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Mission The Road to Hell

The Road to Hell is a TOS Arc 2 side mission that puts you on the Doomsday Machine’s trail. It follows A Rude Awakening Part 5, wants level 27, and runs 24 warp out. Three objectives stand between you and the payout: an investigation in Ambit, six hostile kills, and a 20,000 Dilithium handover to Spock. Finishing it pays 330,000 Tritanium and 50 15 Minute Repair Speed Ups.

The Road to Hell objectives

Three objectives, run in order, with no branch or choice split anywhere in the mission:

  • Investigate the Doomsday Machine’s entry site in Ambit, a level 28 neutral system. This is a travel step, so nothing shoots at you for arriving.
  • Defeat 6 hostiles of level 26 or higher. Any hostile at that level counts, which means you can clear this wherever you already grind.
  • Give Spock 20,000 Dilithium for his experiment. This one comes out of your warehouse, and there is no way to fight or fly around it.

Only the first objective pins you to a named system. The kills and the Dilithium handover have no location attached, so most of the mission can happen on your own schedule in your own space.

Where and what warp

Warp 1 to start, warp 24 to complete. The opening number is low because the mission drops into your log after A Rude Awakening Part 5 rather than waiting for you at a character across the map. Warp 24 is the figure to plan around, and it exists to get you to Ambit.

Ambit sits at level 28 in neutral space, so faction standing is not a factor in flying there or fighting nearby. Level 27 is the recommended level for the mission, which lines up with the level 26 floor on the hostiles you have to kill.

The Road to Hell rewards

  • 330,000 Tritanium
  • 50 x 15 Minute Repair Speed Up

Both stacks are useful at the level this mission targets. The Tritanium lands while most players are still pushing through the 20s and short on it, and 50 repair speed ups cover a lot of grinding before you have to think about repair time again. Completing the mission opens All the Battles Past, the next side mission in the arc.

Tips

Bank the Dilithium first. Twenty thousand is a real bite at level 27, and if you start the mission without it, the last objective sits open while you mine. Check your warehouse before you accept, not after the fights are done.

The six kills carry no system requirement and no faction requirement, so fold them into whatever you are already farming. Anything level 26 or higher ticks the counter, which makes this the cheapest of the three steps if you time it alongside a daily grind or an event.

Warp range decides whether you can start at all. If your ship tops out under 24, the Ambit objective parks the mission until you fit more range or take a different hull out. That is worth checking before you undock.

The Road to Hell is one of three side missions in TOS Arc 2, alongside All the Battles Past and All the Wars to Come. They sit outside the arc’s main chains, so you can clear them between story pushes rather than treating them as a gate.