Turning Tides is a mission in the Discovery storyline of Star Trek Fleet Command where you plan your next steps with Burnham and then go after Kai Sinnis. The game lists a recommended level of 25. It starts at warp 1 and needs warp 8 to complete, because Kai is found in the Orion system. The reward is 9,000 Dilithium and 42,000 Tritanium. With one fight and a short trip, it is one of the quickest missions in this stretch of the story.
Turning Tides objectives
There are four objectives in a fixed order and no choice split:
- Meet with Burnham.
- Find Kai Sinnis. Location: Orion.
- Disable Kai’s ship. Location: Orion. Enemy strength is about 129,975.
- Return to your Station.
The meeting with Burnham has no system attached, so the mission sends you straight on to Orion once the conversation is done. Finding Kai and disabling his ship both happen there, and the last step brings you home to your Station.
Where and what warp
Turning Tides can be picked up at warp 1 and needs warp 8 to finish. Orion is the only system named in the mission. That is a much shorter trip than the missions on either side of it, which send you out to Netron Alpha at warp 20.
The recommended level is 25. Kai’s ship is listed at about 129,975 strength, so a ship that cleared the security ship in Quicksand (about 133,020) has what it needs here.
Turning Tides rewards
| Reward | Amount |
|---|---|
| Dilithium | 9,000 |
| Tritanium | 42,000 |
Completing Turning Tides also unlocks the next mission, Cognitive Dissonance, where you decide Kai’s fate.
Turning Tides in the Discovery storyline
Every mission in this run is recommended for level 25, and each one has at least one fight in the 129,000 to 134,000 strength range. Only the warp and the rewards change much from one to the next.
| Mission | Warp to complete | Fights | Rewards |
|---|---|---|---|
| Quicksand | 20 | Security ship in Netron Alpha (about 133,020) | 9,000 Dilithium, 16 1 Hour Speed Ups, 1 1 Day Speed Up |
| Turning Tides | 8 | Kai’s ship in Orion (about 129,975) | 9,000 Dilithium, 42,000 Tritanium |
| Cognitive Dissonance | 1 | The follower (about 133,020), on one path only | 63,000 Tritanium and 23 1 Hour Speed Ups, or 193,000 Parsteel, 7 15 Minute Speed Ups and 4 Latinum |
| The Masks We Wear | 20 | Two mercenary ships in Netron Omega | 335,000 Parsteel, 50,000 Tritanium, 5 3★ Uncommon Refined Crystal |
Turning Tides pays less than the missions that follow it, but it also asks the least. The Masks We Wear, two steps later, puts two fights back to back and sends you back to warp 20.
Tips
Bring a combat ship. The objective says to disable Kai’s ship, and it is a normal fight against a target of about 129,975 strength.
Orion sits at warp 8, so a ship that is short on warp range for Netron Alpha can still handle this mission. If you are still upgrading warp for the rest of the storyline, this is a good point to catch up.
The 42,000 Tritanium is the larger half of the reward and is useful for building upgrades around level 25. The next mission, Cognitive Dissonance, has a choice split with different rewards on each path, so read both before you commit.
For the full list of missions in this story, see the Discovery arc page. Missions from every storyline are on the mission guide.


