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Borg armadas in Star Trek Fleet Command are group armadas against Borg Cubes, and they spawn at four levels: the level 25 Borg Cube in eleven systems at warp 25 (Alastor, Gakora, Soltor, Semele, Halkor, Truai, Castor, Altor, Antigone, Yaar and Protari), the level 30 Borg Tactical Cube in Udarian, Razgara, Olaria and Feilji at warp 29, the level 35 Borg Assimilator Cube in Waji’ku and Xent’kra at warp 33, and the three level 40 Mega Cubes in Megaera, Tisiphone and Alecto at warp 33. All of them drop Active Nanoprobes. The later Borg Polygon group armadas (level 42 to 70) and the Conqueror Borg solo armadas (level 55 to 80) have their own tables below. Looking for the Borg Spheres? Those are on the Borg solo armada locations page.

Borg armada locations

Every Borg Cube armada sits in systems whose level matches the armada, so the level column doubles as the system level. The Nanoprobe payout rises sharply with each tier, from 120 on the Borg Cube to 7,000 on a Mega Cube.

Target Level Rarity Warp Systems (level) Active Nanoprobes
Borg Cube 25 Uncommon 25 Alastor (25), Gakora (25), Soltor (25), Semele (25), Halkor (25), Truai (25), Castor (25), Altor (25), Antigone (25), Yaar (25), Protari (25) 120
Borg Tactical Cube 30 Rare 29 Udarian (30), Razgara (30), Olaria (30), Feilji (30) 1,280
Borg Assimilator Cube 35 Epic 33 Waji’ku (35), Xent’kra (35) 4,500
Mega Cube Disruptor 40 Epic 33 Megaera (40), Tisiphone (40), Alecto (40) 7,000
Mega Cube Photon Cannon 40 Epic 33 Megaera (40), Tisiphone (40), Alecto (40) 7,000
Mega Cube Tractor Beam 40 Epic 33 Megaera (40), Tisiphone (40), Alecto (40) 7,000

The three Mega Cubes (Disruptor, Photon Cannon and Tractor Beam) share the same three systems and identical stats, so treat them as one level 40 Epic target with three faces.

How to run Borg armadas

The level 25 to 35 cubes play like regular armadas: standard armada crews work, and they are best flown on the Vi’dar. These armadas pay modest rewards on their own, which is why most alliances save them for Borg events, when kills also score event points.

The Epic Mega Cubes need a different approach. Without several strong Vi’dars in your alliance, a first attempt will probably fail, but it is still worth trying, because the directives are free and even a failed attack earns points toward other events. As your alliance builds stronger Vi’dars, you can make real attempts. Crewing matters more here than in any other Borg armada, so coordinate before you launch:

  • Depending on your strength, put Five of Eleven in the captain seat for mitigation and Six of Eleven for damage on every ship but one.
  • One player should run a hull breach officer, ideally Lorca, with Gorkon as the fallback.
  • The rest should use Khan to raise critical hit chance, which multiplies damage while the target is hull breached.
  • The weakest Vi’dar should take Nine of Eleven as captain with Seven of Eleven and Eight of Eleven. Together they strip away critical hits, which cuts the damage the whole group takes.

Players with the highest-tier Khans should lead the armada. If Khans are equal, lead with the highest-tier Vi’dars, and let weaker players fill the support roles.

Crews for Borg armadas

The standard crew for the Borg Cube, Tactical Cube and Assimilator Cube is Five of Eleven as captain with Six of Eleven and Khan, with below decks weighted toward attack and health. Every Borg Cube armada carries a 30% critical chance, with crit damage from 270% on the Borg Cube up to 400% on the Mega Cubes, so anything in your crew that reduces critical hits pays off. Crew picks shift with the meta; the officer tier list keeps current recommendations.

Borg Polygon armada locations

Borg Polygons are Borg group armadas from level 42 to 70 in three versions (1.0, 1.1 and 1.2), and each pays Borg Polygon Group Armada Credits. Their Q Junior’s Twist ability sets a clock: defeat the Borg Polygon within 20 rounds. They also fire a Cutting Beam on the second weapon of every round that deals lethal damage, and Polygon 1.1 and 1.2 raise their Apex Barrier by 30,000 at the start of combat, with 1.2 adding a 400% increase to weapon shots.

Level Target Warp System Polygon credits Power
42 Borg Polygon 1.0 105 Nova Kron 800 1,353,148,628,952
44 Borg Polygon 1.0 150 Ephemeris 1,000 3,968,726,557,548
44 Borg Polygon 1.1 150 Neco 3,000 34,069,261,309,561
46 Borg Polygon 1.0 170 Brikker 1,250 9,577,621,310,448
46 Borg Polygon 1.1 170 Horalius 12,000 47,304,641,326,329
48 Borg Polygon 1.0 190 Gilmour 1,565 16,502,284,784,265
48 Borg Polygon 1.1 190 Opanth 14,000 64,356,610,348,586
50 Borg Polygon 1.0 195 Osbor 2,000 29,510,583,715,349
50 Borg Polygon 1.1 195 Kenakel 17,000 86,747,507,090,508
52 Borg Polygon 1.1 240 Mehruunahd 20,000 152,988,119,998,495
54 Borg Polygon 1.1 295 Pherson 24,000 225,386,035,065,884
54 Borg Polygon 1.2 295 Toralia 68,000 382,175,353,788,480
56 Borg Polygon 1.1 430 Brookfield 30,000 450,011,755,504,761
56 Borg Polygon 1.2 430 Puusha 270,000 525,482,845,891,306
58 Borg Polygon 1.1 480 Faolain 35,000 686,843,505,654,652
58 Borg Polygon 1.2 480 Brucam 300,000 741,769,690,133,832
60 Borg Polygon 1.1 700 Corialsis 45,000 1,114,034,979,769,421
60 Borg Polygon 1.2 700 Jamohr 330,000 1,257,194,423,422,076
62 Borg Polygon 1.2 1000 Taryyn 360,000 1,650,889,005,954,452
64 Borg Polygon 1.2 1320 Sotama 400,000 2,588,511,149,540,036
66 Borg Polygon 1.2 1375 New Salem 440,000 3,482,992,871,290,467
68 Borg Polygon 1.2 1495 Canavan 480,000 4,779,946,512,165,674
70 Borg Polygon 1.2 1585 Gusoeop, Manmoor 600,000 6,801,756,238,861,663

Each Polygon system also holds a Borg Type 03, the solo version of the same fight, which is covered on the Borg solo armadas page.

Conqueror Borg armada locations

The Conqueror Borg armadas are solo armadas for the endgame, from level 55 to 80, and they pay Conqueror Borg Spatial Particles.

Level Rarity Warp Systems Spatial Particles
55 Common 320 Alma, M2-Parcer, Fee’Nan 50
58 Common 440 Chari, Natehal, Lor-925 100
60 Common 500 K’Biuk, Ana’Wi 250
62 Uncommon 1000 Ki’Ha, Amba-99 500
64 Uncommon 1200 Rua-V 650
65 Uncommon 1250 Del Fine 1,000
67 Uncommon 1400 Ste-Aid 2,000
69 Uncommon 1550 T-For 4,000
72 Rare 1600 Nic-B 8,000
75 Rare 3500 Aligar 10,000
76 Rare 4000 P’Vall-Ile 16,000
78 Rare 5000 R-Sha 32,000
80 Rare 6000 Molan’Lar 64,000

Every Conqueror Borg solo armada carries Adapt, Overcome, which destroys all of your ships unless you bring one Explorer, one Interceptor and one Battleship and have built the Warp Dive Bar. They also raise their Isolytic Damage at the start of combat (by 50% on the Common tier, 1500% on Uncommon and 3000% on Rare), and the Uncommon and Rare tiers add Apex Barrier. For crew, the fight rewards Isolytic defense and critical damage reduction more than raw damage, so build around those and check the officer tier list for the current best picks.

Do not confuse these armadas with the Conqueror Borg Suppressors and Obliterators. Those are roaming hostiles from level 55 to 80 in the Assimilated systems, such as Assimilated Sol, and they destroy any ship that is not a Borg Sphere. The Conqueror Borg Suppressor page covers where they spawn and how the Sphere beats them.

Borg Cube armada stats

These are the stats for each Borg Cube armada. Hull and shield health are equal on every cube.

Target Power Hull HP Shield HP Attack Damage per round Defense
Cube (25) 38,879,151 38,576,151 38,576,151 206,390 128,390 96,610
Tactical Cube (30) 48,565,131 47,414,762 47,414,761 947,489 752,489 202,880
Assimilator Cube (35) 62,808,403 60,058,698 60,058,697 2,455,526 2,046,026 294,180
Mega Disruptor (40) 100,000,000 89,354,505 89,354,505 10,036,840 8,273,065 608,655
Mega Photon Cannon (40) 100,000,000 89,354,505 89,354,505 10,036,840 8,273,065 608,655
Mega Tractor Beam (40) 100,000,000 89,354,505 89,354,505 10,036,840 8,273,065 608,655

Defense and piercing

Target Armor Shield deflection Dodge Armor piercing Shield piercing Accuracy Crit chance / damage
Cube (25) 14,492 2,415 2,415 4,875 29,250 4,875 30% / 270%
Tactical Cube (30) 28,984 5,796 5,796 12,187.5 73,125 12,187.5 30% / 300%
Assimilator Cube (35) 43,476 7,680 7,680 29,250 146,250 29,250 30% / 400%
Mega Disruptor (40) 40,577 40,577 40,577 87,750 438,750 61,425 30% / 400%
Mega Photon Cannon (40) 40,577 40,577 40,577 438,750 61,425 87,750 30% / 400%
Mega Tractor Beam (40) 40,577 40,577 40,577 61,425 87,750 438,750 30% / 400%

Borg Cube firing patterns

Every cube mixes light weapons that fire every round with heavier ones that fire every other round, so damage spikes on alternate rounds. The Mega Cubes fire four to six shots per weapon.

Target Weapon type Count Damage per shot Fires Crit
Cube (25) Kinetic 1 4,987–6,095 x2 shots Every round 30% (2.7x)
Kinetic 1 27,933–34,140 x2 shots Every other round 30% (2.7x)
Energy 1 4,987–6,095 x2 shots Every round 30% (2.7x)
Energy 1 7,980–9,753 x4 shots Every other round 30% (2.7x)
Tactical Cube (30) Kinetic 1 26,187–32,004 x2 shots Every round 30% (3x)
Kinetic 1 146,653–146,653 x2 shots Every other round 30% (3x)
Energy 1 26,187–32,004 x2 shots Every round 30% (3x)
Energy 1 59,857–73,155 x4 shots Every other round 30% (3x)
Assimilator Cube (35) Kinetic 1 45,489–55,593 x3 shots Every round 30% (4x)
Kinetic 1 254,757–311,364 x3 shots Every other round 30% (4x)
Energy 1 45,489–55,593 x3 shots Every round 30% (4x)
Energy 1 72,784–88,956 x5 shots Every other round 30% (4x)
Mega Disruptor (40) Kinetic 1 102,352–125,086 x4 shots Every round 30% (4x)
Kinetic 1 382,137–467,046 x4 shots Every other round 30% (4x)
Energy 1 102,352–125,086 x4 shots Every round 30% (4x)
Energy 1 163,767–200,151 x6 shots Every other round 30% (4x)
Kinetic 1 163,767–200,151 x4 shots Every round 30% (4x)
Energy 1 163,767–200,151 x4 shots Every round 30% (4x)
Mega Photon Cannon (40) Kinetic 1 102,352–125,086 x4 shots Every round 30% (4x)
Kinetic 1 382,137–467,046 x4 shots Every other round 30% (4x)
Energy 1 102,352–125,086 x4 shots Every round 30% (4x)
Energy 1 163,767–200,151 x6 shots Every other round 30% (4x)
Kinetic 1 163,767–200,151 x4 shots Every round 30% (4x)
Energy 1 163,767–200,151 x4 shots Every round 30% (4x)
Mega Tractor Beam (40) Kinetic 1 102,352–125,086 x4 shots Every round 30% (4x)
Kinetic 1 382,137–467,046 x4 shots Every other round 30% (4x)
Energy 1 102,352–125,086 x4 shots Every round 30% (4x)
Energy 1 163,767–200,151 x6 shots Every other round 30% (4x)
Kinetic 1 163,767–200,151 x4 shots Every round 30% (4x)
Energy 1 163,767–200,151 x4 shots Every round 30% (4x)

Weapon accuracy, penetration and modulation

Accuracy works against your dodge, penetration against your armor, and modulation against your shield deflection. A cool-down of 1 means the weapon fires every round, and 2 means every other round.

Target Weapon type Count Accuracy Penetration Modulation Warm-up Cool-down Shots
Cube (25) Kinetic 1 4,875 4,875 29,250 1 1 2
Kinetic 1 4,875 4,875 29,250 2 2 2
Energy 1 4,875 4,875 29,250 1 1 2
Energy 1 4,875 4,875 29,250 2 2 4
Tactical Cube (30) Kinetic 1 19,500 19,500 117,000 1 1 2
Kinetic 1 9,750 9,750 58,500 2 2 2
Energy 1 9,750 9,750 58,500 1 1 2
Energy 1 9,750 9,750 58,500 2 2 4
Assimilator Cube (35) Kinetic 1 29,250 29,250 146,250 1 1 3
Kinetic 1 29,250 29,250 146,250 2 2 3
Energy 1 29,250 29,250 146,250 1 1 3
Energy 1 29,250 29,250 146,250 2 2 5
Mega Disruptor (40) Kinetic 2 61,425 87,750 438,750 1 1 4
Kinetic 1 61,425 87,750 438,750 2 2 4
Energy 2 61,425 87,750 438,750 1 1 4
Energy 1 61,425 87,750 438,750 2 2 6
Mega Photon Cannon (40) Kinetic 2 87,750 438,750 61,425 1 1 4
Kinetic 1 87,750 438,750 61,425 2 2 4
Energy 2 87,750 438,750 61,425 1 1 4
Energy 1 87,750 438,750 61,425 2 2 6
Mega Tractor Beam (40) Kinetic 2 438,750 61,425 87,750 1 1 4
Kinetic 1 438,750 61,425 87,750 2 2 4
Energy 2 438,750 61,425 87,750 1 1 4
Energy 1 438,750 61,425 87,750 2 2 6

Borg armada FAQ

Where are the Borg solo armada locations?

The Borg solo armadas are the Borg Spheres, in Megnomis, Atraxi, Petoran, Efros, Torovin, Thora-Beta-6, Thora-Omega-2 and Orin-Theta-12, plus the Borg Recon Sphere in Orin-Sigma-9. The cubes on this page are group armadas, not solo ones.

System Target Levels Warp
Megnomis, Atraxi Borg Sphere 35 35
Petoran Borg Sphere 41 to 43 40
Efros Borg Sphere 45 to 47 80
Torovin Borg Sphere 48 to 50 80
Thora-Beta-6 Borg Sphere 52 to 54 160
Thora-Omega-2 Borg Sphere 56 to 58 205
Orin-Theta-12 Borg Sphere 59 to 60 205
Orin-Sigma-9 Borg Recon Sphere 60 430

Every Sphere pays Borg Solo Armada Credits of its own rarity (Uncommon, Rare or Epic) plus a Foreknowledge buff for the Vi’dar Talios. Per-tier stats and the location map are on the Borg solo armada locations page.

Where is the Borg Polygon armada?

Polygon 1.0 runs from level 42 in Nova Kron to level 50 in Osbor, Polygon 1.1 from level 44 in Neco to level 60 in Corialsis, and Polygon 1.2 from level 54 in Toralia to level 70 in Gusoeop and Manmoor. Warp runs from 105 up to 1,585.

What crew do I need for the Conqueror Borg solo armada?

There is no single required crew, but there is a required fleet: one Explorer, one Interceptor and one Battleship, plus the Warp Dive Bar, or Adapt, Overcome destroys every ship you send. After that, prioritize officers and research that cut Isolytic Damage and critical damage, since those are what each tier raises.

Video: Borg armadas

Are Borg armadas worth running?

During a Borg event, yes: the cubes are quick points and a steady stream of Active Nanoprobes, and the Mega Cubes are the stretch goal for an alliance with strong Vi’dars. Outside events, the payout is small for the effort. For solo progress, the Borg Spheres and the Vi’dar Talios loop pay better, and the Borg hostiles hub lists every other Borg target by level.