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ISS Jellyfish Explorer Ship

The I.S.S. Jellyfish is a grade 4 Rare Explorer with no faction alignment, and it holds a place in the game as its first 4-star ship. Its Imperial Might ability adds a stacking damage bonus at the start of every combat round, so it hits hardest in fights that run long, and it can cloak to choose its moment. You build it at Shipyard level 39. For its grade band it is a solid damage-dealing Explorer that keeps some value as a scrap feeder later on.

How to get the I.S.S. Jellyfish

Building the I.S.S. Jellyfish takes 120 blueprints and a Shipyard at level 39. With the blueprints in hand, the build cost is 16,000,000 Tritanium, 800,000 Dilithium, 5,000 4★ Common Refined Gas, and 3,000 4★ Common Refined Ore, and the build runs 105 days 12 hours. Blueprints for an older ship like this one tend to rotate through events and store offers rather than sitting in one fixed place, so the practical advice is to grab them when the ship comes around. From Operations level 43 you can scrap it, which turns it into a source of grade 4 materials once you outgrow it.

I.S.S. Jellyfish ability

The ship ability is Imperial Might. At the start of every combat round the Jellyfish gains a damage bonus, and that bonus stacks with no cap, so each round it can hit harder than the last. The bonus starts at 15% at level 1 and climbs to 74% per stack by level 60. Ship abilities are always active, so this runs on its own with no input from you. Because the effect compounds across a fight, the Jellyfish is at its best against targets that take several rounds to bring down.

I.S.S. Jellyfish active ability

The Jellyfish also has Ship Cloaking, a player-triggered ability on a cooldown. When you activate it, the ship hides from other players; the cloak ends when its duration runs out, when you enter combat, when you start mining, or when you dock at a station. Cloaking lets you cross contested space or sit in a system without drawing attention until you decide to drop it. It has to be unlocked first through a refit, covered below.

Stats and tiers

Base values from the current game data; research, buffs and officers raise them in play.

Tier Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 4.4 / 60 85 36,000 (625) 186,164 157,194 171,679
6 4.9 / 85 85 71,000 (1,125) 254,347 214,775 234,561
12 5.5 / 130 85 113,000 (1,725) 387,066 326,855 356,960

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. The values below are at max tier 12. The kinetic Red Matter Torpedo lands one heavy shot, while the two Phase Cannons fire more often for steadier energy damage.

Weapon Type Shots Warm-up Cool-down Damage Crit chance Crit damage
Phase Cannon Energy 2 1 1 14,857–17,829 10% 150%
Phase Cannon Energy 2 1 1 14,857–17,829 10% 150%
Red Matter Torpedo Kinetic 1 2 2 79,242–87,165 10% 150%

Crew slots and officer bonus

The Jellyfish opens officer slots as it levels.

Ship level Officer slots
5 1
15 2
30 3
45 4
60 5

The ship also raises your officers’ attack, defense and health stats, stepping up a ladder as it progresses. Attack, defense and health share the same values, so one bonus column covers all three.

Amount Bonus
500 35%
1,000 70%
1,625 105%
2,250 140%
3,000 175%
4,000 210%
5,500 245%
7,500 280%
10,000 315%
15,000 350%

I.S.S. Jellyfish refits

The Jellyfish has a refit that unlocks its signature trick. Refit costs are paid in ship shards.

Refit What it does
I.S.S. Jellyfish Cloaking Enables the ship’s Ship Cloaking ability. Costs 80 shards to unlock.

A cosmetic U.S.S. Constellation skin has also been offered for the Jellyfish. Beyond the different look, it adds 50% to the ship’s ability against hostiles.

Crew for the I.S.S. Jellyfish

Imperial Might rewards fights that last several rounds, so build a bridge that keeps the Jellyfish firing and alive long enough for the stacking bonus to matter. A captain who boosts weapon damage or critical hits fits it well, paired with officers that add survivability or more offense so the ship reaches the rounds where its bonus is largest. Since it can cloak, it also suits players who want to reposition before committing to a fight. Crews shift with the meta, so check the Officer Tier List for current picks.

Best crews for the I.S.S. Jellyfish

PVP Crews

The I.S.S. Jellyfish in Star Trek

The Jellyfish first appeared in the 2009 Star Trek film as the ship Spock used to carry red matter in his effort to stop the supernova that threatened Romulus. It was a small, agile Vulcan craft built around that one mission. The I.S.S. Jellyfish is the Terran Empire’s mirror-universe version of that design, which never appeared on screen; the game imagines it as an espionage vessel fitted with a dark matter warp drive and disruptor cannons. In the game’s story Spock built it, but the Empire never got to use it before he made other plans for the ship.

I.S.S. Jellyfish build cost by tier

Build and repair costs for every tier, carried over from the previous version of this page.

Tier Build cost Repair cost Build time Repair time
Tier 1 16,000,000 Tritanium
800,000 Dilithium
5,000 4★ Common Gas
3,000 4★ Common Ore
3,742,200 Tritanium
30,620 Dilithium
105d 12h 0m 1d 11h 4m
Tier 2 569,800,000 Tritanium
15,000,000 Dilithium
5,645 4★ Common Gas
8,435 4★ Common Ore
34,800 4★ Common Explorer Parts
4,535,708 Tritanium
141,140 Dilithium
3d 11h 20m 1d 15h 27m
Tier 3 1,152,400,000 Tritanium
30,300,000 Dilithium
5,220 4★ Common Gas
8,940 4★ Uncommon Gas
2,820 4★ Common Ore
4,900 4★ Uncommon Ore
70,420 4★ Common Explorer Parts
19,840 4★ Uncommon Explorer Parts
5,794,801 Tritanium
414,074 Dilithium
6d 22h 40m 1d 22h 25m
Tier 4 1,948,600,000 Tritanium
51,300,000 Dilithium
8,840 4★ Common Gas
15,200 4★ Uncommon Gas
4,760 4★ Common Ore
8,180 4★ Uncommon Ore
119,020 4★ Common Explorer Parts
33,560 4★ Uncommon Explorer Parts
7,115,164 Tritanium
531,956 Dilithium
11d 13h 46m 2d 5h 41m
Tier 5 3,035,500,000 Tritanium
80,100,000 Dilithium
13,740 4★ Common Gas
23,740 4★ Uncommon Gas
7,440 4★ Common Ore
12,740 4★ Uncommon Ore
185,440 4★ Common Explorer Parts
52,240 4★ Uncommon Explorer Parts
9,006,262 Tritanium
709,184 Dilithium
17d 8h 40m 2d 14h 37m
Tier 6 4,497,400,000 Tritanium
114,647,500 Dilithium
22,980 4★ Common Gas
32,770 4★ Uncommon Gas
12,275 4★ Common Ore
16,110 4★ Uncommon Ore
281,510 4★ Common Explorer Parts
75,075 4★ Uncommon Explorer Parts
12,693,549 Tritanium
1,072,298 Dilithium
23d 3h 33m 3d 2h 14m
Tier 7 6,702,600,000 Tritanium
170,952,500 Dilithium
47,320 4★ Common Gas
48,720 4★ Uncommon Gas
21,585 4★ Common Ore
23,660 4★ Uncommon Ore
414,040 4★ Common Explorer Parts
111,110 4★ Uncommon Explorer Parts
18,887,704 Tritanium
1,722,596 Dilithium
28d 22h 26m 3d 16h 13m
Tier 8 12,820,700,000 Tritanium
445,732,500 Dilithium
84,195 4★ Common Gas
71,200 4★ Uncommon Gas
35,260 4★ Common Ore
33,680 4★ Uncommon Ore
589,360 4★ Common Explorer Parts
158,165 4★ Uncommon Explorer Parts
31,166,719 Tritanium
3,111,098 Dilithium
37d 14h 46m 4d 2h 59m
Tier 9 18,249,000,000 Tritanium
634,585,000 Dilithium
160,205 4★ Common Gas
101,365 4★ Uncommon Gas
56,230 4★ Common Ore
48,020 4★ Uncommon Ore
841,080 4★ Common Explorer Parts
225,525 4★ Uncommon Explorer Parts
51,753,240 Tritanium
5,950,688 Dilithium
46d 7h 6m 4d 14h 43m
Tier 10 34,996,500,000 Tritanium
1,123,863,000 Dilithium
191,395 4★ Uncommon Gas
53,380 4★ Rare Gas
66,990 4★ Uncommon Ore
18,685 4★ Rare Ore
1,173,430 4★ Common Explorer Parts
44,055 4★ Rare Explorer Parts
61,355,448 Tritanium
7,134,701 Dilithium
57d 20h 53m 5d 2h 28m
Tier 11 48,825,200,000 Tritanium
1,567,750,000 Dilithium
268,970 4★ Uncommon Gas
75,070 4★ Rare Gas
94,135 4★ Uncommon Ore
26,280 4★ Rare Ore
1,650,600 4★ Common Explorer Parts
61,680 4★ Rare Explorer Parts
72,878,098 Tritanium
8,555,518 Dilithium
75d 5h 33m 5d 15h 23m
Tier 12 106,805,400,000 Tritanium
2,749,171,500 Dilithium
361,960 4★ Uncommon Gas
101,020 4★ Rare Gas
126,685 4★ Uncommon Ore
35,355 4★ Rare Ore
2,221,270 4★ Common Explorer Parts
83,000 4★ Rare Explorer Parts
86,705,278 Tritanium
10,260,498 Dilithium
104d 4h 0m 6d 6h 15m

I.S.S. Jellyfish ship XP needed by level

Experience required to reach each level, with the health and shield bonuses that come with it.

Tier 1

Level 2: 800
Level 3: 1,000
Level 4: 1,400
Level 5: 1,700

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Resources to max out a I.S.S. Jellyfish

Tier Build Cost

  • 239,619,100,000 Tritanium
  • 6,984,202,000 Dilithium
  • 363,145 4★ Common Gas
  • 1,124,260 4★ Uncommon Gas
  • 229,470 4★ Rare Gas
  • 151,805 4★ Common Ore
  • 435,100 4★ Uncommon Ore
  • 80,320 4★ Rare Ore
  • 7,580,970 4★ Common Explorer Parts
  • 188,735 4★ Rare Explorer Parts
  • 675,515 4★ Uncommon Explorer Parts

Total Experience: 169,108,000

I.S.S. Jellyfish videos

ISS Jelly Reveal! | Unlocking Star Trek Fleet Command‘s First 4* Ship | Upgrade Cost & PVE/PVP Crews

Play VideoISS Jellyfish VideoPlay Video

How I Got My ISS Jellyfish for free in Star Trek Fleet Command

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Is the I.S.S. Jellyfish worth it?

As a grade 4 Rare Explorer, the Jellyfish fits the mid-game as a damage ship that grows stronger the longer a fight runs, with cloaking as a bonus for positioning. Its long build and blueprint requirement make it a commitment, and newer 4-star ships have arrived since, but it stays useful and can be scrapped from Operations 43 once you move on. Chase it if you want an early stacking-damage Explorer or a piece of the game’s history in your fleet.