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Officer Ash Tyler

Who Ash Tyler is in STFC

Ash Tyler is a Rare Engineering officer in Star Trek Fleet Command’s Discovery group, on the Federation side of the roster. Pull him and you get a security specialist built for two narrow jobs: holding ground on Capture Nodes, and adding damage when the opponent’s ship is on fire.

He is not a general-purpose captain. Hold Position only triggers when you are defending a node, which limits where he sits in your crews. On the right battlefield, though, a 60% boost to officer Attack across the whole bridge can swing a defense that would otherwise fall apart. His officer ability is the more flexible half of the kit: any crew that reliably sets opponents on fire turns Tyler into a damage multiplier.

This guide covers what he does, why his backstory matters for understanding the kit, where he fits in your crews, and how to climb the shard ladder.

Star Trek background

Ash Tyler was a Human Starfleet officer in the mid-23rd century. He was raised by his mother, a third-grade teacher at Issaquah Elementary, about twenty-four kilometers from Seattle. He never knew his father. While he was at Starfleet Academy, his mother took her first vacation in twelve years and was killed by a rogue comet on her way to the moons of Grazer.

Before the Battle at the Binary Stars in 2256, Tyler served as a lieutenant on the USS Yeager under Captain Steven Maranville. The Klingons captured him there. He was rescued by Captain Gabriel Lorca and joined the USS Discovery as chief of security, where he began a relationship with Michael Burnham.

The catch in canon: the man wearing Tyler’s face aboard Discovery was actually a Klingon warrior named Voq, surgically rebuilt to appear Human and grafted with Tyler’s DNA and memories. Surgery later forced the two personalities to merge. The surviving identity is Tyler’s, but he carries Voq’s actions with him. Shazad Latif plays the character on Star Trek: Discovery.

Role in STFC

The game leans on the security-officer half of his backstory. Tyler is built for defending a Capture Node and for crewing on a ship that sets opponents on fire. Outside of those uses, he is not a default pick.

His class is Engineering. His group is Discovery. His faction is Federation. That means he benefits from Discovery crew synergies and fits Federation-faction crews where Engineering bonuses matter.

Captain ability: Hold Position

When Tyler is the captain of a ship that is defending a Capture Node, every officer on the ship gets a 60% bonus to their Attack (current as of the latest data). Higher Attack values usually translate to higher damage, so the ship hits harder for as long as the defense holds.

This is a conditional ability. Off a Capture Node, Hold Position does nothing. On a Capture Node, it stacks with whatever buffs your other officers already bring to the bridge, which is why a handful of Capture-Node defense crews use him as the seated captain.

Officer ability: The Beast Inside

At the start of each combat round, if the opponent’s ship is Burning, Tyler adds a percentage of the total Attack of all officers on the ship to the ship’s damage. That percentage climbs with promotion. Current as of the latest game data:

Rank Value
1 50%
2 60%
3 70%
4 80%
5 100%

The bonus is cumulative round over round, so a fight that drags on with the opponent burning the whole time pays Tyler increasing returns. The damage routes through the ship’s stats, not the officers’ direct attack, which means it scales with whatever weapon platform you put under him.

One catch: you have to inflict Burning yourself. Tyler does not apply the status. You need either a hostile that ignites when hit (some PvE targets do) or an officer in the crew whose ability sets opponents on fire. That is the whole crew-building puzzle around him.

Where Tyler shines

Two situations cover most of his use. The first is Capture Node defense: Hold Position has one job, and it does that job well. If your alliance is contesting nodes during territory events, a Tyler-captained defender is worth slotting. The second is any crew that reliably applies the Burning status, where his rank-5 officer ability adds 100% of the bridge’s officer Attack to damage every round. On a battleship with strong base weapon damage, that turns into a serious multiplier.

Outside of those uses, the case for Tyler thins out. He is not a generalist captain, and he does not carry mining, locked-target hostile farming, or armada utility on his own.

Character traits

Tyler has two trait branches that unlock in order. Spy must be completed before Dedicated opens.

Trait Per-level officer XP
Spy (3 levels) 1,500 / 2,700 / 3,800
Dedicated (4 levels) 7,650 / 6,000 / 7,000 / 8,850

Spy is the cheap warm-up. Dedicated is where most of the XP goes; the level-4 cost of 8,850 is the heaviest single step in the chain.

How to get Ash Tyler

Tyler is a Rare officer, so his shards turn up in standard recruit pulls and in events tied to the Discovery crew. Check the current store and event rotations before sinking premium currency into him. Scopely rotates which Discovery officers are featured, and his shards have appeared in faction recruits and limited-time events in the past.

The shard cost to climb the ranks (each row is the incremental cost to promote into that rank, not the running total):

Rank Shards to promote Max level at this rank
1 38 5
2 55 10
3 115 15
4 155 20
5 225 30

Total from recruitment through max rank: 588 shards.

Synergies

The class synergy bonus on Tyler’s captain seat is Command 30%, Engineering 15%, Science 30%. A Command-class officer beside him on the bridge picks up the full bonus, and a Science-class officer matches it. An Engineering officer gets a smaller share. If you are building a Discovery bridge, those synergy slots are worth filling before any other consideration.

The named synergy officers for Tyler, with the percentage each one contributes when paired with him:

All seven are Discovery-crew officers. For the burn-damage build, the priority is an officer whose ability inflicts Burning on the opponent, so Tyler’s officer ability has something to feed on. Look at your Discovery roster first; if nothing fits, broaden the search to any officer who applies Burning, with the understanding that you will give up some of the named synergy bonus by doing so.

Frequently asked questions

Is Ash Tyler worth ranking up?

If you defend Capture Nodes, yes; his captain seat earns its keep. If you have already built a crew that applies Burning, the rank-5 jump to 100% officer Attack added to damage is the most valuable single rank-up he has. Outside of those uses, he sits on the bench.

What ship is Ash Tyler best on?

For the burn-damage build, put him on a battleship with high base weapon damage so his percentage adds onto a large number. For node defense, the choice of hull matters less than the rest of the bridge crew and the node’s specific situation.

Where do you get Ash Tyler shards?

Standard recruit pulls and Discovery-themed event stores are the most reliable sources. The drop pool and event availability change with Scopely’s content cycle, so check the current store screens before committing.

Is Hold Position useful outside of node defense?

No. The captain ability is conditional on defending a Capture Node, so any other battle context wastes the captain seat. For general PvE or PvP, put a different officer in the chair.

Does The Beast Inside stack with other damage officers?

Yes. Tyler’s bonus is added to the ship’s damage at the start of each round, so other officers that buff weapon damage or Attack still work alongside him. The trick is the Burning prerequisite: any officer who applies the status reliably is a fit.

Closing

Ash Tyler is a specialist. Captain him on a Capture Node defense and he hits above his rarity. Crew him on a battleship that lights opponents on fire and his rank-5 ability stops feeling subtle. Outside of those two niches he is outclassed by other Rares, so think about whether your current play covers either situation before committing a wave of resources to his promotions.