The Korinar is a grade 4 Rare Klingon Explorer that unlocks at Shipyard level 46. It plays as an all-rounder with a farming edge: its Loot the Weak ability pulls extra resources from every hostile you kill, which makes it a steady grinder for a mid-game Klingon roster. It cloaks and hits reasonably hard for its grade, so it earns a slot while you build toward higher tiers.
How to get the Korinar
Building the Korinar takes 350 blueprints, a Shipyard at level 46, and the ship’s own unlock research completed. Once those are met, the build cost is 8,000 4★ Common Refined Gas, 100,000,000 Tritanium, 3,800,000 Dilithium, and 2,800 4★ Common Refined Ore, with a build time of 200 days. Where the blueprints come from is not part of the ship data, so check the current in-game stores and events for availability.
Korinar ability
Loot the Weak is the Korinar’s always-active ship ability. It gives the ship more resources from hostiles, starting at 10% at level 1 and climbing to 120% at level 60. That scaling is the reason to level the Korinar if you farm hostiles for materials, since the bonus more than doubles your haul at the top end. Because it is always on, you collect the extra resources on every hostile kill without doing anything.
Korinar active ability
The Korinar can also carry two player-triggered abilities that come from its refits. Ship Cloaking hides the ship on the map; the cloak drops when its timer runs out or when you enter combat, start mining, or dock at a station. Relentless Assault raises the Korinar’s weapon damage against hostiles and armadas. Both are unlocked through refits (see the refit section below), and once unlocked you activate them yourself instead of relying on the passive ability.
Stats and tiers
These are base values from the current game data; research, buffs, and officers raise them in play. Hull health stays flat across tiers while shields and cargo grow, so most of the Korinar’s survivability gain comes from its shield.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 4.3 / 140 | 85 | 60,000 (1,000) | 399,310 | 392,476 | 395,893 |
| 6 | 4.8 / 190 | 85 | 84,000 (2,100) | 544,180 | 392,476 | 468,328 |
| 12 | 5.4 / 225 | 85 | 145,000 (6,500) | 826,261 | 392,476 | 609,368.5 |
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. Values below are at max tier 12.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| 1 | Energy | 3 | 1 | 3 | 113,494-136,191 | 10% | 150% |
| 2 | Energy | 2 | 1 | 1 | 35,468-42,558 | 10% | 150% |
| 3 | Kinetic | 2 | 2 | 2 | 99,303-109,234 | 10% | 150% |
The Korinar leans on energy weapons, with one heavier kinetic gun rounding out the pattern.
Crew slots and officer bonus
The Korinar opens officer slots as it levels, reaching a full six-officer bridge at ship level 55.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 35 | 4 |
| 45 | 5 |
| 55 | 6 |
The ship also boosts your officers’ own stats, stepping up a ladder as the ship progresses. On the Korinar the attack, defense, and health bonuses are identical, so the same percentage applies to all three at each step.
| Amount | Bonus |
|---|---|
| 1,000 | 45% |
| 2,000 | 90% |
| 3,250 | 135% |
| 4,500 | 180% |
| 6,000 | 225% |
| 8,000 | 270% |
| 11,000 | 315% |
| 15,000 | 360% |
| 20,000 | 405% |
| 30,000 | 450% |
Korinar refits
Refits unlock the Korinar’s cloak and its active ability, plus an Apex mitigation layer and a hijacked skin. Each costs shards, and one also needs an Armory building.
| Refit | What it does |
|---|---|
| Korinar Cloaking | Unlocks the ship’s cloaking ability. Costs 80 shards. |
| Korinar Relentless Assault | Unlocks the Relentless Assault ability, which raises weapon damage against hostiles and armadas. Requires a level 46 Armory and 80 shards. |
| Apex Korinar | Costs 120 shards. Grants 500 Apex Barrier when using the Korinar against hostiles (armadas excluded). Apex Barrier is true damage mitigation applied after all other bonuses; every 100 points lets you take 1% more damage. |
| Hijacked TOS Korinar Class | A skin refit that increases the Korinar’s base weapon damage by 500% and the cost efficiency of Korinar parts, materials, and resources by 200%. Costs 80 shards. |
Crew for the Korinar
The Korinar’s payoff is hostile farming, so build the bridge around killing hostiles quickly and surviving the return fire. A captain that boosts weapon damage or critical hits shortens each fight, while officers that add mitigation or shield health keep you going through longer grinds. The best specific officers shift with the game’s meta, so check the Officer Tier List for current picks and treat any single lineup as a starting point rather than a fixed answer.
The Korinar in Star Trek
The Korinar is a Star Trek Fleet Command design rather than a ship class from the television series or films. In the game’s lore it is a common sight in the Kronos system, acting as the Chancellor’s eyes and ears in local space. The description frames it as a reactionary vessel and a dependable all-rounder, which lines up with how it plays: a mid-grade Klingon Explorer that does a bit of everything rather than specializing in one job.
Is the Korinar worth it?
For a grade 4 Rare, the Korinar is a solid mid-game pickup, especially for Klingon players who farm hostiles for resources. Loot the Weak pays off more the longer you grind, and the cloak plus the Relentless Assault refit give it some flexibility. It becomes scrappable at Operations level 55, so later on it doubles as a source of ship parts once you move up to higher-grade hulls. Chase it if you want a dependable Klingon farmer.