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Star Trek background

Vixis first appeared in Star Trek V: The Final Frontier (1989), played by stuntwoman and actress Spice Williams. In canon she is a Klingon officer who served as first officer on Captain Klaa’s bird-of-prey in 2287. She was loyal to Klaa and quick to feed his appetite for combat glory.

Her best-remembered moment in the film comes when Klaa pursues the USS Enterprise-A. Vixis falsifies a Starfleet message to James T. Kirk, claiming a rescue ship is on the way to help him retake the Enterprise from the renegade Vulcan Sybok. The fake-comms beat is also where her STFC captain ability gets its name. After General Korrd later relieved Klaa of command, Vixis joined him at a reception aboard the Enterprise, where Pavel Chekov made a now-famous comment about her muscles.

Her STFC flavor text leans into the same characterization: a Klingon warrior focused on battle and glory, working the targeting scanners on Klaa’s ship. It is a tight Trek V tie-in for an early uncommon, and the cosmetic continuity matters when you are building a Klingon-themed bridge.

Role in STFC

Vixis is a Science-class officer in the Glory in the Kill synergy group, which is built around Klingon faction officers and ship-versus-ship combat. Her captain ability and her officer ability both target opposing players rather than non-player hostiles, which puts her squarely in the PvP bucket.

Her ceiling is a defensive bridge officer in a player-versus-player setup. The captain seat is usable in a pinch on a Klingon ship, but the passive is where she earns her place. Energy Absorption reduces incoming energy damage from enemy players, which matters for any ship that gets shot at by Federation or Romulan opponents leaning on energy weapons. Treat Vixis as a budget defense officer for player fights, not a hostile farmer.

Captain ability: Fake Communiques

Vixis’s captain ability is called Fake Communiques. At the start of each combat round there is a 6% chance to delay the opponent’s weapons by one round. That number is as of the latest data.

In plain terms: roughly once every sixteen or seventeen rounds on average, your enemy skips a turn of weapon fire. That is a small effect on paper, but in a long PvP fight against another player using burst-damage weapons, a single skipped volley can swing the outcome. Worth knowing: the delay does not stop the opponent’s ship from moving or counter-targeting. It only stalls their weapon fire for one round, and it is a chance roll, not a guarantee.

The captain effect itself does not scale meaningfully with her promotion rank in a way we can confirm, so do not chase ranks for the captain seat alone. If you are running Vixis as captain, do it because you want the Glory in the Kill flavor on the bridge, not because the captain ability gets stronger over time.

Officer ability: Energy Absorption

Energy Absorption is the passive, and it is the reason most players bother with Vixis. When she sits on the bridge of a ship, that ship takes less energy weapon damage from enemy players. The reduction grows each time you promote her.

Current per-rank values, as of the latest game data:

Rank Energy damage reduction vs. players
1 10%
2 12%
3 15%
4 20%
5 30%

The jump from Rank 4 to Rank 5 is the largest step on the curve and worth planning around. A maxed Vixis cuts almost a third of the incoming energy damage from a player attacker, which on a battleship or a defensive Klingon hull is meaningful over a long fight. Note the wording: this is an energy-damage cut, not a flat damage cut. Against a player attacker who is loaded up on kinetic weapons, the passive does much less work.

Where Vixis shines

A few situations where Vixis pulls real weight:

  • Defending against energy-weapon PvP attackers. Federation explorers, Romulan ships running plasma builds, and any opponent leaning on energy weapons hit softer with Vixis on the bridge.
  • Klingon faction grinding while staying alive. Players parked in Klingon space who occasionally get hit by other players can keep her on the bridge instead of swapping dedicated PvP defense officers in and out for every threat.
  • Filling out the Glory in the Kill synergy on a Klingon ship. She rounds out a Klingon-flavored bridge under Klaa as captain.
  • Mid-game accounts that do not have a deeper defensive bench yet. The shard cost is low and the passive is honest at every rank.

She is the wrong call for hostile grinding and armadas. Her passive only applies to player damage, so it does nothing against NPC hostiles, armada targets, or Borg solo armadas. Bench her for those fights.

How to get Vixis

Vixis is an uncommon officer, which makes her one of the more accessible Klingon options early on. Historically her shards have rotated through Klingon faction store packs, recruit chests, and occasional Klingon-themed events. Check the current store and event rotations in-game for the active sources, since Scopely refreshes them regularly.

Shard costs to promote her, as of the latest data:

  • Rank 1: 14 shards (unlocks her at max level 5)
  • Rank 2: 42 shards (max level 10)
  • Rank 3: 98 shards (max level 15)
  • Rank 4: 196 shards (max level 20)
  • Rank 5: 378 shards (max level 30)

She is cheap to bring online. Hitting Rank 5 takes 728 shards in total, well within reach for accounts running steady Klingon faction recruiting. That is the lowest-cost path to a 30% energy-damage cut in the game’s early roster.

Crew synergies

On the captain seat, Vixis gives her crew a small bonus when paired with Command-class and Engineering-class bridge officers; the synergy values for those classes sit slightly above her own Science slot. The numbers are small either way, so do not over-engineer your crew around them. Treat the synergy as a tiebreaker rather than a planning constraint.

Her natural home is as a bridge officer on a Klingon ship captained by a damage-focused Klingon, with Vixis in one of the two officer slots alongside another defensive piece. Players running Klaa as captain often slot Vixis next to a second damage-reduction officer to lean on the Glory in the Kill identity while staying durable against player attackers.

Frequently asked questions

Is Vixis worth ranking up?

For PvP-focused accounts, yes, at least to Rank 4. The Rank 5 jump to 30% energy damage reduction is the biggest payoff and worth the shards if you regularly fight other players running energy weapons. For accounts that mostly fight hostiles, she is a lower priority.

Where do you get Vixis shards?

Klingon-themed recruiting and Klingon faction store rotations are the usual sources, plus occasional events. The exact mix changes over time, so check what is active in your current store and event rotation.

What ship is Vixis best on?

Any Klingon ship you take into player combat. She is most useful on a hull that you expect to absorb hits from energy-weapon attackers, which usually means a battleship or a defensive explorer.

Is her captain ability worth using?

In a long PvP fight, occasionally. A 6% chance per round adds up over a drawn-out battle, but the captain seat is not her best home. Most players use her as a bridge officer under another captain who scales harder with promotion.

Does Vixis help against hostiles or armadas?

No. Energy Absorption only reduces damage from player enemies, so it does nothing against NPC hostiles, armada targets, or Borg solo armadas. Slot a different officer for those fights.

Bottom line

Vixis is an inexpensive Klingon defensive piece who keeps earning her seat on a PvP bridge well past the point where most early uncommons get benched. If you spend time in player space and you have not promoted her to Rank 5 yet, the payoff is sitting right there for fewer than a thousand shards.