The Stella is Harry Mudd’s ship in Star Trek Fleet Command: a grade 3 Uncommon Independent Battleship built around loot rather than firepower. Its Master Thief ability raises the rewards you get from Eclipse hostiles and Armada Targets by 200% at ship level 1 and 600% at level 45, so it is the ship you park on Eclipse targets when you farm them. You build it at Shipyard level 27 from 100 blueprints, and it can be scrapped and rebuilt from Operations 1.
Stella at a glance
| Detail | Value |
|---|---|
| Hull type | Battleship |
| Faction | Independent |
| Grade and rarity | Grade 3, Uncommon |
| Max tier / level | Tier 9 / level 45 |
| Build requirement | Shipyard 27 and Stella Research |
| Blueprints | 100 |
| Ship ability | Master Thief (Eclipse and Armada Target rewards +200% to +600%) |
| Refits | Opus Grande, Assimilated Stella |
| Scrappable from | Operations 1 |
How to get the Stella
The Stella needs 100 blueprints. Construction unlocks once your Shipyard reaches level 27 and you have researched Stella Research, the node that unlocks the build and also gives the Stella bonus shots against all Eclipse enemies. The build costs 800,000 Tritanium and 28,000 Dilithium and takes 16 hours.
The Stella’s resources point back to Harry Mudd’s Rogue Faction Store again and again:
- Stella Hull Scans are used to reclaim Stella blueprints from the Rogue Faction Store after you scrap the ship, which is what makes the scrap-and-rebuild loop work.
- The Stella Parts Exchange node in the Ascension research tree unlocks an additional Stella Parts exchange in the Rogue Faction Store.
- The Ship Commission: Stella node, also in the Ascension tree, rewards Stella blueprints. It needs a Stella Commission Approval, which you get by researching the U.S.S. Saladin, Bortas or Centurion Ship Commissions.
- Stella Schematics, used to build and upgrade the ship, come from special events and the store.
Tier upgrades use Uranium: Uncommon, Rare and Epic Uranium are all listed as Stella upgrade materials.
Stella ability: Master Thief
Master Thief is always active. It increases the reward you get from Eclipse hostiles and Armada Targets, and the bonus scales with ship level, as of the current game version:
| Ship level | Master Thief bonus |
|---|---|
| 1 | 200% |
| 10 | 325% |
| 22 | 385% |
| 25 | 400% |
| 40 | 525% |
| 45 | 600% |
In play that makes the Stella a reward multiplier. You take it into Eclipse or armada targets you can already beat, and it pads the payout rather than helping you win the fight. The Opus Grande refit below stacks another 250% on the Eclipse side.
Where to use the Stella: Eclipse targets
The most direct Eclipse farm is the Exchange Transport, an Eclipse survey ship that patrols the Rogue star systems at warp 24. Each kill drops Eclipse Security Codes, which you spend in the Rogue Faction Store, the same store that holds Stella parts and blueprints. The loop feeds itself: the Stella boosts the codes, and the codes buy more of what the Stella needs.
| Rogue system | Exchange Transport levels | Codes per kill at top level |
|---|---|---|
| Leone | 27 to 30 | 50 to 61 |
| Wallach | 27 to 33 | 170 to 186 |
| Yuma | 29 to 35 | 340 to 381 |
| Peckinpah | 31 to 37 | 700 to 781 |
Code ranges are the base drop per kill before Master Thief and other loot bonuses. Research adds more: Stella Weaponry gives bonus base damage against Eclipse enemies, and Highway Robbery adds bonus base loot from Eclipse enemies for the Stella.
Stats and tiers
Base values in the current game version; research, buffs and officers raise them in play.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 3 / 33 | 85 | 10,000 (3,000) | 6,487 | 9,867 | 8,177 |
| 5 | 3 / 33 | 105 | 10,000 (3,000) | 8,487 | 12,811 | 10,649 |
| 9 | 3 / 33 | 125 | 10,000 (3,000) | 10,487 | 15,750 | 13,118.5 |
Stella refits
The Stella has two refits, each unlocked with shards.
| Refit | Shards | What it does |
|---|---|---|
| Opus Grande | 60 | Increases the Stella’s bonus loot from Eclipse enemies by 250%. |
| Assimilated Stella | 120 | Increases the Cost Efficiency of Stella Particles for research by 30%, and extends Stella Particles to Crystal, Gas and Ore exchanges at Outlaw rank for 4⇵ and 5⇵ materials. |
If you use the Stella as a farmer, Opus Grande is the one to get first, since it builds on exactly what makes the ship useful.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. The Stella’s heaviest gun is the kinetic weapon, which lands two shots but on the slowest cadence. Values are at max tier 9.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Kinetic gun | Kinetic | 2 | 1 | 2 | 6,120 to 9,180 | 5% | 115% |
| Energy weapon 1 | Energy | 1 | 1 | 1 | 5,640 to 8,460 | 5% | 115% |
| Energy weapon 2 | Energy | 1 | 1 | 1 | 5,640 to 8,460 | 5% | 115% |
Crew slots and officer bonus
The Stella opens with two officer slots and adds more as it levels, reaching six at ship level 45.
| Ship level | Officer slots |
|---|---|
| 1 | 2 |
| 5 | 3 |
| 15 | 4 |
| 25 | 5 |
| 45 | 6 |
The ship also gives your officers a bonus to their stats that steps up as the ship progresses. Attack, defense and health get the same bonus at every step, so one ladder covers all three.
| Amount | Bonus |
|---|---|
| 120 | 30% |
| 240 | 60% |
| 390 | 90% |
| 540 | 120% |
| 720 | 150% |
| 960 | 180% |
| 1,320 | 210% |
| 1,800 | 240% |
| 2,400 | 270% |
| 3,600 | 300% |
Crew for the Stella
Because Master Thief boosts loot rather than damage, no officer is required to make it work; the ability pays out no matter who is on the bridge. What you want is a crew that keeps the Stella alive and hitting through the Eclipse target you are farming, which for a grade 3 Battleship means officers that add weapon damage or shield mitigation. Build the crew around the fight, not around the ship. For current picks see the officer tier list, and keep in mind that crews shift with the meta.
The Stella in Star Trek
The Stella is a game-original vessel, but its name is pure Star Trek. In the Original Series episode “I, Mudd,” the con man Harry Mudd is haunted by an android built in the image of his wife, Stella, whose nagging he had fled across the galaxy. The game makes the Stella his own ship. Its in-game story describes a modular vessel whose components each work on their own, so Mudd can break it down after a heist and reassemble it with new signatures somewhere else, leaving no trail. For a ship built around scrapping and rebuilding, that fits.
Is the Stella worth it?
For its grade, the Stella is a specialist. Its combat stats are ordinary for a grade 3 Battleship, but Master Thief, and Opus Grande on top of it, make it the ship you want on Eclipse targets when you farm Eclipse Security Codes and Rogue Faction Store rewards. Because it scraps from Operations 1 and its blueprints can be reclaimed, it never blocks your dock. Build it if you run Eclipse content; skip it if you only want raw power.


