The U.S.S. Intrepid is a grade 3 Rare Federation Battleship that unlocks at Shipyard level 32. It is built for hostile grinding: the Frontline Defender ability stacks Armor, Shield Deflection, and Dodge whenever the ship fights hostiles, while the activatable Relentless Assault adds a heavy burst of damage against hostiles and armadas. If you fly Federation and want a mid-game combat ship that survives return fire and still hits hard, the Intrepid earns its slot.
How to get the U.S.S. Intrepid
The Intrepid needs 120 blueprints and a Shipyard at level 32 before you can build it. Its blueprints come from the Federation faction store, and Warzone missions have handed out a single blueprint as well, so most of the 120 are bought with faction credits.
The build cost from the current game data is 4,500,000 Tritanium, 72,000 Dilithium, 625 3-star Common Refined Crystal, and 4,100 3-star Common Refined Ore. Construction takes 23 days at base, before any build-speed research or boosts. The Intrepid becomes scrappable once your station reaches Operations level 46, so it can later feed parts into higher-grade ships.
U.S.S. Intrepid ability
Frontline Defender is the Intrepid’s always-active ship ability. When the ship fights hostiles, it raises its own Armor, Shield Deflection, and Dodge. At ship level 1 the bonus is 40%, and it climbs to 130% at level 45, passing roughly 58% at level 10, 82% at level 22, and 118% at level 40 along the way.
That makes the Intrepid a tanky hostile hunter. The buff only applies against hostiles, so it does nothing in player-versus-player fights. Treat the ship as a PvE grinder that shrugs off return fire while you clear Klingon and other NPC targets.
U.S.S. Intrepid active ability
Relentless Assault is a separate, player-triggered ability with a cooldown, unlocked through a refit (covered below). It increases the Intrepid’s base Damage against hostiles and armadas. The bonus scales with tier, from 2000% at tier 9 up to 3000% at tier 18.
Because it is an activatable, you fire it during combat instead of leaning on it passively, and the cooldown shortens as the ship tiers up. Paired with Frontline Defender’s survivability, it lets the Intrepid soak hits and then land a large burst on tougher hostiles and armada targets.
Stats and tiers
Base values below come from the current game data; research, buffs, and officers raise them in play.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 2.8 / 33 | 85 | 12,000 (250) | 26,705 | 73,740 | 50,222.5 |
| 5 | 3.2 / 46 | 85 | 21,340 (310) | 26,705 | 86,107 | 56,406 |
| 9 | 3.6 / 65 | 85 | 48,000 (500) | 26,705 | 141,530 | 84,117.5 |
Shield HP holds steady across tiers while hull HP nearly doubles, which is why the Intrepid feels sturdier the higher you push it, especially with Frontline Defender running.
Weapons and firing pattern
Warm-up is the round a weapon first fires, and cool-down is how many rounds pass between shots after that. All three of the Intrepid’s guns are energy weapons. Values are at max tier 9.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Disrupter Cannon | Energy | 1 | 1 | 1 | 15,850–19,374 | 10% | 150% |
| Double Cannon | Energy | 1 | 2 | 1 | 19,021–23,248 | 10% | 150% |
| High Charge Cannon | Energy | 1 | 3 | 1 | 19,021–23,248 | 10% | 150% |
The first cannon opens on round 1 and the other two stagger in over the next two rounds, so the Intrepid ramps into full damage by round 3 and holds it from there.
Crew slots and officer bonus
The Intrepid opens its first officer slot at ship level 5 and reaches a full seven slots at level 45.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 35 | 5 |
| 40 | 6 |
| 45 | 7 |
The ship also boosts your officers’ stats as it progresses, stepping up the ladder below. On the Intrepid the attack, defense, and health bonuses are identical at each step, so one column covers all three.
| Amount | Bonus (attack / defense / health) |
|---|---|
| 200 | 30% |
| 400 | 60% |
| 650 | 90% |
| 900 | 120% |
| 1,200 | 150% |
| 1,600 | 180% |
| 2,200 | 210% |
| 3,000 | 240% |
| 4,000 | 270% |
| 6,000 | 300% |
U.S.S. Intrepid refits
The Intrepid has two refits, both bought with ship shards. The first is what turns on its active ability.
| Refit | What it does |
|---|---|
| Intrepid Relentless Assault | Unlocks the Relentless Assault active ability (base Damage against hostiles and armadas, 2000% at tier 9 up to 3000% at tier 18). Requires a level 32 Armory and 80 shards. |
| Hijacked TOS U.S.S. Intrepid Class | Unlocks the Hijacked refit for 60 shards. Raises the Intrepid’s base Weapon Damage by 300% and the base cost efficiency of Intrepid parts, materials, and resources by 100%. |
Crew for the U.S.S. Intrepid
The Intrepid is a PvE battleship, so crew it for hostile and armada damage rather than PvP mitigation. A captain that boosts weapon damage or critical hits gets the most out of Relentless Assault, and bridge officers that add attack or reinforce shields and hull let Frontline Defender’s tanking carry longer fights. For picks that fit your current roster, check the Officer Tier List. Crews shift with the meta, so treat any single lineup as a starting point.
The U.S.S. Intrepid in Star Trek
The Intrepid class first appears in Star Trek: Enterprise as an NX-era United Earth Starfleet vessel, a contemporary of Captain Archer’s Enterprise NX-01. It shows up during the Xindi crisis, backing the Enterprise as it pushes into the Delphic Expanse, and it is built for patrol and combat rather than deep exploration. Star Trek Fleet Command reuses the design as a Federation battleship and keeps that role in its own story: a short-range warship that defends Federation border colonies against Klingon raids.
U.S.S. Intrepid build cost by tier
Build and repair costs for every tier, carried over from the previous version of this page.
| Tier | Build cost | Repair cost | Build time | Repair time | Cargo | Protected cargo |
|---|---|---|---|---|---|---|
| Tier 1 | 4,500,000 Tritanium 72,000 Dilithium 625 3* Common Crystal 4,100 3* Common Ore |
148,720 Tritanium 3,346 Dilithium |
23d 0h 0m | 17h 32m | Base: 3,000 | Base: 100 |
| Tier 2 | 11,700,000 Tritanium 378,000 Dilithium 1,060 3* Common Crystal 4,110 3* Common Ore 832 3* Battleship Parts |
203,298 Tritanium 9,149 Dilithium |
4d 16h 0m | 19h 7m | Base: 6,000 | Base: 200 |
| Tier 3 | 23,650,000 Tritanium 909,000 Dilithium 925 3* Common Crystal 111 3* Uncommon Crystal 3,125 3* Common Ore 450 3* Uncommon Ore 1,629 3* Battleship Parts |
274,824 Tritanium 20,333 Dilithium |
9d 8h 0m | 21h 31m | Base: 9,000 | Base: 300 |
U.S.S. Intrepid ship XP needed by level
Experience required to reach each level, with the health and shield bonuses that come with it.
Tier 1
Level 2: 800
Level 3: 1,000
Level 4: 1,400
Level 5: 1,700
Tier 2
Level 6: 2,400
Level 7: 2,900
Level 8: 3,900
Level 9: 4,600
Level 10: 6,000
Tier 3
Level 11: 7,000
Level 12: 8,500
Level 13: 9,500
Level 14: 11,000
Level 15: 13,500
Resources to max out a U.S.S. Intrepid
- 2,011,150,000 Tritanium
- 123,859,000 Dilithium
- 7,910 3* Common Crystal
- 6,041 3* Uncommon Crystal
- 998 3* Rare Crystal
- 43,385 3* Common Ore
- 19,125 3* Uncommon Ore
- 3,959 3* Rare Ore
- 147,061 3* Battleship Parts
Total Experience: 2,561,700
Resources from recycling a max U.S.S. Intrepid
- 18,582,450 Dilithium
- 201,340,000 Tritanium
- 78,185 4* Common Crystal
- 4,431 4* Uncommon Crystal
- 695 4* Rare Crystal
- 145,200 4* Common Ore
- 8,228 4* Uncommon Ore
- 1,291 4* Rare Ore
- 263,501 4* Common Battleship Parts
- 19,763 4* Uncommon Battleship Parts
- 51,234 Ship XP
Time to Recycle
Time: 28d 21h 57m
Seconds: 2,498,220 **

Is the U.S.S. Intrepid worth it?
For a grade 3 Rare, the Intrepid is a solid Federation hostile grinder. Frontline Defender keeps it alive against NPC fire and Relentless Assault gives it real burst against tougher hostiles and armadas, which is more utility than most ships in its band offer. It stays useful until higher-grade battleships replace it, and once you reach Operations level 46 you can scrap it for parts. Federation players who grind PvE should build it; PvP-focused commanders can pass.