build time | Repair time |
|---|---|---|---|---|
| Tier 1 | 275,000,000 Tritanium 12,000,000 Dilithium 3,150 4★ Common Gas 9,000 4★ Common Crystal |
— | 250d | 6h 49m 46s |
| Tier 2 | 17,376,000,000 Tritanium 597,400,000 Dilithium 40,300 4★ Common Gas 66,010 4★ Common Crystal 123,600 4★ Common Interceptor Parts |
1,873,728,000 Tritanium 42,968,000 Dilithium |
29d 4h | 5d 4h 24m 10s |
| Tier 3 | 35,476,000,000 Tritanium 1,220,000,000 Dilithium 46,570 4★ Common Gas 15,350 4★ Uncommon Gas 117,020 4★ Common Crystal 30,130 4★ Uncommon Crystal 252,370 4★ Common Interceptor Parts 72,870 4★ Uncommon Interceptor Parts |
2,030,964,000 Tritanium 46,568,000 Dilithium |
58d 8h | 5d 5h 57m 30s |
| Tier 4 | 59,730,200,000 Tritanium 2,054,200,000 Dilithium 27,560 4★ Uncommon Gas 176,860 4★ Common Crystal 51,260 4★ Uncommon Crystal 424,890 4★ Common Interceptor Parts 119,000 4★ Uncommon Interceptor Parts |
2,266,780,000 Tritanium 51,976,000 Dilithium |
97d 5h 20m | 5d 7h 30m 58s |
| Tier 5 | 113,594,000,000 Tritanium 4,741,600,000 Dilithium 37,240 4★ Uncommon Gas 274,330 4★ Common Crystal 78,910 4★ Uncommon Crystal 670,910 4★ Common Interceptor Parts 184,660 4★ Uncommon Interceptor Parts |
2,581,164,000 Tritanium 70,276,000 Dilithium |
145d 20h | 5d 9h 4m 18s |
| Tier 6 | 169,286,000,000 Tritanium 7,066,400,000 Dilithium 50,200 4★ Uncommon Gas 404,650 4★ Common Crystal 115,960 4★ Uncommon Crystal 999,850 4★ Common Interceptor Parts 272,540 4★ Uncommon Interceptor Parts |
2,974,104,000 Tritanium 81,204,000 Dilithium |
194d 10h 40m | 5d 10h 37m 46s |
| Tier 7 | 245,310,200,000 Tritanium 10,239,800,000 Dilithium 57,440 4★ Rare Gas 168,990 4★ Uncommon Crystal 67,690 4★ Rare Crystal 1,448,860 4★ Common Interceptor Parts 392,510 4★ Uncommon Interceptor Parts |
3,367,024,000 Tritanium 92,136,000 Dilithium |
243d 1h 20m | 5d 14h 13m 14s |
| Tier 8 | 443,980,000,000 Tritanium 19,315,400,000 Dilithium 64,710 4★ Rare Gas 242,860 4★ Uncommon Crystal 88,420 4★ Rare Crystal 2,090,340 4★ Common Interceptor Parts 563,540 4★ Uncommon Interceptor Parts |
3,838,512,000 Tritanium 109,384,000 Dilithium |
315d 23h 20m | 5d 15h 48m 10s |
| Tier 9 | 624,382,000,000 Tritanium 27,164,000,000 Dilithium 74,320 4★ Rare Gas 340,850 4★ Uncommon Crystal 115,900 4★ Rare Crystal 2,939,710 4★ Common Interceptor Parts 790,320 4★ Uncommon Interceptor Parts |
4,388,572,000 Tritanium 125,332,000 Dilithium |
388d 21h 20m | 5d 17h 23m 6s |
| Tier 10 | 871,100,000,000 Tritanium 37,897,400,000 Dilithium 53,460 4★ Epic Gas 143,090 4★ Rare Crystal 69,060 4★ Epic Crystal 4,101,310 4★ Common Interceptor Parts 281,020 4★ Rare Interceptor Parts |
4,977,916,000 Tritanium 142,424,000 Dilithium |
486d 2h 40m | 5d 18h 57m 54s |
| Tier 11 | 1,551,578,000,000 Tritanium 65,437,200,000 Dilithium 58,880 4★ Epic Gas 196,770 4★ Rare Crystal 84,510 4★ Epic Crystal 5,762,410 4★ Common Interceptor Parts 343,230 4★ Rare Interceptor Parts |
5,606,544,000 Tritanium 155,964,000 Dilithium |
631d 22h 40m | 5d 20h 32m 50s |
| Tier 12 | 2,089,468,000,000 Tritanium 88,122,200,000 Dilithium 65,380 4★ Epic Gas 261,370 4★ Rare Crystal 103,120 4★ Epic Crystal 7,760,080 4★ Common Interceptor Parts 417,990 4★ Rare Interceptor Parts |
6,274,456,000 Tritanium 174,744,000 Dilithium |
875d | 5d 22h 7m 46s |
Hegh’ta ship XP needed by level
Experience required to reach each level, with the health and shield bonuses that come with it.
Tier 1
Level 2: 8,000
Level 3: 12,000
Level 4: 20,000
Level 5: 29,000
Tier 2
Level 6: 41,000
Level 7: 59,000
Level 8: 78,000
Level 9: 100,000
Level 10: 130,000
Tier 3
Level 11: 158,000
Level 12: 190,000
Level 13: 235,000
Level 14: 275,000
Level 15: 318,000
Tier 4
Level 16: 378,000
Level 17: 430,000
Level 18: 483,000
Level 19: 565,000
Level 20: 628,000
Tier 5
Level 21: 695,000
Level 22: 798,000
Level 23: 875,000
Level 24: 955,000
Level 25: 1,083,000
Tier 6
Level 26: 1,175,000
Level 27: 1,270,000
Level 28: 1,423,000
Level 29: 1,530,000
Level 30: 1,640,000
Tier 7
Level 31: 1,825,000
Level 32: 1,948,000
Level 33: 2,075,000
Level 34: 2,293,000
Level 35: 2,433,000
Tier 8
Level 36: 2,578,000
Level 37: 2,830,000
Level 38: 2,990,000
Level 39: 3,153,000
Level 40: 3,445,000
Tier 9
Level 41: 3,623,000
Level 42: 3,805,000
Level 43: 4,140,000
Level 44: 4,340,000
Level 45: 4,543,000
Tier 10
Level 46: 4,923,000
Level 47: 5,143,000
Level 48: 5,370,000
Level 49: 5,798,000
Level 50: 6,040,000
Tier 11
Level 51: 6,290,000
Level 52: 6,770,000
Level 53: 7,038,000
Level 54: 7,310,000
Level 55: 7,848,000
Tier 12
Level 56: 8,143,000
Level 57: 8,440,000
Level 58: 9,038,000
Level 59: 9,355,000
Level 60: 10,000,000
Resources to max out a Hegh’ta
Total Build Cost*
- 6,221,555,400,000 Tritanium
- 263,867,600,000 Dilithium
- 90,020 4★ Common Gas
- 130,350 4★ Uncommon Gas
- 196,470 4★ Rare Gas
- 177,720 4★ Epic Gas
- 1,047,870 4★ Common Crystal
- 1,028,960 4★ Uncommon Crystal
- 873,240 4★ Rare Crystal
- 256,690 4★ Epic Crystal
- 26,574,330 4★ Common Interceptor Parts
- 2,395,440 4★ Uncommon Interceptor Parts
- 1,042,240 4★ Rare Interceptor Parts
Total Experience: 169,108,000
Hegh’ta video
Is the Hegh’ta worth it?
For a grade 4 Epic interceptor, the Hegh’ta earns its spot if you play Klingon and enjoy aggressive combat. The cloak gives it utility, the Lethal Force refit makes it dangerous against players, and Open the Wound rewards drawn-out fights. It will not keep pace with grade 5 and 6 hulls forever, but it scraps cleanly at Operations 57, so the investment is not wasted once you outgrow it.
