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Mission Depriving the Enemy

Depriving the Enemy is an early Star Trek Fleet Command mission aimed at commanders around level 8, and it asks for exactly one thing: mine 100 Tritanium. You pick it up in Tellun at warp 5, and warp 5 is also the full extent of the travel involved. The payout is 2,400 Parsteel, one Encryption Key, and 2 Domitia shards. Take it the first time you pass through Tellun.

Depriving the Enemy objectives

One objective, no combat:

  • Mine 100 Tritanium.

The setup is a piece of local politics. The Troyians would like to see some of Elas’s abundance of Tritanium reduced, and the game turns that grudge into a short mining run on your side of the border. Nothing is hostile, nothing is timed, and no crew is required beyond whoever is already flying.

Tritanium is one of the three raw materials that early bases run on, alongside Parsteel and Dilithium, so the 100 you pull here is not wasted even before the mission credits it. No system is attached to the mining objective, which means any Tritanium node you can safely reach will fill it. A survey ship pulls faster than a combat hull, and at 100 units the whole objective is a couple of minutes parked on a node rather than a grind session.

Where and what warp

The mission is accepted in Tellun, a level 7 neutral system, and costs warp 5 to reach. Warp 5 is also the number to plan around for completion, so if your ship already made it to Tellun you have all the range this mission will ever ask for. Recommended level is 8.

Neutral space keeps things simple here. There is no faction reputation at stake in flying to Tellun, and nothing in the objective pushes you into Federation, Klingon, or Romulan territory where a low-level ship would draw attention it cannot survive.

Depriving the Enemy rewards

Finishing the mission pays:

  • 2,400 Parsteel
  • 1 Encryption Key
  • 2 Domitia shards

The Parsteel is the practical piece at this stage, since almost every building upgrade in the first stretch of the game is priced in it. The Domitia shards are the part worth caring about longer term: officer shards stack up until you have enough to unlock the officer, and two of them for a single mining objective is a good rate this early. The Encryption Key is a currency you hold rather than spend immediately, so bank it and move on.

Tips

Send a survey ship. Mining ships carry more cargo and pull resources faster than the combat hulls you are also flying at level 8, and there is no threat here to justify bringing anything else.

Check your cargo before you undock. If a ship is already loaded from a previous run, the node will cap out before the objective completes and you will end up flying back to base mid-mission for no reason.

Bundle the trip. Tellun is worth a single visit rather than three, so if you have other business at warp 5 or below, clear it on the same run instead of burning travel time twice.

For chain context, Depriving the Enemy follows Sunspot and leads into Combat Training 1: Soldier, so it sits in the stretch of early missions that walk you through the game’s core loops one at a time. This is the mining lesson. The next one puts you in a fight, which is a reasonable cue to check your ship’s health and repair state before you accept it.