The U.S.S. Northcutt is a grade 5 Uncommon Federation Interceptor that you build at Shipyard level 53. It is a combat ship built around punishment: its ability turns every hit it takes into extra weapon damage, so the longer a fight runs, the harder it hits back. If you want a Federation Interceptor that rewards trading blows, the Northcutt earns its slot.
How to get the U.S.S. Northcutt
Building the Northcutt takes 150 blueprints and a Shipyard at level 53. Once you have the blueprints and the shipyard, the build cost is 360,500,000,000 Tritanium and 8,754,375,000 Dilithium, and the build runs 150 days. That is a long timer and a heavy Tritanium bill, so start banking resources and clear a build slot well before you plan to lay it down.
U.S.S. Northcutt ability
The Northcutt’s always-active ability is Just Reprisal. Every time the ship is hit, its Weapon Damage goes up, and the bonus stacks for the rest of the fight. At ship level 1 each hit adds 2%; by level 60 each hit adds 10%. Because the bonus builds as the Northcutt absorbs fire, it is strongest in drawn-out fights against tanky targets, where the stacks pile up round after round, and weakest in quick exchanges that end before it can ramp.
U.S.S. Northcutt active abilities
The Northcutt also carries two abilities you trigger yourself, each unlocked through a refit. Relentless Assault raises the ship’s Weapon Damage against Hostiles and Armadas, so you fire it up before a PvE fight to shorten the grind. Field Repairs works out of combat: while the ship is undocked, activating it instantly restores 25% of the ship’s hull HP, which saves a trip back to the station between fights. Both run on their own cooldowns and are yours to time.
Stats and tiers
Base values from the current game data; research, buffs and officers raise them in play.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| Tier 1 | 4.9 / 265 | 105 | 100,000 (6,500) | 1,497,419 | 1,300,212 | 1,398,816 |
| Tier 6 | 5.4 / 355 | 105 | 150,000 (9,200) | 2,250,581 | 1,300,212 | 1,775,397 |
| Tier 12 | 6.0 / 500 | 105 | 210,000 (13,700) | 3,617,144 | 1,300,212 | 2,458,678 |
The shield pool climbs sharply from tier to tier while the hull stays flat, so the Northcutt leans on its shields for survivability. Its warp range grows to 500 at max tier, which puts most of the map within reach.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. These are the max-tier values.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Weapon 1 | Energy | 2 | 1 | 1 | 168,209–201,849 | 10% | 150% |
| Weapon 2 | Kinetic | 3 | 2 | 2 | 261,657–313,977 | 10% | 150% |
| Weapon 3 | Kinetic | 3 | 2 | 2 | 261,657–313,977 | 10% | 150% |
The energy weapon comes online in round one and fires every round, while the two heavier kinetic mounts start in round two and fire on a two-round rhythm. Since Just Reprisal boosts all of that damage as the fight drags on, the kinetic guns hit hardest once the stacks are up.
Crew slots and officer bonus
The Northcutt opens officer slots as it levels up:
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 35 | 4 |
| 55 | 5 |
The ship also feeds a bonus into your officers’ stats, and it raises attack, defense and health by the same amount at each step. As the ship progresses it climbs this ladder:
| Amount | Bonus (attack / defense / health) |
|---|---|
| 1,600 | 55% |
| 3,200 | 110% |
| 5,200 | 165% |
| 7,200 | 220% |
| 9,600 | 275% |
| 12,800 | 330% |
| 17,600 | 385% |
| 24,000 | 440% |
| 32,000 | 495% |
| 48,000 | 550% |
U.S.S. Northcutt refits
Two refits unlock the Northcutt’s active abilities, and you buy each with shards from its own refit track.
| Refit | What it does |
|---|---|
| Relentless Assault | Unlocks the Relentless Assault active ability. Requires a level 53 Armory building and 60 shards. |
| Field Repairs | Unlocks the Field Repairs active ability, which repairs 25% of the ship’s hull HP out of combat while undocked. Costs 120 shards. |
Crew for the U.S.S. Northcutt
The Northcutt is an Interceptor whose whole payoff is stacking weapon damage, so the bridge you want boosts that damage and keeps the ship in the fight long enough for Just Reprisal to build. Officers that raise Weapon Damage, add critical hit chance, or shore up shield mitigation all pull in the same direction: more rounds fired means more stacks. Because the best specific picks shift with each update and with your officer roster, check our Officer Tier List for current crews. Whatever you run, plan for a longer fight, since the Northcutt is at its worst when a battle ends before it can ramp.
The U.S.S. Northcutt in Star Trek
The Northcutt is a game-original Federation design rather than a ship from any Star Trek series, so its story lives entirely inside Star Trek Fleet Command. In the game’s own words it is a newer, more aerodynamic Federation build, marked by a pointed saucer and flared nacelles. Its defining trick is engineering rather than lore: the shielding takes the kinetic force of incoming fire and channels it back into the weapon systems, which is the flavor behind Just Reprisal. It is a ship written to reward taking a punch and answering with a harder one.
Is the U.S.S. Northcutt worth it?
As a grade 5 Uncommon Interceptor unlocking at Shipyard 53, the Northcutt fits mid-game commanders who want a Federation hull that scales its own damage in longer fights, especially against hostiles and armadas once Relentless Assault is unlocked. The 150-day build and heavy Tritanium cost make it a deliberate project, not an impulse buy. If you enjoy grind ships that get meaner the longer they fight, it is worth the timer; if you want fast one-round kills, look elsewhere.