The Gladius is a grade 3 Rare Romulan Interceptor built to hunt hostiles. Its Secret Weapon ability stacks a heavy damage bonus against hostile targets, and a cloaking refit lets it slip in and out of contested systems unseen. You can build it once your Shipyard reaches level 32. For newer Romulan players who want a fast, hard-hitting grinder, it earns its slot.
How to get the Gladius
The Gladius needs 120 blueprints and a Shipyard at level 32 before you can start the build. Its blueprints have been available for in-game Credits rather than locked behind a single event, which keeps the ship within reach for players still building up a Romulan fleet.
The base build cost is 3,750,000 Tritanium, 90,000 Dilithium, 4,100 3★ Common Refined Crystal, and 625 3★ Common Refined Gas, with a build time of 23 days. Buildings, research, and buffs shorten that time in practice, so treat the figure as a ceiling rather than a fixed wait.
Gladius ability
The Gladius carries Secret Weapon, an always-active ability that raises the ship’s damage when it fights hostiles. It starts at 35% at ship level 1 and climbs to 80% at level 45. Because the bonus only applies against hostiles, the Gladius shines clearing grind targets and mission enemies rather than in player-versus-player fights. Level the ship up and that damage bonus keeps growing, which is what keeps a grade 3 hull useful well past the point you unlock it.
Gladius active ability
The Gladius can also mount Ship Cloaking, a player-triggered ability you unlock through a refit. While it is active, the ship stays hidden until the cloak’s duration runs out, or until you enter combat, begin mining, or dock at a station. Use it to cross contested space or reposition without drawing fire, then drop the cloak to strike. Cloaking is unusual on a ship this small, and it is a big part of the Gladius’s appeal.
Stats and tiers
Base values from the current game data; research, buffs, and officers raise them in play. The table shows three anchor tiers rather than every step.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 2.8 / 33 | 115 | 12,000 (250) | 32,344 | 36,866 | 34,605 |
| 5 | 3.2 / 46 | 115 | 21,340 (310) | 32,344 | 36,866 | 34,605 |
| 9 | 3.6 / 65 | 115 | 48,000 (500) | 32,344 | 36,866 | 34,605 |
Warp range climbs steadily from tier to tier, so each tier opens up more of the map, while cargo space nearly quadruples from tier 1 to tier 9.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is how many rounds it waits between shots after that. These are the weapon stats at max tier 9.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Kinetic cannon 1 | Kinetic | 1 | 1 | 2 | 39,442–47,330 | 10% | 150% |
| Kinetic cannon 2 | Kinetic | 1 | 1 | 2 | 39,442–47,330 | 10% | 150% |
| Phaser laser | Energy | 1 | 1 | 1 | 16,548–20,224 | 10% | 150% |
The two kinetic cannons hit far harder than the energy phaser but fire less often, so the Gladius leans on kinetic damage. That makes kinetic-boosting officers a natural fit.
Crew slots and officer bonus
The Gladius opens officer slots as it levels, reaching a full seven at ship level 45.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 35 | 5 |
| 40 | 6 |
| 45 | 7 |
The ship also boosts the officers you crew on it, raising their attack, defense, and health stats by the same amount as it climbs the ladder below.
| Amount | Bonus (attack / defense / health) |
|---|---|
| 200 | 30% |
| 400 | 60% |
| 650 | 90% |
| 900 | 120% |
| 1,200 | 150% |
| 1,600 | 180% |
| 2,200 | 210% |
| 3,000 | 240% |
| 4,000 | 270% |
| 6,000 | 300% |
Gladius refits
Refits unlock extra abilities and a skin for the Gladius, each paid for with ship shards.
| Refit | What it does |
|---|---|
| Gladius Cloaking | Enables the Ship Cloaking ability. Costs 80 shards. |
| Gladius Relentless Assault | Unlocks the Relentless Assault ability, which raises base damage against hostiles and armadas, scaling from 2000% at tier 9 to 3000% at tier 18. Requires a level 32 Armory and 80 shards. |
| Hijacked TOS Gladius Class | A skin that increases the ship’s base weapon damage by 300% and the cost efficiency of Gladius parts, materials, and resources by 100%. Costs 60 shards. |
Crew for the Gladius
Secret Weapon rewards a bridge built around hostile damage, so the Gladius wants a captain whose ability boosts weapon or kinetic damage against hostiles, backed by officers that add to attack or critical hits. With two kinetic cannons doing most of the work, kinetic-focused officers pull the most weight here.
Good officer picks shift as the game updates, so check the Officer Tier List for current crews rather than locking into one setup.
Best crews for Gladius
Captain: Yuki Sulu
Officer: Alexander Marcus
Officer: Liviana Charvanek
A great Gladius hunting crew against battleships. Below deck focus crew on health.
Captain: James T. Kirk
Officer: Spock
Officer: Leonard McCoy
A Gladius starting crew against PvP and Yellow hostiles. Below deck focus on defense.
Captain: Yuki Sulu
Officer: Alexander Marcus
Officer: Khan Noonien Singh
A good all-around Gladius crew. Below deck focus crew on balanced stats.
The Gladius in Star Trek
The Gladius is a Star Trek Fleet Command original rather than a ship from the shows or films. Its name borrows from the gladius, the short sword carried by Roman legionaries, which fits a light, close-range attacker. In the game’s own telling, the Gladius class is a classic Romulan interceptor built for mobility and sharp changes of direction, with a slim hull meant to slip away from incoming torpedo fire on an attack run.
Gladius build cost by tier
Build and repair costs for every tier, carried over from the previous version of this page.
| Tier | Build cost | Repair cost | Build time | Repair time | Cargo | Protected cargo |
|---|---|---|---|---|---|---|
| Tier 1 | 3,750,000 Tritanium 90,000 Dilithium 625 3★ Common Gas 4,100 3★ Common Crystal |
— | 23d | 17h 32m 24s | Base: 25,510 | Base: 510 |
| Tier 2 | 20,800,000 Tritanium 173,000 Dilithium 1,000 3★ Common Gas 3,910 3★ Common Crystal 802 3★ Interceptor Parts |
49,203 Tritanium 6,724 Dilithium |
4d 16h | 19h 7m 24s | Base: 34,980 | Base: 730 |
| Tier 3 | 41,950,000 Tritanium 412,000 Dilithium 1,475 3★ Common Gas 74 3★ Uncommon Gas 5,625 3★ Common Crystal 300 3★ Uncommon Crystal 1,579 3★ Interceptor Parts |
113,684 Tritanium 14,598 Dilithium |
9d 8h | 21h 30m 54s | Base: 45,490 | Base: 960 |
| Tier 4 | 69,800,000 Tritanium 878,000 Dilithium 2,500 3★ Common Gas 330 3★ Uncommon Gas 8,200 3★ Common Crystal 1,475 3★ Uncommon Crystal 2,785 3★ Interceptor Parts |
181,602 Tritanium 32,056 Dilithium |
15d 13h 20m | 23h 51m 36s | Base: 57,360 | Base: 1,200 |
| Tier 5 | 129,700,000 Tritanium 1,730,000 Dilithium 2,800 3★ Common Gas 810 3★ Uncommon Gas 3,100 3★ Common Crystal 3,700 3★ Uncommon Crystal 4,790 3★ Interceptor Parts |
318,447 Tritanium 63,672 Dilithium |
23d 8h | 1d 3h 39m 42s | Base: 70,990 | Base: 1,450 |
| Tier 6 | 233,300,000 Tritanium 3,500,000 Dilithium 1,200 3★ Uncommon Gas 18 3★ Rare Gas 6,250 3★ Common Crystal 4,000 3★ Uncommon Crystal 76 3★ Rare Crystal 9,525 3★ Interceptor Parts |
524,145 Tritanium 125,673 Dilithium |
31d 2h 40m | 1d 7h 42m 6s | Base: 86,900 | Base: 1,720 |
| Tier 7 | 585,800,000 Tritanium 9,100,000 Dilithium 1,750 3★ Uncommon Gas 93 3★ Rare Gas 14,500 3★ Common Crystal 4,600 3★ Uncommon Crystal 390 3★ Rare Crystal 21,775 3★ Interceptor Parts |
787,896 Tritanium 194,013 Dilithium |
38d 21h 20m | 1d 12h 5m 48s | Base: 105,780 | Base: 2,010 |
| Tier 8 | 1,024,000,000 Tritanium 16,500,000 Dilithium 2,200 3★ Uncommon Gas 258 3★ Rare Gas 2,500 3★ Uncommon Crystal 1,200 3★ Rare Crystal 39,900 3★ Interceptor Parts |
1,279,467 Tritanium 330,583 Dilithium |
50d 13h 20m | 1d 15h 34m 24s | Base: 128,530 | Base: 2,330 |
| Tier 9 | 1,462,000,000 Tritanium 24,300,000 Dilithium 550 3★ Rare Gas 4,100 3★ Uncommon Crystal 2,050 3★ Rare Crystal 60,150 3★ Interceptor Parts |
2,197,486 Tritanium 636,662 Dilithium |
62d 5h 20m | 1d 19h 51m 18s | — | — |
Gladius ship XP needed by level
Experience required to reach each level, with the health and shield bonuses that come with it.
Tier 1
Level 2: 800
Level 3: 1,000
Level 4: 1,400
Level 5: 1,700
Tier 2
Level 6: 2,400
Level 7: 2,900
Level 8: 3,900
Level 9: 4,600
Level 10: 6,000
Tier 3
Level 11: 7,000
Level 12: 8,500
Level 13: 9,500
Level 14: 11,000
Level 15: 13,500
Tier 4
Level 16: 15,000
Level 17: 17,500
Level 18: 19,500
Level 19: 23,000
Level 20: 25,000
Tier 5
Level 21: 29,000
Level 22: 31,500
Level 23: 36,000
Level 24: 39,000
Level 25: 42,000
Tier 6
Level 26: 47,000
Level 27: 51,000
Level 28: 57,000
Level 29: 61,000
Level 30: 69,000
Tier 7
Level 31: 72,000
Level 32: 81,000
Level 33: 86,000
Level 34: 95,000
Level 35: 100,000
Tier 8
Level 36: 105,000
Level 37: 116,000
Level 38: 122,000
Level 39: 134,000
Level 40: 140,000
Tier 9
Level 41: 154,000
Level 42: 161,000
Level 43: 176,000
Level 44: 183,000
Level 45: 200,000
Resources to max out a Gladius
Total Build Cost*
- 3,571,100,000 Tritanium
- 56,683,000 Dilithium
- 8,400 3★ Common Gas
- 6,364 3★ Uncommon Gas
- 919 3★ Rare Gas
- 45,685 3★ Common Crystal
- 20,675 3★ Uncommon Crystal
- 3,716 3★ Rare Crystal
- 141,306 3★ Interceptor Parts
Experience: 2,561,700
*Costs and time are base values only. These are player-specific based on buildings and research.
Gladius recycling time & reward
Scrapping rewards at level 45
Scrap Time*: 28d 21h 57m
Seconds: 2,498,220
Rewards*:
- 357,297,500 x Tritanium
- 8,506,950 x Dilithium
- 78,183 x 4★ Common Gas
- 4,431 x 4★ Uncommon Gas
- 695 x 4★ Rare Gas
- 145,197 x 4★ Common Crystal
- 8,228 x 4★ Uncommon Crystal
- 1,291 x 4★ Rare Crystal
- 264,137 x 4★ Common Interceptor Parts
- 51,234 x Ship XP
- 19,811 x 4★ Uncommon Interceptor Parts
Note:
* Trit & Dil rewards are based on upgraded components.
* Scrap time will depend on the level of your Scrapyard.
Gladius video
Gladius Reveal! | Tiering cost, various crew loadouts, and more! | Also getting REKT by a B’Rel
Is the Gladius worth it?
For a grade 3 Rare interceptor, the Gladius is a dependable hostile grinder through the early and middle game, and its cloak gives it a trick most ships its size lack. The Secret Weapon bonus keeps climbing as you level it, so it stays useful against hostiles long after you build it. Once your Operations reaches level 46 you can scrap it for parts, so it doubles as a feeder later on. Romulan-leaning players who want an efficient hunter should pick it up.
