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The Separatist is an early-game hostile in Star Trek Fleet Command that spawns at levels 17 and 22 as an Interceptor, and at level 26 as a boss in Interceptor, Explorer and Battleship hulls. You find it in nine systems at warp 15 to 16. Every kill pays Parsteel and Dilithium, and the level 26 boss adds Tritanium. The Separatists are the faction that broke with the Klingon Empire to start a war with its Federation and Romulan enemies.

Separatist locations by level

Each level spawns in its own set of three systems. The level 17 and 22 ships are single Interceptors; the level 26 boss can appear as any of the three combat hulls.

Level Type Hull Warp Systems
17 Separatist Interceptor 15 Ka’Bi, Rana Nur, Achillon
22 Separatist Interceptor 15 Kol Ran, Aesuri, Rada Ban
26 Separatist boss Interceptor, Explorer, Battleship 16 Urthak, Pareleon, Constina

The systems sit across Klingon, Federation and Romulan territory, so the faction reputation you have in each area decides whether local stations and other hostiles leave you alone while you hunt.

How to beat the Separatist

The level 17 and 22 Separatists are Interceptors, so bring an Explorer. Explorers beat Interceptors, Interceptors beat Battleships, and Battleships beat Explorers. At these levels any Explorer you have kept upgraded will clear them quickly, and neither version has a ship ability to worry about.

The level 26 boss is a different fight. It carries 3,500,000 hull and 200,000 shield, against 89,925 attack, so the danger is running out of rounds before it runs out of hull rather than being destroyed outright. Check which hull the boss you target is using and pick the ship that counters it: an Explorer for the Interceptor boss, an Interceptor for the Battleship boss, and a Battleship for the Explorer boss. The boss has no ship ability either, so the counter triangle and raw damage decide the fight.

Crew for the Separatist boss

Damage over time pays off against a target with this much hull, which is why Nero’s crew works here. As captain, Nero can set the enemy ship Burning when you hit it, and his captain maneuver raises your weapon damage by 40% at rank 1 in any round the target is Burning. On a Battleship, Livis raises your ship’s maximum hull health and Javaid raises its armor, which keeps you in the fight for the extra rounds a boss this size needs. All three share the Nero’s Crew synergy group. Use that Battleship setup against the Explorer version of the boss, where the hull counter is on your side.

If you have not unlocked these officers, the officer tier list covers strong early-game crews that work on any hostile.

Rewards and what it drops

Resource Amount per kill Dropped by
Parsteel 600 to 5,000 Every level
Dilithium 15 to 200 Every level
Tritanium 500 to 1,500 Level 26 boss only

Amounts rise with level, so the level 22 Separatist pays noticeably more than the level 17 one, and the boss pays the most. Kills also give ship XP: 169 at level 17, 283 at level 22 and 393 for the boss.

Separatist stats

Level Hull type Strength Attack Defense Hull HP Shield HP
17 Interceptor 25,031 13,161 6,110 5,760 5,760
22 Interceptor 65,615 33,710 17,505 14,400 14,400
26 (boss) Explorer 2,381,490 89,925 441,565 3,500,000 200,000

The boss shows the same strength in all three hulls. The jump from level 22 to the boss is roughly 36 times the strength, which is why it deserves a counter ship and a proper crew while the regular Separatists do not.

Separatist firing pattern

The Separatist fires one Energy weapon and two Kinetic weapons. At level 17 the Energy weapon hits for 2,080 to 2,542 every round, and each Kinetic weapon hits for 4,992 to 6,101 every other round. Both start firing after a one-round warm-up and have a 10% critical chance at 1.5 times damage. The Kinetic volleys are the bulk of its damage, so rounds where both land are the ones that hurt.

Video: scoring big against Separatist bosses

https://youtu.be/GvnlB74StIs

Is the Separatist worth farming?

For a player between levels 17 and 26, yes. The regular Separatists are quick Explorer kills that pay Parsteel and Dilithium close to home, and the boss is one of the earliest reliable sources of Tritanium, as long as you bring the right counter hull. Once you move past level 30 the rewards stop keeping up with your costs, and other Klingon hostiles are a better use of your time. For every other hostile by faction and level, start at the hostile guide.