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Officer Three Of Eleven

Three of Eleven: the Borg’s gas miner

Three of Eleven is an epic Command officer in Star Trek Fleet Command, and her job is economy, not combat. Slot her as captain and your ship pulls gas faster. Put her on the bridge and your protected cargo climbs, so raiders take less when they hit you. For players grinding refinery materials or hauling resources across contested space, she earns her seat.

She belongs to the Borg group the game calls Unimatrix Twelve, the same collective as One through Eleven of Eleven. Each of those drones was once a known Star Trek character. Three of Eleven is the assimilated form of T’Pring, the Vulcan from the original series.

This guide covers what her abilities do, the canon character behind the drone, her traits and shard costs, and which officers pair with her.

The Star Trek character behind the drone

Before the Borg, Three of Eleven was T’Pring, a Vulcan woman best known from the original series episode “Amok Time.” She was betrothed to Spock through a childhood bonding ceremony, the Vulcan custom that pairs children years before marriage. When Spock returned to Vulcan in the grip of pon farr, T’Pring invoked the kal-i-fee, the ritual challenge, rather than go through with the union. She chose Stonn instead and set Spock and Captain Kirk against each other in combat to free herself.

Strange New Worlds later reintroduced T’Pring as a younger character and gave her a fuller relationship with Spock. Across both versions she reads as calculating and self-possessed, which is why the game’s writers turned her into a cold, efficient drone. The game’s own lore frames Three of Eleven as a husk of that former self, a Vulcan mind bent to the Collective’s purpose.

Her role in STFC

Three of Eleven is an economy officer. She does nothing for raw combat stats, and you should not bring her to a battle crew expecting damage or survivability. Her value sits in two places: gas mining speed when she captains, and cargo protection when she rides the bridge.

That makes her a support pick for the resource side of the game. If your alliance runs gas-heavy refining, or you mine in systems where stronger players hunt miners, she fits the loadout. She is a Command-class officer, which matters for the synergy math covered below.

Captain ability: Efficient Gas Acquisition

As captain, Three of Eleven increases your ship’s gas mining speed by 60% (rank 1, as of the latest data). Faster gas means shorter trips to fill a hold and more gas per hour of mining time, which adds up when you are feeding refinery jobs or a building upgrade that eats raw gas.

Her captain maneuver does not scale cleanly with promotion the way some officers do, so the figure to plan around is that base bonus. Treat it as a flat speed boost for gas nodes and crew her as captain on a dedicated mining ship.

Officer ability: Resource Protection Protocols

On the bridge, Three of Eleven raises your ship’s Protected Cargo. Protected Cargo is the slice of your haul that survives if another player destroys or raids your miner, so more of it means you keep more resources after a bad encounter. The bonus grows each time you promote her.

The in-game data and the older community records agree on the per-rank progression, so here it is as of the latest data:

Rank Protected Cargo bonus
1 +300%
2 +350%
3 +400%
4 +450%
5 +500%

This ability works whether or not she is captain, so a common setup pairs her officer ability with a different mining captain when you want raw speed from someone else but still want the cargo cushion.

Where she shines

A few clear situations make Three of Eleven worth crewing:

  • Gas farming. Run her as captain on your gas miner to cut the time each node takes.
  • Mining in hostile space. Her Protected Cargo bonus softens the loss when a hostile player blows up your miner before you dock.
  • Long refinery grinds. Stretches where you need a steady gas supply for refining or upgrades reward a faster, safer mining run.

She is not a pick for hostiles, armadas, or PvP fleets. Keep her on the resource ships where her bonuses actually fire.

Character traits

Three of Eleven unlocks three traits in order, and you have to finish one before the next opens. Assimilated comes first, then Miner, then Calculated. The officer XP costs per level look like this:

Trait XP per level
Assimilated (3 levels) 1,500 / 2,700 / 3,800
Miner (4 levels) 7,650 / 6,000 / 7,000 / 8,850
Calculated (9 levels) 10,000 / 4,000 / 7,000 / 10,000 / 15,000 / 23,000 / 42,000 / 68,000 / 107,000

The Miner trait supports her economy role, so it is the reason to push past Assimilated. Calculated is a long haul: nine levels, with the last level alone costing 107,000 officer XP. Budget for that before you commit to maxing her traits.

How to get Three of Eleven and her shards

Three of Eleven costs 115 shards to recruit and reach rank 1, then more to promote. Here is the shard cost by rank, as of the latest data:

Rank Shards to promote Running total
1 115 115
2 115 230
3 230 460
4 345 805
5 920 1,725

Reaching rank 5 takes 1,725 shards in total. Shard sources rotate, so check the current event and faction store rotations to see where her shards are available right now.

Synergies

Three of Eleven is a Command-class officer, and her class synergy bonus reads Command 30%, Engineering 45%, Science 45%. When you build a crew, those numbers tell you how much extra synergy the seat picks up alongside officers of each class.

Her named synergy officers are the rest of the Eleven collective. Pairing her with these drones triggers the listed synergy:

Because the strongest synergy partners are other Eleven drones, she rewards players who collect the whole Borg set. Beyond that group, keep crew choices built around the job: a gas-mining ship with miners on the bridge.

Frequently asked questions

Is Three of Eleven any good?

For mining she is solid, and weak everywhere else. Her gas speed and Protected Cargo bonuses help economy play, but she gives nothing to combat crews. Judge her by how much gas you mine, not by a tier list.

Where do you get Three of Eleven shards?

Her shards come through events and store rotations that change over time. Check the current event calendar and faction or Borg-themed stores in your game to see where she is available now.

What ship is Three of Eleven best on?

Put her on a mining ship set up for gas, ideally one with a strong cargo hold. Her captain bonus only matters on a vessel that actually mines, and her officer ability protects whatever that ship is carrying.

Is Three of Eleven worth ranking up?

If you lean on gas and mine in contested systems, yes, because both of her bonuses scale your economy. If you rarely mine gas, spend your shards and officer XP elsewhere.

Should you chase her?

Three of Eleven is a specialist. Players who run gas-heavy economies or mine where other players hunt them get real value from her two bonuses, and the full Eleven collective makes her synergy pay off. If mining is a small part of how you play, she can wait while you build crews that fight.