The USS Kelvin was the first ship to encounter the Narada in 2233. The ship, under the command of George Kirk, collided with Nero’s in order to allow the escape of its crew. The class lives on under the Kelvin name and because of its age, it has become a common site in contested space for many years, either refitted or in its original guise.
USS Kelvin Requirements
Blueprints: 150
Shipyard: 42
USS Kelvin Blueprint: 1,320 each = 198,000 total
Faction Store: Federation
Requires Grade 4 Ship Research.
USS Kelvin Build Info
Expansion
Max Tiers: 12
Max Levels: 60
Scrapyard
Can Scrap? No
USS Kelvin Upgradable Components
Component | Min Tier | Max Tier | Qty |
---|---|---|---|
Energy Weapon | 2 | 12 | 1 |
Kinetic Weapon | 2 | 12 | 2 |
Cargo Bay | 2 | 12 | 1 |
Warp Engine | 2 | 12 | 1 |
Shield | 2 | 12 | 1 |
Impulse Engine | 2 | 12 | 1 |
USS Kelvin Warp Summary
Tier | Impulse Speed | Warp Speed | Warp Dist. |
---|---|---|---|
1 | 98 | 3.9 | 85 |
2 | 98 | 4.0 | 100 |
3 | 98 | 4.1 | 105 |
4 | 98 | 4.2 | 125 |
5 | 98 | 4.3 | 140 |
6 | 98 | 4.4 | 150 |
7 | 98 | 4.5 | 160 |
8 | 98 | 4.6 | 170 |
9 | 98 | 4.7 | 180 |
10 | 98 | 4.8 | 190 |
11 | 98 | 4.9 | 200 |
12 | 98 | 5.0 | 210 |
USS Kelvin Firing Pattern
Weapon | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|
Photon Torpedo (kinetic) | * | 3 | * | 3 | * | 3 | * | 3 | * |
Photon Torpedo (kinetic) | * | 3 | * | 3 | * | 3 | * | 3 | * |
Phaser Turrets (energy) | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Ship Skin Available for USS Kelvin
- None
Resources to Max Out a USS Kelvin
- 2,158,879,400,000 Tritanium
- 91,127,400,000 Dilithium
- 381,190 4* Common Crystal
- 390,080 4* Uncommon Crystal
- 333,300 4* Rare Crystal
- 92,250 4* Epic Crystal
- 29,865 4* Common Gas
- 44,620 4* Uncommon Gas
- 63,805 4* Rare Gas
- 58,005 4* Epic Gas
- 10,526,685 4* Common Interceptor Parts
- 392,970 4* Rare Interceptor Parts
- 937,850 4* Uncommon Interceptor Parts
Total Experience: 169,108,000
USS Kelvin Stats by Tier
Tier 1
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 30%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 1: 30%
Level 2: 60%
Level 3: 61%
Level 4: 61%
Level 5: 62%
Tier Build Cost
- 25,000,000 Tritanium
- 1,600,000 Dilithium
- 7,000 4* Common Crystal
- 2,450 4* Common Gas
Repair Costs
- 31,185,000 Tritanium
- 1,275,750 Dilithium
Build Time
Time: 150d 0h 0m
Seconds: 12,960,000 **
Repair Time
Time: 22h 19m
Seconds: 80,398 **
Cargo Capacity
Base: 40,000
Upgrade: 2,000
Total: 42,000
Protected Cargo
Base: 1,000
Upgrade: 50
Total: 1,050
Ship XP Needed By Level
Level 2: 8,000
Level 3: 12,000
Level 4: 20,000
Level 5: 29,000
Tier 2
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 62%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 6: 62%
Level 7: 63%
Level 8: 63%
Level 9: 64%
Level 10: 65%
Tier Build Cost
- 1,267,200,000 Tritanium
- 69,500,000 Dilithium
- 19,735 4* Common Crystal
- 12,515 4* Common Gas
- 46,040 4* Common Interceptor Parts
Repair Costs
- 63,273,000 Tritanium
- 2,588,250 Dilithium
Build Time
Time: 14d 14h 0m
Seconds: 1,260,000 **
Repair Time
Time: 1d 15h 15m
Seconds: 141,347 **
Cargo Capacity
Base: 46,000
Upgrade: 3,000
Total: 49,000
Protected Cargo
Base: 1,300
Upgrade: 50
Total: 1,350
Ship XP Needed By Level
Level 6: 41,000
Level 7: 59,000
Level 8: 78,000
Level 9: 100,000
Level 10: 130,000
Tier 3
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 65%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 11: 65%
Level 12: 66%
Level 13: 66%
Level 14: 67%
Level 15: 68%
Tier Build Cost
- 3,528,000,000 Tritanium
- 188,000,000 Dilithium
- 38,105 4* Common Crystal
- 10,130 4* Uncommon Crystal
- 14,900 4* Common Gas
- 5,050 4* Uncommon Gas
- 95,390 4* Common Interceptor Parts
- 27,350 4* Uncommon Interceptor Parts
Repair Costs
- 69,601,000 Tritanium
- 2,728,250 Dilithium
Build Time
Time: 29d 4h 0m
Seconds: 2,728,250 **
Repair Time
Time: 1d 16h 46m
Seconds: 146,722 **
Cargo Capacity
Base: 53,000
Upgrade: 3,000
Total: 56,000
Protected Cargo
Base: 1,600
Upgrade: 75
Total: 1,675
Ship XP Needed By Level
Level 11: 158,000
Level 12: 190,000
Level 13: 235,000
Level 14:
Level 15:
Tier 4
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 68%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 16: 68%
Level 17: 69%
Level 18: 70%
Level 19: 71%
Level 20: 72%
Tier Build Cost
- 9,372,000,000 Tritanium
- 400,000,000 Dilithium
- 61,990 4* Common Crystal
- 17,840 4* Uncommon Crystal
- 8,865 4* Uncommon Gas
- 162,935 4* Common Interceptor Parts
- 45,425 4* Uncommon Interceptor Parts
Repair Costs
- 158,217,500 Tritanium
- 5,122,250 Dilithium
Build Time
Time: 48d 14h 40m
Seconds: 4,200,000 **
Repair Time
Time: 1d 18h 5m
Seconds: 151,539 **
Cargo Capacity
Base: 60,000
Upgrade: 4,000
Total: 64,000
Protected Cargo
Base: 1,925
Upgrade: 100
Total: 2,025
Ship XP Needed By Level
Level 16: 378,000
Level 17: 430,000
Level 18: 483,000
Level 19: 565,000
Level 20:
Tier 5
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 72%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 21: 72%
Level 22: 73%
Level 23: 73%
Level 24: 74%
Level 25: 75%
Tier Build Cost
- 20,765,500,000 Tritanium
- 801,900,000 Dilithium
- 101,770 4* Common Crystal
- 29,145 4* Uncommon Crystal
- 12,830 4* Uncommon Gas
- 257,435 4* Common Interceptor Parts
- 70,690 4* Uncommon Interceptor Parts
Repair Costs
- 258,107,500 Tritanium
- 7,120,750 Dilithium
Build Time
Time: 72d 22h 0m
Seconds: 6,300,000 **
Repair Time
Time: 1d 19h 40m
Seconds: 157,230 **
Cargo Capacity
Base: 68,000
Upgrade: 4,000
Total: 72,000
Protected Cargo
Base: 2,275
Upgrade: 125
Total: 2,400
Ship XP Needed By Level
Level 21: 695,000
Level 22: 798,000
Level 23: 875,000
Level 24: 955,000
Level 25: 1,083,000
Tier 6
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 75%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 26: 75%
Level 27: 76%
Level 28: 77%
Level 29: 78%
Level 30: 79%
Tier Build Cost
- 40,138,500,000 Tritanium
- 1,447,800,000 Dilithium
- 152,590 4* Common Crystal
- 43,595 4* Uncommon Crystal
- 17,875 4* Uncommon Gas
- 389,075 4* Common Interceptor Parts
- 105,855 4* Uncommon Interceptor Parts
Repair Costs
- 516,148,500 Tritanium
- 12,941,250 Dilithium
Build Time
Time: 97d 5h 20m
Seconds: 8,400,000 **
Repair Time
Time: 1d 21h 1m
Seconds: 162,060 **
Cargo Capacity
Base: 76,000
Upgrade: 5,000
Total: 81,000
Protected Cargo
Base: 2,650
Upgrade: 100
Total: 2,750
Ship XP Needed By Level
Level 26: 1,175,000
Level 27: 1,270,000
Level 28: 1,423,000
Level 29: 1,530,000
Level 30:
Tier 7
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 79%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 31: 79%
Level 32: 80%
Level 33: 80%
Level 34: 81%
Level 35: 82%
Tier Build Cost
- 80,364,000,000 Tritanium
- 2,764,000,000 Dilithium
- 64,900 4* Uncommon Crystal
- 23,470 4* Rare Crystal
- 18,170 4* Rare Gas
- 571,680 4* Common Interceptor Parts
- 154,615 4* Uncommon Interceptor Parts
Repair Costs
- 764,116,500 Tritanium
- 18,082,750 Dilithium
Build Time
Time: 121d 12h 40m
Seconds: 10,500,000 **
Repair Time
Time: 1d 22h 40m
Seconds: 168,052 **
Cargo Capacity
Base: 85,000
Upgrade: 6,000
Total: 91,000
Protected Cargo
Base: 3,000
Upgrade: 125
Total: 3,125
Ship XP Needed By Level
Level 31: 1,825,000
Level 32: 1,948,000
Level 33: 2,075,000
Level 34: 2,293,000
Level 35:
Tier 8
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 82%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 36: 82%
Level 37: 83%
Level 38: 84%
Level 39: 85%
Level 40: 86%
Tier Build Cost
- 139,672,000,000 Tritanium
- 5,830,100,000 Dilithium
- 93,350 4* Uncommon Crystal
- 31,455 4* Rare Crystal
- 20,970 4* Rare Gas
- 824,940 4* Common Interceptor Parts
- 222,185 4* Uncommon Interceptor Parts
Repair Costs
- 1,193,094,000 Tritanium
- 33,612,250 Dilithium
Build Time
Time: 157d 23h 40m
Seconds: 13,650,000 **
Repair Time
Time: 2d 0h 2m
Seconds: 172,945 **
Cargo Capacity
Base: 95,000
Upgrade: 6,000
Total: 101,000
Protected Cargo
Base: 3,375
Upgrade: 125
Total: 3,500
Ship XP Needed By Level
Level 36: 2,578,000
Level 37: 2,830,000
Level 38: 2,990,000
Level 39: 3,153,000
Level 40:
Tier 9
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 86%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 41: 86%
Level 42: 87%
Level 43: 87%
Level 44: 88%
Level 45: 89%
Tier Build Cost
- 196,424,800,000 Tritanium
- 8,199,200,000 Dilithium
- 131,090 4* Uncommon Crystal
- 42,025 4* Rare Crystal
- 24,665 4* Rare Gas
- 1,160,135 4* Common Interceptor Parts
- 311,730 4* Uncommon Interceptor Parts
Repair Costs
- 1,807,211,000 Tritanium
- 50,699,250 Dilithium
Build Time
Time: 194d 10h 40m
Seconds: 16,800,000 **
Repair Time
Time: 2d 1h 23m
Seconds: 177,838 **
Cargo Capacity
Base: 105,000
Upgrade: 7,000
Total: 112,000
Protected Cargo
Base: 3,750
Upgrade: 150
Total: 3,900
Ship XP Needed By Level
Level 41: 3,623,000
Level 42: 3,805,000
Level 43: 4,140,000
Level 44: 4,340,000
Level 45:
Tier 10
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 89%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 46: 89%
Level 47: 90%
Level 48: 91%
Level 49: 92%
Level 50: 93%
Tier Build Cost
- 348,440,000,000 Tritanium
- 15,159,200,000 Dilithium
- 56,180 4* Rare Crystal
- 24,235 4* Epic Crystal
- 17,060 4* Epic Gas
- 1,640,520 4* Common Interceptor Parts
- 104,825 4* Rare Interceptor Parts
Repair Costs
- 2,040,944,500 Tritanium
- 59,564,750 Dilithium
Build Time
Time: 243d 1h 20m
Seconds: 21,000,000 **
Repair Time
Time: 2d 3h 13m
Seconds: 184,390 **
Cargo Capacity
Base: 116,000
Upgrade: 7,000
Total: 123,000
Protected Cargo
Base: 4,150
Upgrade: 150
Total: 4,300
Ship XP Needed By Level
Level 46:
Level 47:
Level 48:
Level 49:
Level 50:
Tier 11
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 93%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 51: 93%
Level 52: 94%
Level 53: 94%
Level 54: 95%
Level 55: 96%
Tier Build Cost
- 483,095,200,000 Tritanium
- 21,017,300,000 Dilithium
- 76,690 4* Rare Crystal
- 30,150 4* Epic Crystal
- 19,125 4* Epic Gas
- 2,274,505 4* Common Interceptor Parts
- 128,540 4* Rare Interceptor Parts
Repair Costs
- 2,342,410,000 Tritanium
- 68,309,500 Dilithium
Build Time
Time: 315d 23h 20m
Seconds: 27,300,000 **
Repair Time
Time: 2d 4h 36m
Seconds: 189,367 **
Cargo Capacity
Base: 127,000
Upgrade: 9,000
Total: 136,000
Protected Cargo
Base: 4,550
Upgrade: 200
Total: 4,750
Ship XP Needed By Level
Level 51:
Level 52:
Level 53:
Level 54:
Level 55:
Tier 12
Ship Ability: Inventive Strategy
When defending, at the start of each round, the USS Kelvin increases the Shield Piercing, Armor Piercing, and Accuracy of every ship and defense platform by 96%.
*Ship Abilities are always active.
Ability Bonus by Level
Level 56: 96%
Level 57: 97%
Level 58: 98%
Level 59: 99%
Level 60: 100%
Tier Build Cost
- 835,787,200,000 Tritanium
- 35,248,800,000 Dilithium
- 103,480 4* Rare Crystal
- 37,865 4* Epic Crystal
- 21,820 4* Epic Gas
- 3,104,030 4* Common Interceptor Parts
- 159,605 4* Rare Interceptor Parts
Repair Costs
- 2,745,225,000 Tritanium
- 77,586,250 Dilithium
Build Time
Time: 437d 12h 0m
Seconds: 37,800,000 **
Repair Time
Time: 2d 5h 58m
Seconds: 194,337 **
Cargo Capacity
Base: 140,000
Upgrade: n/a
Total: 140,000
Protected Cargo
Base: 5,000
Upgrade: n/a
Total: 5,000
Ship XP Needed By Level
Level 56:
Level 57:
Level 58:
Level 59:
Level 60: